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Fixed: #1042 Loading music is not fading after reselecting a character
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@ -1064,6 +1064,7 @@ void CFarTP::disconnectFromPreviousShard()
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{
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{
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SoundMngr->playEventMusic(ClientCfg.SoundOutGameMusic, CSoundManager::LoadingMusicXFade, true); // Loading Music Loop.ogg
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SoundMngr->playEventMusic(ClientCfg.SoundOutGameMusic, CSoundManager::LoadingMusicXFade, true); // Loading Music Loop.ogg
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SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
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SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
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LoadingMusic = ClientCfg.SoundOutGameMusic;
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}
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}
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// Change the tips
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// Change the tips
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