mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-27 19:10:52 +00:00
Merge with default
This commit is contained in:
commit
10012e8cba
17 changed files with 111 additions and 73 deletions
|
@ -1103,7 +1103,7 @@ public:
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/** Return true if the driver supports the specified vertex program profile.
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*/
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const = 0;
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const = 0;
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/** Compile the given vertex program, return if successful.
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* If a vertex program was set active before compilation,
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@ -1197,28 +1197,8 @@ public:
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virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src) = 0;
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virtual void setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src) = 0;
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// Set builtin parameters
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virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
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virtual void setUniformFog(TProgram program, uint index) = 0;
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// Set feature parameters
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virtual bool isUniformProgramState() = 0;
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// @}
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/// \name Legacy vertex program parameter setters
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// @{
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/**
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* Setup constant values.
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*/
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inline void setConstant(uint index, float f0, float f1, float f2, float f3) { setUniform4f(VertexProgram, index, f0, f1, f2, f3); }
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inline void setConstant(uint index, double d0, double d1, double d2, double d3) { setUniform4f(VertexProgram, index, (float)d0, (float)d1, (float)d2, (float)d3); }
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inline void setConstant(uint index, const NLMISC::CVector &value) { setUniform4f(VertexProgram, index, value, 0.f); }
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inline void setConstant(uint index, const NLMISC::CVectorD &value) { setUniform4f(VertexProgram, index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
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/// setup several 4 float csts taken from the given tab
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inline void setConstant(uint index, uint num, const float *src) { setUniform4fv(VertexProgram, index, num, src); }
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/**
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* Setup constants with a current matrix.
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* Setup uniforms with a current matrix.
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*
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* This call must be done after setFrustum(), setupViewMatrix() or setupModelMatrix() to get correct
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* results.
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@ -1228,10 +1208,9 @@ public:
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* \param transform is the transformation to apply to the matrix before store it in the constants.
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*
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*/
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inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setUniformMatrix(VertexProgram, index, matrix, transform); };
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virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
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/**
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* Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader.
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* Setup the uniform with the fog vector. This vector must be used to get the final fog value in a vertex shader.
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* You must use it like this:
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* DP4 o[FOGC].x, c[4], R4;
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* With c[4] the constant used for the fog vector and R4 the vertex local position.
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@ -1242,7 +1221,9 @@ public:
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* \param index is the index where to store the vector.
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*
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*/
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inline void setConstantFog(uint index) { setUniformFog(VertexProgram, index); };
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virtual void setUniformFog(TProgram program, uint index) = 0;
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// Set feature parameters
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virtual bool isUniformProgramState() = 0;
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// @}
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@ -106,6 +106,7 @@ public:
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// @}
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private:
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static void initVertexPrograms();
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void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat);
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private:
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|
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@ -280,7 +280,8 @@ public:
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*/
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void changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation);
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/// Must call before beginVPLightSetup
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void prepareVPLightSetup();
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/** setup the driver VP constants to get info from current LightSetup.
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* Only 0..3 Light + SunLights are supported. The VP do NOT support distance/Spot attenuation
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* Also it does not handle World Matrix with non uniform scale correctly since lighting is made in ObjectSpace
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@ -61,7 +61,7 @@ public:
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// Get envmap 2D texture (after projection of cube map)
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ITexture *getEnvMap2D() const { return _Env2D; }
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// tmp for debug : render test mesh with current model / view matrixs
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void renderTestMesh(IDriver &driver);
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// void renderTestMesh(IDriver &driver);
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// set constant alpha of envmap
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void setAlpha(uint8 alpha) { _Alpha = alpha; }
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uint8 getAlpha() const { return _Alpha; }
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@ -270,14 +270,14 @@ private:
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static bool _GridSizeTouched;
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//
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
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/*static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2;
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//
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1Diffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2Diffuse;
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//
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBump;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;*/
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//
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static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWave;
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static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWaveDiffuse;
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|
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@ -3003,7 +3003,7 @@ bool CDriverD3D::stretchRect(ITexture * srcText, NLMISC::CRect &srcRect, ITextur
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bool CDriverD3D::supportBloomEffect() const
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{
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return supportVertexProgram();
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return supportVertexProgram(CVertexProgram::nelvp);
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}
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// ***************************************************************************
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@ -1112,7 +1112,7 @@ public:
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/** Return true if the driver supports the specified vertex program profile.
