mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 23:06:18 +00:00
Merge with develop
This commit is contained in:
parent
df7917c012
commit
0e1cbe909c
7 changed files with 111 additions and 116 deletions
|
@ -40,8 +40,6 @@ NL_ADD_LIB_SUFFIX(${NLDRV_OGL_LIB})
|
|||
NL_ADD_RUNTIME_FLAGS(${NLDRV_OGL_LIB})
|
||||
|
||||
IF(WIN32)
|
||||
INCLUDE_DIRECTORIES(BEFORE ${DXSDK_INCLUDE_DIR})
|
||||
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY})
|
||||
ADD_DEFINITIONS(-DDRIVER_OPENGL_EXPORTS)
|
||||
ENDIF()
|
||||
|
||||
|
|
|
@ -38,8 +38,6 @@ NL_ADD_LIB_SUFFIX(${NLDRV_OGLES_LIB})
|
|||
NL_ADD_RUNTIME_FLAGS(${NLDRV_OGLES_LIB})
|
||||
|
||||
IF(WIN32)
|
||||
INCLUDE_DIRECTORIES(BEFORE ${DXSDK_INCLUDE_DIR})
|
||||
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY})
|
||||
ADD_DEFINITIONS(/DDRIVER_OPENGLES_EXPORTS)
|
||||
ENDIF()
|
||||
|
||||
|
|
|
@ -201,12 +201,6 @@ ELSE(WITH_STATIC OR WIN32)
|
|||
TARGET_LINK_LIBRARIES(nelmisc ${PNG_LIBRARY})
|
||||
ENDIF(WITH_STATIC OR WIN32)
|
||||
|
||||
# For DirectInput (di_event_emitter)
|
||||
IF(WIN32)
|
||||
INCLUDE_DIRECTORIES(BEFORE ${DXSDK_INCLUDE_DIR})
|
||||
TARGET_LINK_LIBRARIES(nelmisc ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY} winmm dbghelp)
|
||||
ENDIF(WIN32)
|
||||
|
||||
IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(nelmisc -lc -ldl)
|
||||
IF(NOT APPLE)
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- create the game namespace without reseting if already created in an other file.
|
||||
if (outgame==nil) then
|
||||
outgame= {};
|
||||
if (outgame == nil) then
|
||||
outgame = {}
|
||||
end
|
||||
|
||||
|
||||
|
@ -20,14 +20,14 @@ end
|
|||
|
||||
-- Fyros
|
||||
function outgame:getFyrosFirstName()
|
||||
local nbFyrosFirstNames = 0;
|
||||
local nbFyrosFirstNames = 0
|
||||
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
|
||||
|
||||
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
|
||||
end
|
||||
|
||||
function outgame:getFyrosLastName()
|
||||
local nbFyrosLastNames = 0;
|
||||
local nbFyrosLastNames = 0
|
||||
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
|
||||
|
||||
return fyrosLastNames[math.random(nbFyrosLastNames)]
|
||||
|
@ -36,29 +36,29 @@ end
|
|||
-- Matis
|
||||
function outgame:getMatisFirstName(sex)
|
||||
-- 1 = male, 2 = female
|
||||
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
|
||||
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
|
||||
|
||||
if sex ~= nil then
|
||||
dbNameSex = sex;
|
||||
dbNameSex = sex
|
||||
end
|
||||
|
||||
local FirstName = ""
|
||||
if tonumber(dbNameSex) == 1 then
|
||||
local nbMatisMaleFirstNames = 0;
|
||||
local nbMatisMaleFirstNames = 0
|
||||
for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
|
||||
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
|
||||
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
|
||||
else
|
||||
local nbMatisFemaleFirstNames = 0;
|
||||
local nbMatisFemaleFirstNames = 0
|
||||
for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
|
||||
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
|
||||
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
|
||||
end
|
||||
|
||||
return FirstName;
|
||||
return FirstName
|
||||
end
|
||||
|
||||
function outgame:getMatisLastName()
|
||||
|
||||
local nbMatisLastNames = 0;
|
||||
local nbMatisLastNames = 0
|
||||
for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
|
||||
|
||||
return matisLastNames[math.random(nbMatisLastNames)]
|
||||
|
@ -66,14 +66,14 @@ end
|
|||
|
||||
-- Tryker
|
||||
function outgame:getTrykerFirstName()
|
||||
local nbTrykerFirstNames = 0;
|
||||
local nbTrykerFirstNames = 0
|
||||
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
|
||||
|
||||
return trykerFirstNames[math.random(nbTrykerFirstNames)]
|
||||
end
|
||||
|
||||
function outgame:getTrykerLastName()
|
||||
local nbTrykerLastNames = 0;
|
||||
local nbTrykerLastNames = 0
|
||||
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
|
||||
|
||||
