mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-26 16:56:19 +00:00
Changed: Implement mp3 player playlist
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parent
f3ea058c80
commit
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3 changed files with 117 additions and 19 deletions
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@ -25,23 +25,38 @@
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<group type="menu"
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id="mp3_player_menu"
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extends="base_menu_with_color"></group>
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<template name="playlist_song" keep="true" id="" posparent="parent" posref="TL TL" w="206" h="20" line_maxw="160" index="0">
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<group id="#id" w="#w" child_resize_h="true" posparent="#posparent" posref="#posref" group_onclick_r="" group_params_r="">
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<ctrl type="button" id="btn" button_type="toggle_button" sizeref="wh" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" scale="true"
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color="255 255 255 0" col_pushed="255 255 255 0" col_over="255 255 255 90"
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global_color_normal="true" global_color_pushed="true" global_color_over="true"
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ondblclick_l="music_player" params_dblclick_l="song=#index" />
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<view type="text" id="title" posref="ML ML" x="0" line_maxw="#line_maxw" fontsize="8" shadow="true" multi_line="true" multi_line_space="0" />
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<view type="text" id="duration" posref="MR MR" x="0" fontsize="8" shadow="true" color="255 255 255 128" />
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</group>
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</template>
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<group type="modal"
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id="playlist"
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posparent="mp3_player"
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posref="BM TM"
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w="234"
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h="256"
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max_h="250"
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child_resize_h="true"
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child_resize_hmargin="10"
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options="layer0"
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mouse_pos="false"
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escapable="false"
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exit_click_out="false"
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escapable="true"
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exit_click_out="true"
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on_active=""
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on_active_params="">
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<view type="text"
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id="title"
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posref="TL TL"
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x="4"
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y="-4"
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x="8"
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y="-8"
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hardtext="uiPlaylistTitle"
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shadow="true"
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color="255 255 255 255"
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@ -50,14 +65,33 @@
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id="close"
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button_type="push_button"
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posref="TR TR"
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x="-4"
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y="-4"
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x="-8"
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y="-8"
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tx_normal="w_win_close.tga"
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tx_pushed="w_win_close.tga"
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tx_over="W_button_14_over.tga"
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onclick_l="leave_modal"
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params_l="" />
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<ctrl style="text_button_header"
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button_type="push_button"
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id="refresh"
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posparent="close"
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posref="ML MR"
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x="-4"
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y="0"
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hardtext="uiPlaylistRefresh"
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onclick_l="music_player"
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params_l="play_songs" />
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<group id="content" x="8" y="-24" over="true" sizeref="w" posref="TL TL" child_resize_h="true" child_resize_hmargin="4">
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<group id="songs" x="10" y="0" sizeref="w" posref="TL TL" child_resize_h="true" max_h="215">
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<group id="list" type="list" x="0" y="0" posref="TL TL" />
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</group>
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<ctrl style="skin_scroll" id="sv" posref="TL TL" target="songs" />
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</group>
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</group>
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<tree node="playlist" />
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<link expr="@UI:SAVE:MP3_VOLUME"
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action="music_player"
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params="volume=@UI:SAVE:MP3_VOLUME" />
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@ -223,12 +257,12 @@
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button_type="push_button"
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posref="MM MM"
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posparent="slot5"
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tx_normal="mp3_button_open.tga"
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tx_pushed="mp3_button_open.tga"
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tx_normal="mp3_button_list.tga"
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tx_pushed="mp3_button_list.tga"
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tx_over="mp3_button_over.tga"
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onclick_l="music_player"
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params_l="play_songs"
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tooltip="uiMP3Open" />
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onclick_l="enter_modal"
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params_l="group=ui:interface:playlist"
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tooltip="uiMP3Playlist" />
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<!--
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<ctrl type="button" id="but_list" button_type="push_button" posref="MM MM" posparent="slot6"
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tx_normal="mp3_button_list.tga" tx_pushed="mp3_button_list.tga" tx_over="mp3_button_over.tga"
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@ -34,6 +34,12 @@ using namespace NL3D;
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extern UDriver *Driver;
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// xml element ids
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#define MP3_PLAYER_PLAYLIST_LIST "ui:interface:playlist:content:songs:list"
