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Fixed: #1053 using x11 color depth retrieval on mac without cocoa (removes hardcoded value)
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1 changed files with 8 additions and 19 deletions
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@ -1696,28 +1696,11 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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NL3D::MAC::getCurrentScreenMode(_win, mode);
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NL3D::MAC::getCurrentScreenMode(_win, mode);
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#elif defined(NL_OS_MAC)
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/*
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TODO this is just a hack to get the ryzom client running on mac os x x11.
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the implementation below relies on the vidmode extension which is not
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available on mac os x's x11. for that reason the color depth value is
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hard coded here.
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FIXME replace this hack by native cocoa color depth retrieval
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*/
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nlwarning("FIXME: returning hardcoded color depth of 24bit");
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mode.Depth= 24;
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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bool found = false;
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bool found = false;
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int screen = DefaultScreen(_dpy);
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int screen = DefaultScreen(_dpy);
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// x11 fullscreen is not working on mac os x
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#if defined(NL_OS_MAC)
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mode.Windowed = true;
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found = true;
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#endif
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#ifdef XRANDR
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#ifdef XRANDR
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if (!found && _xrandr_version > 0)
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if (!found && _xrandr_version > 0)
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@ -1784,7 +1767,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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}
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}
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}
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}
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#endif
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#endif // XF86VidMode
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if (!found)
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if (!found)
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{
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{
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@ -1800,7 +1783,13 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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nldebug("Current mode: %dx%d, %d Hz, %dbit", mode.Width, mode.Height, mode.Frequency, mode.Depth);
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nldebug("Current mode: %dx%d, %d Hz, %dbit", mode.Width, mode.Height, mode.Frequency, mode.Depth);
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}
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}
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#endif
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#if defined(NL_OS_MAC)
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// x11 fullscreen is not working on mac os x
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mode.Windowed = true;
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#endif // NL_OS_MAC
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#endif // NL_OS_UNIX
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return true;
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return true;
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}
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}
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