return trykerLastNames[math.random(nbTrykerLastNames)]
|
||||
|
@ -81,53 +81,61 @@ end
|
|||
|
||||
-- Zoraï
|
||||
function outgame:getZoraiFirstName()
|
||||
local nbFirstNamesOne = 0;
|
||||
local nbFirstNamesOne = 0
|
||||
for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
|
||||
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
|
||||
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
|
||||
|
||||
local nbFirstNamesTwo = 0;
|
||||
local nbFirstNamesTwo = 0
|
||||
for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
|
||||
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
|
||||
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
|
||||
|
||||
return FirstNameOne .. "-" .. FirstNameTwo
|
||||
end
|
||||
|
||||
function outgame:getZoraiLastName()
|
||||
local nbLastNames = 0;
|
||||
local nbLastNames = 0
|
||||
for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
|
||||
|
||||
return zoraiLastNames[math.random(nbLastNames)]
|
||||
end
|
||||
|
||||
function outgame:procGenerateName()
|
||||
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
|
||||
local uiGenText = getUI("ui:outgame:appear_name:eb");
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
|
||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
|
||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
|
||||
local uiNameFull = getUI("ui:outgame:appear_name:name_full")
|
||||
local uiGenText = getUI("ui:outgame:appear_name:eb")
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
|
||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
|
||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
|
||||
|
||||
local nameResult = "";
|
||||
local fullnameResult = "";
|
||||
local nameResult = ""
|
||||
local fullnameResult = ""
|
||||
|
||||
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
|
||||
-- fy ma try zo -->
|
||||
local firstName = "test2"
|
||||
local lastName = "test"
|
||||
|
||||
-- Fyros and Matis are using "first name, last name" order
|
||||
-- Trykers and Zoraïs are using "last name, first name" order
|
||||
if tonumber(dbNameRace) == 1 then
|
||||
-- Fyros
|
||||
firstName = self:getFyrosFirstName()
|
||||
lastName = self:getFyrosLastName()
|
||||
fullnameResult = firstName .. " " .. lastName
|
||||
elseif tonumber(dbNameRace) == 2 then
|
||||
-- Matis
|
||||
firstName = self:getMatisFirstName()
|
||||
lastName = self:getMatisLastName()
|
||||
fullnameResult = firstName .. " " .. lastName
|
||||
elseif tonumber(dbNameRace) == 3 then
|
||||
-- Tryker
|
||||
firstName = self:getTrykerFirstName()
|
||||
lastName = self:getTrykerLastName()
|
||||
fullnameResult = lastName .. " " .. firstName
|
||||
elseif tonumber(dbNameRace) == 4 then
|
||||
-- Zorai
|
||||
firstName = self:getZoraiFirstName()
|
||||
lastName = self:getZoraiLastName()
|
||||
fullnameResult = lastName .. " " .. firstName
|
||||
elseif tonumber(dbNameRace) == 5 then
|
||||
-- Maraudeurs
|
||||
|
||||
|
@ -163,97 +171,99 @@ function outgame:procGenerateName()
|
|||
-- Zorai
|
||||
lastName = self:getZoraiLastName()
|
||||
end
|
||||
end
|
||||
|
||||
fullnameResult = firstName .. " " .. lastName
|
||||
end
|
||||
|
||||
-- always use first name for character name
|
||||
nameResult = firstName
|
||||
|
||||
uiNameFull.hardtext = fullnameResult;
|
||||
uiNameFull.hardtext = fullnameResult
|
||||
|
||||
nameResult = string.gsub(nameResult, "'", "");
|
||||
nameResult = string.gsub(nameResult, " ", "");
|
||||
nameResult = string.gsub(nameResult, "-", "");
|
||||
nameResult = string.lower( nameResult );
|
||||
nameResult = nameResult:gsub("^%l", string.upper);
|
||||
uiGenText.input_string = nameResult;
|
||||
nameResult = string.gsub(nameResult, "'", "")
|
||||
nameResult = string.gsub(nameResult, " ", "")
|
||||
nameResult = string.gsub(nameResult, "-", "")
|
||||
nameResult = string.lower(nameResult)
|
||||
nameResult = nameResult:gsub("^%l", string.upper)
|
||||
uiGenText.input_string = nameResult
|
||||
end
|
||||
|
||||
-- Name sex slider update.