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#define TEMPLATE_PLAYLIST_SONG "playlist_song"
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#define TEMPLATE_PLAYLIST_SONG_TITLE "title"
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#define TEMPLATE_PLAYLIST_SONG_DURATION "duration"
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static const std::string MediaPlayerDirectory("music/");
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CMusicPlayer MusicPlayer;
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@ -48,27 +54,76 @@ CMusicPlayer::CMusicPlayer ()
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// ***************************************************************************
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void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
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{
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_Songs = songs;
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_CurrentSong = 0;
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// reset song index if out of bounds
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if (_CurrentSong > _Songs.size())
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_CurrentSong = 0;
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CGroupList *pList = dynamic_cast<CGroupList *>(CWidgetManager::getInstance()->getElementFromId(MP3_PLAYER_PLAYLIST_LIST));
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if (pList)
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{
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pList->clearGroups();
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pList->setDynamicDisplaySize(true);
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for (uint i=0; i < _Songs.size(); ++i)
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{
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uint min = (sint32)(_Songs[i].Length / 60) % 60;
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uint sec = (sint32)(_Songs[i].Length) % 60;
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uint hour = _Songs[i].Length / 3600;
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std::string duration(toString("%02d:%02d", min, sec));
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if (hour > 0)
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duration = toString("%02d:", hour) + duration;
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vector< pair<string, string> > vParams;
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vParams.push_back(pair<string, string>("id", "s" + toString(i)));
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vParams.push_back(pair<string, string>("index", toString(i)));
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CInterfaceGroup *pNew = CWidgetManager::getInstance()->getParser()->createGroupInstance(TEMPLATE_PLAYLIST_SONG, pList->getId(), vParams);
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if (pNew)
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{
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CViewText *pVT = dynamic_cast<CViewText *>(pNew->getView(TEMPLATE_PLAYLIST_SONG_TITLE));
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if (pVT)
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{
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ucstring title;
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title.fromUtf8(_Songs[i].Title);
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pVT->setText(title);
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}
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pVT = dynamic_cast<CViewText *>(pNew->getView(TEMPLATE_PLAYLIST_SONG_DURATION));
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if (pVT)
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{
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pVT->setText(duration);
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}
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pNew->setParent(pList);
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pList->addChild(pNew);
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}
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}
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pList->invalidateCoords();
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}
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// If pause, stop, else play will resume
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if (_State == Paused)
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_State = Stopped;
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play ();
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}
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// ***************************************************************************
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void CMusicPlayer::play ()
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void CMusicPlayer::play (sint index)
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{
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if(!SoundMngr)
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return;
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if (index >= 0 && index < _Songs.size())
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{
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if (_State == Paused)
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stop();
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_CurrentSong = index;
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}
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if (!_Songs.empty())
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{
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nlassert (_CurrentSong<_Songs.size());
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@ -300,7 +355,7 @@ public:
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CMusicPlayer::CSongs song;
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song.Filename = filenames[i];
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SoundMngr->getMixer()->getSongTitle(filenames[i], song.Title);
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SoundMngr->getMixer()->getSongTitle(filenames[i], song.Title, song.Length);
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songs.push_back (song);
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}
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@ -330,6 +385,14 @@ public:
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}
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}
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}
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string song = getParam(Params, "song");
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if (!song.empty())
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{
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sint index=0;
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fromString(song, index);
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MusicPlayer.play(index);
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}
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}
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}
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};
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@ -41,10 +41,11 @@ public:
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public:
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std::string Filename;
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std::string Title;
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float Length;
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};
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void playSongs (const std::vector<CSongs> &songs);
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void play (); // Play the song at current position, if playing, restart. If paused, resume.
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void play (sint index = -1); // Play the song at current position, if playing, restart. If paused, resume.
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void pause ();
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void stop ();
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void previous ();
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