mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-23 07:16:15 +00:00
Fixed: #963 Floating point exceptions
This commit is contained in:
parent
53ee26bd43
commit
0f94026dfe
2 changed files with 10 additions and 4 deletions
|
@ -25,12 +25,15 @@ namespace NLSOUND
|
||||||
// common method used only with OptionManualRolloff. return the volume in 1/100th DB ( = mB) modified
|
// common method used only with OptionManualRolloff. return the volume in 1/100th DB ( = mB) modified
|
||||||
sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax, double alpha, float sqrdist, float distMin, float distMax)
|
sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax, double alpha, float sqrdist, float distMin, float distMax)
|
||||||
{
|
{
|
||||||
|
// root square of max float value
|
||||||
|
static float maxSqrt = sqrt(std::numeric_limits<float>::max());
|
||||||
|
|
||||||
if (sqrdist < distMin * distMin)
|
if (sqrdist < distMin * distMin)
|
||||||
{
|
{
|
||||||
// no attenuation
|
// no attenuation
|
||||||
return volumeMB;
|
return volumeMB;
|
||||||
}
|
}
|
||||||
else if (sqrdist > distMax * distMax)
|
else if ((distMax < maxSqrt) && (sqrdist > distMax * distMax))
|
||||||
{
|
{
|
||||||
// full attenuation
|
// full attenuation
|
||||||
return mbMin;
|
return mbMin;
|
||||||
|
|
|
@ -322,7 +322,7 @@ std::string DebugUIFilter;
|
||||||
bool ShowHelp = false; // Do the Help have to be displayed.
|
bool ShowHelp = false; // Do the Help have to be displayed.
|
||||||
uint8 ShowInfos = 0; // 0=no info 1=text info 2=graph info
|
uint8 ShowInfos = 0; // 0=no info 1=text info 2=graph info
|
||||||
|
|
||||||
bool bZeroCpu = 0; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this
|
bool bZeroCpu = false; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this
|
||||||
|
|
||||||
bool Profiling = false; // Are we in Profile mode?
|
bool Profiling = false; // Are we in Profile mode?
|
||||||
uint ProfileNumFrame = 0;
|
uint ProfileNumFrame = 0;
|
||||||
|
@ -2287,9 +2287,12 @@ bool mainLoop()
|
||||||
smoothFPS.addValue((float)deltaTime);
|
smoothFPS.addValue((float)deltaTime);
|
||||||
moreSmoothFPS.addValue((float)deltaTime);
|
moreSmoothFPS.addValue((float)deltaTime);
|
||||||
deltaTime = smoothFPS.getSmoothValue ();
|
deltaTime = smoothFPS.getSmoothValue ();
|
||||||
|
if (deltaTime > 0.0)
|
||||||
|
{
|
||||||
CCDBNodeLeaf*pNL = pIMinstance->getDbProp("UI:VARIABLES:FPS");
|
CCDBNodeLeaf*pNL = pIMinstance->getDbProp("UI:VARIABLES:FPS");
|
||||||
pNL->setValue64((sint64)(1.f/deltaTime));
|
pNL->setValue64((sint64)(1.f/deltaTime));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Detect disconnection / server down: display information text
|
// Detect disconnection / server down: display information text
|
||||||
// but keep the rendering so that the player can remember where he is
|
// but keep the rendering so that the player can remember where he is
|
||||||
|
|
Loading…
Reference in a new issue