|
||||
function outgame:procUpdateNameSexLabel()
|
||||
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
|
||||
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex");
|
||||
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
|
||||
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
|
||||
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
|
||||
|
||||
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
|
||||
tempstr = string.lower(tempstr);
|
||||
tempstr = (tempstr:gsub("^%l", string.upper));
|
||||
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
|
||||
tempstr = string.lower(tempstr)
|
||||
tempstr = (tempstr:gsub("^%l", string.upper))
|
||||
|
||||
uiNameSexText.hardtext = tempstr;
|
||||
uiNameSexText.hardtext = tempstr
|
||||
end
|
||||
|
||||
-- Name race slider update.
|
||||
function outgame:procUpdateNameRaceLabel()
|
||||
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
|
||||
|
||||
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race");
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
|
||||
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
|
||||
|
||||
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
|
||||
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
|
||||
|
||||
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider");
|
||||
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider");
|
||||
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
|
||||
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
|
||||
|
||||
local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
|
||||
local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
|
||||
-- Show/Hide sex slider
|
||||
|
||||
uiNameGenerate.y = "-50"
|
||||
if tonumber(dbNameRace) == 2 then
|
||||
uiNameSexSlider.active = true;
|
||||
uiNameSexSlider.active = true
|
||||
uiNameGenerate.y = "-65"
|
||||
else
|
||||
uiNameSexSlider.active = false;
|
||||
uiNameSexSlider.active = false
|
||||
end
|
||||
|
||||
-- Show/Hide sub race slider
|
||||
if tonumber(dbNameRace) == 5 then
|
||||
uiNameSubRaceFirstNameSlider.active = true;
|
||||
uiNameSubRaceLastNameSlider.active = true;
|
||||
uiNameSubRaceFirstNameSlider.active = true
|
||||
uiNameSubRaceLastNameSlider.active = true
|
||||
uiNameGenerate.y = "-105"
|
||||
else
|
||||
uiNameSubRaceFirstNameSlider.active = false;
|
||||
uiNameSubRaceLastNameSlider.active = false;
|
||||
uiNameSubRaceFirstNameSlider.active = false
|
||||
uiNameSubRaceLastNameSlider.active = false
|
||||
end
|
||||
|
||||
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)]);
|
||||
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
|
||||
end
|
||||
|
||||
|
||||
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper);
|
||||
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper);
|
||||
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
|
||||
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
|
||||
|
||||
function outgame:procUpdateNameSubRaceFirstNameLabel()
|
||||
local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
|
||||
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race");
|
||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
|
||||
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
|
||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
|
||||
|
||||
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)]);
|
||||
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
|
||||
end
|
||||
|
||||
function outgame:procUpdateNameSubRaceLastNameLabel()
|
||||
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
|
||||
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race");
|
||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
|
||||
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
|
||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
|
||||
|
||||
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)]);
|
||||
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct icons
|
||||
function outgame:activePackElement(id, icon)
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
||||
uiDesc['ico' .. tostring(id)].active= true;
|
||||
uiDesc['ico' .. tostring(id)].texture= icon;
|
||||
uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
||||
uiDesc['ico' .. tostring(id)].active = true
|
||||
uiDesc['ico' .. tostring(id)].texture = icon
|
||||
uiDesc['ico' .. tostring(id) .. 'txt'].active = true
|
||||
end
|
||||
|
||||
|
||||
|
@ -261,13 +271,13 @@ end
|
|||
-- called to construct pack text
|
||||
function outgame:setPackJobText(id, spec)
|
||||
-- Set Pack content
|
||||
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
|
||||
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
|
||||
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
|
||||
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
|
||||
|
||||
-- Set specialization text
|
||||
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
|
||||
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
|
||||
if(spec==2) then
|
||||
uiResText.hardtext= "uiCP_Res_" .. id;
|
||||
uiResText.hardtext= "uiCP_Res_" .. id
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -275,63 +285,63 @@ end
|
|||
-- called to construct pack
|
||||
function outgame:buildActionPack()
|
||||
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
||||
if (uiDesc==nil) then
|
||||
return;
|
||||
return
|
||||
end
|
||||
|
||||
-- Reset All
|
||||
for i = 1,20 do
|
||||
