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Add some extra checks, ref #254
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2 changed files with 9 additions and 3 deletions
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@ -32,7 +32,7 @@ using namespace NLMISC;
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namespace NLSOUND {
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CSourceXAudio2::CSourceXAudio2(CSoundDriverXAudio2 *soundDriver)
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: _SoundDriver(soundDriver), _SourceVoice(NULL), _StaticBuffer(NULL), _OperationSet(soundDriver->getUniqueOperationSet()),
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: _SoundDriver(soundDriver), _SourceVoice(NULL), _StaticBuffer(NULL), _LastPreparedBuffer(NULL), _OperationSet(soundDriver->getUniqueOperationSet()),
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_Format(IBuffer::FormatUnknown), _Frequency(0), _PlayStart(0),
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_Doppler(1.0f), _Pos(0.0f, 0.0f, 0.0f), _Relative(false), _Alpha(1.0),
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_DirectDryVoice(NULL), _DirectFilterVoice(NULL), _EffectDryVoice(NULL), _EffectFilterVoice(NULL),
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@ -407,6 +407,7 @@ void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
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uint32 frequency;
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buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency);
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preparePlay(bufferFormat, channels, bitsPerSample, frequency);
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_LastPreparedBuffer = NULL;
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}
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submitBuffer(static_cast<CBufferXAudio2 *>(buffer));
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@ -455,7 +456,8 @@ void CSourceXAudio2::setLooping(bool l)
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
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// resubmit with updated looping settings
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submitBuffer(_StaticBuffer);
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if (_LastPreparedBuffer == _StaticBuffer)
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submitBuffer(_StaticBuffer);
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}
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else
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{
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@ -478,7 +480,8 @@ void CSourceXAudio2::setLooping(bool l)
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
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// queue buffer with correct looping parameters
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submitBuffer(_StaticBuffer);
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if (_LastPreparedBuffer == _StaticBuffer)
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submitBuffer(_StaticBuffer);
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}
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}
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}
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@ -635,6 +638,7 @@ bool CSourceXAudio2::play()
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_StaticBuffer->getChannels(),
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_StaticBuffer->getBitsPerSample(),
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_StaticBuffer->getFrequency());
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_LastPreparedBuffer = _StaticBuffer;
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submitBuffer(_StaticBuffer);
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_PlayStart = CTime::getLocalTime();
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if (SUCCEEDED(_SourceVoice->Start(0))) _IsPlaying = true;
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@ -41,6 +41,8 @@ private:
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CSoundDriverXAudio2 *_SoundDriver;
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/// Buffer that should be playing.
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CBufferXAudio2 *_StaticBuffer;
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/// Last buffer that was prepared for playing.
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CBufferXAudio2 *_LastPreparedBuffer;
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// -- Pointers --
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/// Source voice, can be NULL!
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