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*/
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const;
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/** Compile the given vertex program, return if successful.
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* If a vertex program was set active before compilation,
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@ -689,7 +689,7 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect
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// ***************************************************************************
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bool CDriverGL::supportBloomEffect() const
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{
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return (supportVertexProgram() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
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return (supportVertexProgram(CVertexProgram::nelvp) && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
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}
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// ***************************************************************************
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@ -1318,7 +1318,7 @@ private:
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/** Return true if the driver supports the specified vertex program profile.
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*/
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const;
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/** Compile the given vertex program, return if successful.
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* If a vertex program was set active before compilation,
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@ -574,7 +574,10 @@ void CLandscape::setDriver(IDriver *drv)
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// Does the driver support VertexShader???
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// only if VP supported by GPU.
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_VertexShaderOk= (_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated());
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_VertexShaderOk = (!_Driver->isVertexProgramEmulated() && (
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_Driver->supportVertexProgram(CVertexProgram::nelvp)
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// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
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));
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// Does the driver has sufficient requirements for Vegetable???
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@ -82,7 +82,10 @@ void CLandscapeVBAllocator::updateDriver(IDriver *driver)
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deleteVertexProgram();
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// Then rebuild VB format, and VertexProgram, if needed.
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// Do it only if VP supported by GPU.
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setupVBFormatAndVertexProgram(_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated());
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setupVBFormatAndVertexProgram(!_Driver->isVertexProgramEmulated() && (
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_Driver->supportVertexProgram(CVertexProgram::nelvp)
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// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
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));
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// must reallocate the VertexBuffer.
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if( _NumVerticesAllocated>0 )
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@ -569,6 +572,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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// Init the Vertex Program.
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_VertexProgram[0] = new CVertexProgramLandscape(Far0);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
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}
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else if(_Type==Far1)
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{
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@ -584,6 +588,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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// Init the Vertex Program.
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_VertexProgram[0] = new CVertexProgramLandscape(Far1);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
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}
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else
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{
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@ -599,9 +604,11 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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// Init the Vertex Program.
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_VertexProgram[0] = new CVertexProgramLandscape(Tile, false);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
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// Init the Vertex Program for lightmap pass
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_VertexProgram[1] = new CVertexProgramLandscape(Tile, true);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[1]));
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}
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}
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@ -499,22 +499,23 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
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const NLMISC::CVector &viewerPos)
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{
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// test if supported by driver
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if (!
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(drv->supportVertexProgram()
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&& !drv->isVertexProgramEmulated()
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&& drv->supportPerPixelLighting(SpecularLighting)
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)
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)
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if (drv->isVertexProgramEmulated()
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|| !drv->supportPerPixelLighting(SpecularLighting))
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{
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return false;
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}
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//
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enable(true, drv); // must enable the vertex program before the vb is activated
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CVertexProgramPerPixelLight *program = _ActiveVertexProgram;
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nlassert(program);
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if (!program)
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{
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// failed to compile vertex program
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return false;
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}
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//
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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/// Setup for gouraud lighting
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renderTrav->prepareVPLightSetup();
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renderTrav->beginVPLightSetup(program, invertedModelMat);
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//
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sint strongestLightIndex = renderTrav->getStrongestLightIndex();
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@ -593,10 +594,16 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
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| (SpecularLighting ? 2 : 0)
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| (_IsPointLight ? 1 : 0);
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//
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drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]);
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if (drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]))
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{
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_ActiveVertexProgram = _VertexProgram[idVP];
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}
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else
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{
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_ActiveVertexProgram = NULL;
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}
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}
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else
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{
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drv->activeVertexProgram(NULL);
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_ActiveVertexProgram = NULL;
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|
|
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@ -207,12 +207,11 @@ void CMeshVPWindTree::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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f.serial(SpecularLighting);
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}
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// ***************************************************************************
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void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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void CMeshVPWindTree::initVertexPrograms()
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{
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// init the vertexProgram code.