uiDesc['ico' .. tostring(i)].active= false;
|
||||
uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
|
||||
uiDesc['ico' .. tostring(i)].active = false
|
||||
uiDesc['ico' .. tostring(i) .. 'txt'].active = false
|
||||
end
|
||||
|
||||
-- Build Default Combat
|
||||
self:activePackElement(1, 'f1.tga'); -- Dagger
|
||||
self:activePackElement(2, 'f2.tga'); -- Accurate Attack
|
||||
self:activePackElement(1, 'f1.tga') -- Dagger
|
||||
self:activePackElement(2, 'f2.tga') -- Accurate Attack
|
||||
|
||||
-- Build Default Magic
|
||||
self:activePackElement(6, 'm2.tga'); -- Gloves
|
||||
self:activePackElement(7, 'm1.tga'); -- Acid
|
||||
self:activePackElement(6, 'm2.tga') -- Gloves
|
||||
self:activePackElement(7, 'm1.tga') -- Acid
|
||||
|
||||
-- Build Default Forage
|
||||
self:activePackElement(11, 'g1.tga'); -- Forage Tool
|
||||
self:activePackElement(12, 'g2.tga'); -- Basic Extract
|
||||
self:activePackElement(11, 'g1.tga') -- Forage Tool
|
||||
self:activePackElement(12, 'g2.tga') -- Basic Extract
|
||||
|
||||
-- Build Default Craft
|
||||
self:activePackElement(16, 'c2.tga'); -- Craft Tool
|
||||
self:activePackElement(17, 'c1.tga'); -- 50 raw mat
|
||||
self:activePackElement(18, 'c3.tga'); -- Craft Root
|
||||
self:activePackElement(19, 'c4.tga'); -- Boots Plan
|
||||
self:activePackElement(16, 'c2.tga') -- Craft Tool
|
||||
self:activePackElement(17, 'c1.tga') -- 50 raw mat
|
||||
self:activePackElement(18, 'c3.tga') -- Craft Root
|
||||
self:activePackElement(19, 'c4.tga') -- Boots Plan
|
||||
|
||||
-- Build Option
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:activePackElement(3, 'f3.tga'); -- Increase damage
|
||||
self:activePackElement(3, 'f3.tga') -- Increase damage
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:activePackElement(8, 'm5.tga'); -- Fear
|
||||
self:activePackElement(8, 'm5.tga') -- Fear
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:activePackElement(13, 'g3.tga'); -- Basic Prospection
|
||||
self:activePackElement(13, 'g3.tga') -- Basic Prospection
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:activePackElement(20, 'c6.tga'); -- Gloves Plan
|
||||
self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
|
||||
self:activePackElement(20, 'c6.tga') -- Gloves Plan
|
||||
self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
|
||||
end
|
||||
|
||||
|
||||
-- Reset Text
|
||||
self:setPackJobText('F', 1);
|
||||
self:setPackJobText('M', 1);
|
||||
self:setPackJobText('G', 1);
|
||||
self:setPackJobText('C', 1);
|
||||
self:setPackJobText('F', 1)
|
||||
self:setPackJobText('M', 1)
|
||||
self:setPackJobText('G', 1)
|
||||
self:setPackJobText('C', 1)
|
||||
|
||||
-- Set correct text for specalized version
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:setPackJobText('F', 2);
|
||||
self:setPackJobText('F', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:setPackJobText('M', 2);
|
||||
self:setPackJobText('M', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:setPackJobText('G', 2);
|
||||
self:setPackJobText('G', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:setPackJobText('C', 2);
|
||||
self:setPackJobText('C', 2)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -43,11 +43,6 @@
|
|||
<string>German</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Hungarian</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
|
|
|
@ -241,7 +241,7 @@
|
|||
<message>
|
||||
<location filename="../display_settings_widget.ui" line="28"/>
|
||||
<source>Specify if Ryzom is to be run in OpenGL or Direct3D:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Especificar si Ryzom debe ser ejecutado con OpenGL o Direct3D:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../display_settings_widget.ui" line="35"/>
|
||||
|
@ -276,7 +276,7 @@
|
|||
<message>
|
||||
<location filename="../display_settings_widget.ui" line="81"/>
|
||||
<source>Specify a video mode:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Especificar un modo de video:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Specify a video mode</source>
|
||||
|
@ -353,7 +353,7 @@
|
|||
<message>
|
||||
<location filename="../general_settings_widget.ui" line="100"/>
|
||||
<source>Slow down the game (process low priority)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Realentizar el juego (prioridad de procesamiento bajo)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Slow down the game ( process low priority )</source>
|
||||
|
@ -385,7 +385,7 @@
|
|||
<message>
|
||||
<location filename="../sound_settings_widget.ui" line="45"/>
|
||||
<source>Software sound buffer (may increase FPS)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Buffer de sonido software (puede aumentar los FPS)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Software sound buffer ( may increase FPS )</source>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?php
|
||||
/**
|
||||
* This function is beign used to load info that's needed for the login page.
|
||||
* This function is being used to load info that's needed for the login page.
|
||||
* it will try to auto-login, this can only be used while ingame, the web browser sends additional cookie information that's also stored in the open_ring db.
|
||||
* We will compare the values and if they match, the user will be automatically logged in!
|
||||
* @author Daan Janssens, mentored by Matthew Lagoe
|
||||
|
|
Loading…
Reference in a new issue