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static bool vpCreated= false;
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if(!vpCreated)
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{
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vpCreated= true;
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|
@ -231,6 +230,12 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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_VertexProgram[i] = new CVertexProgramWindTree(numPls, normalize, specular);
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}
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}
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}
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// ***************************************************************************
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void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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{
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initVertexPrograms();
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// init a random phase.
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mbi->_VPWindTreePhase= frand(1);
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|
@ -374,12 +379,14 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene
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// ***************************************************************************
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bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector & /*viewerPos*/)
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{
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if (!(driver->supportVertexProgram() && !driver->isVertexProgramEmulated())) return false;
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if (driver->isVertexProgramEmulated()) return false;
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// Activate the good VertexProgram
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//===============
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// Update nb vp lights
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renderTrav->prepareVPLightSetup();
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// Get how many pointLights are setuped now.
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nlassert(scene != NULL);
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|
@ -393,8 +400,16 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
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// correct VP id for correct unmber of pls.
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idVP= numPls*4 + idVP;
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[idVP]);
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if (driver->activeVertexProgram(_VertexProgram[idVP]))
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{
|
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_ActiveVertexProgram = _VertexProgram[idVP];
|
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}
|
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else
|
||||
{
|
||||
// vertex program not supported
|
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_ActiveVertexProgram = NULL;
|
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return false;
|
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}
|
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|
||||
|
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// precompute mesh
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|
@ -461,7 +476,20 @@ bool CMeshVPWindTree::supportMeshBlockRendering() const
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// ***************************************************************************
|
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bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const
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{
|
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return driver->supportVertexProgram() && !driver->isVertexProgramEmulated();
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initVertexPrograms();
|
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|
||||
if (driver->isVertexProgramEmulated())
|
||||
{
|
||||
return false;
|
||||
}
|
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for (uint i = 0; i < NumVp; ++i)
|
||||
{
|
||||
if (!driver->compileVertexProgram(_VertexProgram[i]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -484,6 +512,9 @@ void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
|
|||
// ***************************************************************************
|
||||
void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat)
|
||||
{
|
||||
// Update nb vp lights
|
||||
renderTrav->prepareVPLightSetup();
|
||||
|
||||
// Get how many pointLights are setuped now.
|
||||
nlassert(scene != NULL);
|
||||
CRenderTrav *renderTrav= &scene->getRenderTrav();
|
||||
|
|
|
@ -760,13 +760,20 @@ void CRenderTrav::changeLightSetup(CLightContribution *lightContribution, bool
|
|||
// ***************************************************************************
|
||||
// ***************************************************************************
|
||||
|
||||
void CRenderTrav::prepareVPLightSetup()
|
||||
{
|
||||
nlassert(MaxVPLight==4);
|
||||
_VPNumLights= min(_NumLightEnabled, (uint)MaxVPLight);
|
||||
// Must force real light setup at least the first time, in changeVPLightSetupMaterial()
|
||||
_VPMaterialCacheDirty= true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CRenderTrav::beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM)
|
||||
{
|
||||
uint i;
|
||||
nlassert(MaxVPLight==4);
|
||||
_VPNumLights= min(_NumLightEnabled, (uint)MaxVPLight);
|
||||
// nlassert(MaxVPLight==4);
|
||||
// _VPNumLights= min(_NumLightEnabled, (uint)MaxVPLight);
|
||||
// _VPCurrentCtStart= ctStart;
|
||||
// _VPSupportSpecular= supportSpecular;
|
||||
_VPCurrent = program;
|
||||
|
@ -1063,9 +1070,9 @@ static const char* LightingVPFragmentSpecular_Begin=
|
|||
\n\
|
||||
# Compute vertex-to-eye vector normed. \n\
|
||||
ADD R4, c[CTS+11], -R5; \n\
|
||||
DP3 R4.w, R4, R4; \n\
|
||||
RSQ R4.w, R4.w; \n\
|
||||
MUL R4, R4, R4.w; \n\
|
||||
DP3 R1.w, R4, R4; \n\
|
||||
RSQ R1.w, R1.w; \n\
|
||||
MUL R4, R4, R1.w; \n\
|
||||
\n\
|
||||
# Diffuse-Specular Sun \n\
|
||||
# Compute R1= halfAngleVector= (lightDir+R4).normed(). \n\
|
||||
|
|
|
@ -98,7 +98,9 @@ void CVegetableVBAllocator::updateDriver(IDriver *driver)
|
|||
_VBHardOk= false;
|
||||
|
||||
// Driver must support VP.
|
||||
nlassert(_Driver->supportVertexProgram());
|
||||
nlassert(_Driver->supportVertexProgram(CVertexProgram::nelvp)
|
||||
// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
|
||||
);
|
||||
|
||||
// must reallocate the VertexBuffer.
|
||||
if( _NumVerticesAllocated>0 )
|
||||
|
|
|
@ -226,7 +226,7 @@ void CWaterEnvMap::doInit()
|
|||
_MaterialPassThru.setZFunc(CMaterial::always);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
static const char *testMeshVPstr =
|
||||
"!!VP1.0\n\
|
||||
DP4 o[HPOS].x, c[0], v[0]; \n\
|
||||
|
@ -257,7 +257,6 @@ public:
|
|||
source->ParamIndices["programConstant0"] = 4;
|
||||
addSource(source);
|
||||
}
|
||||
// TODO_VP_GLSL
|
||||
}
|
||||
virtual ~CVertexProgramTestMeshVP()
|
||||
{
|
||||
|
@ -309,7 +308,7 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
|
|||
driver.renderTriangles(_MaterialPassThruZTest, 0, TEST_VB_NUM_TRIS);
|
||||
driver.activeVertexProgram(NULL);
|
||||
}
|
||||
|
||||
*/
|
||||
// *******************************************************************************
|
||||
void CWaterEnvMap::initFlattenVB()
|
||||
{
|
||||
|
|
|
@ -250,19 +250,19 @@ uint32 CWaterShape::_XGridBorder = 4;
|
|||
uint32 CWaterShape::_YGridBorder = 4;
|
||||
uint32 CWaterShape::_MaxGridSize;
|
||||
bool CWaterShape::_GridSizeTouched = true;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1;
|
||||
/*NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump2;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1Diffuse;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump2Diffuse;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBump;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBumpDiffuse;
|
||||
NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBumpDiffuse;*/
|
||||
// water with no waves
|
||||
NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> CWaterShape::_VertexProgramNoWave;
|
||||
NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> CWaterShape::_VertexProgramNoWaveDiffuse;
|
||||
|
||||
|
||||
/** Build a vertex program for water depending on requirements
|
||||
*/
|
||||
*//*
|
||||
static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2BumpMap)
|
||||
{
|
||||
std::string vp = WaterVPStartCode;
|
||||
|
@ -285,9 +285,8 @@ static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2Bump
|
|||
|
||||
vp += "\nEND";
|
||||
return new CVertexProgram(vp.c_str());
|
||||
// TODO_VP_GLSL
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//============================================
|
||||
|
@ -384,17 +383,17 @@ void CWaterShape::initVertexProgram()
|
|||
if (!created)
|
||||
{
|
||||
// waves
|
||||
_VertexProgramBump1 = BuildWaterVP(false, true, false);
|
||||
/*_VertexProgramBump1 = BuildWaterVP(false, true, false);
|
||||
_VertexProgramBump2 = BuildWaterVP(false, true, true);
|
||||
|
||||
_VertexProgramBump1Diffuse = BuildWaterVP(true, true, false);
|
||||
_VertexProgramBump2Diffuse = BuildWaterVP(true, true, true);
|
||||
|
||||
_VertexProgramNoBump = BuildWaterVP(false, false, false);
|
||||
_VertexProgramNoBumpDiffuse = BuildWaterVP(true, false, false);
|
||||
_VertexProgramNoBumpDiffuse = BuildWaterVP(true, false, false);*/
|
||||
// no waves
|
||||
_VertexProgramNoWave = new CVertexProgramWaterVPNoWave(false);
|
||||
_VertexProgramNoWaveDiffuse = new CVertexProgramWaterVPNoWave(true); // TODO_VP_GLSL
|
||||
_VertexProgramNoWaveDiffuse = new CVertexProgramWaterVPNoWave(true);
|
||||
created = true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue