mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-25 10:10:52 +00:00
Added: #1301 Added pixmap database
This commit is contained in:
parent
06e79a3308
commit
3ccfad6d6b
16 changed files with 962 additions and 3 deletions
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@ -11,9 +11,13 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR landscape_editor_plugin.h
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landscape_editor_window.h
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landscape_scene.h
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zone_list_model.h
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zone_list_widget.h
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)
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_UIS landscape_editor_window.ui
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zone_list_widget.ui
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)
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_RCS landscape_editor.qrc)
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@ -37,7 +41,7 @@ ADD_LIBRARY(ovqt_plugin_landscape_editor MODULE ${SRC}
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${OVQT_PLUGIN_LANDSCAPE_EDITOR_UI_HDRS}
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${OVQT_PLUGIN_LANDSCAPE_EDITOR_RC_SRCS})
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TARGET_LINK_LIBRARIES(ovqt_plugin_landscape_editor ovqt_plugin_core nelmisc nel3d ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY})
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TARGET_LINK_LIBRARIES(ovqt_plugin_landscape_editor ovqt_plugin_core nelmisc nel3d nelgeorges nelligo ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY})
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NL_DEFAULT_PROPS(ovqt_plugin_landscape_editor "NeL, Tools, 3D: Object Viewer Qt Plugin: Landscape Editor")
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NL_ADD_RUNTIME_FLAGS(ovqt_plugin_landscape_editor)
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@ -0,0 +1,104 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "builder_zone.h"
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#include "zone_list_model.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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#include <QtCore/QDir>
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#include <QtGui/QMessageBox>
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namespace LandscapeEditor
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{
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ZoneBuilder::ZoneBuilder()
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: m_zoneListModel(0)
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{
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m_zoneListModel = new ZoneListModel();
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m_lastPathName = "";
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}
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ZoneBuilder::~ZoneBuilder()
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{
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delete m_zoneListModel;
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}
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bool ZoneBuilder::init(const QString &pathName, bool makeAZone)
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{
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bool bRet = true;
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if (pathName != m_lastPathName)
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{
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m_lastPathName = pathName;
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QString zoneBankPath = pathName;
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zoneBankPath += "/zoneligos/";
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// Init the ZoneBank
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m_zoneBank.reset ();
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if (!initZoneBank (zoneBankPath))
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{
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m_zoneBank.reset ();
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return false;
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}
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// Construct the DataBase from the ZoneBank
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QString zoneBitmapPath = pathName;
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zoneBitmapPath += "/zonebitmaps/";
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m_zoneListModel->resetModel();
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if (!m_zoneListModel->rebuildModel(zoneBitmapPath, m_zoneBank))
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{
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m_zoneBank.reset();
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return false;
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}
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}
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if ((makeAZone) && (bRet))
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newZone();
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return bRet;
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}
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bool ZoneBuilder::initZoneBank (const QString &pathName)
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{
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QDir *dir = new QDir(pathName);
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QStringList filters;
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filters << "*.ligozone";
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// Find all ligozone files in dir
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QStringList listFiles = dir->entryList(filters, QDir::Files);
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std::string error;
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Q_FOREACH(QString file, listFiles)
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{
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//nlinfo(file.toStdString().c_str());
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if (!m_zoneBank.addElement((pathName + file).toStdString(), error))
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QMessageBox::critical(0, QObject::tr("Landscape editor"), QString(error.c_str()), QMessageBox::Ok);
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}
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return true;
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}
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ZoneListModel *ZoneBuilder::zoneModel() const
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{
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return m_zoneListModel;
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}
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void ZoneBuilder::newZone (bool bDisplay)
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{
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}
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} /* namespace LandscapeEditor */
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@ -0,0 +1,75 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef BUILDER_ZONE_H
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#define BUILDER_ZONE_H
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// Project includes
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// NeL includes
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#include <nel/ligo/zone_bank.h>
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// STL includes
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#include <string>
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#include <vector>
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// Qt includes
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#include <QtCore/QString>
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namespace LandscapeEditor
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{
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class ZoneListModel;
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/**
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@class ZoneBuilder
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@brief ZoneBuilder contains all the shared data between the tools and the engine
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@details ZoneBank contains the macro zones that is composed of several zones plus a mask
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ZoneListModel contains the graphics for the zones
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*/
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class ZoneBuilder
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{
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public:
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ZoneBuilder();
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~ZoneBuilder();
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// Init zoneBank and init zone pixmap database
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bool init(const QString &pathName, bool bMakeAZone);
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void newZone(bool bDisplay=true);
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// Accessors
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NLLIGO::CZoneBank &getZoneBank()
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{
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return m_zoneBank;
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}
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ZoneListModel *zoneModel() const;
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private:
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// Scan ./zoneligos dir and add all *.ligozone files to zoneBank
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bool initZoneBank (const QString &path);
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sint32 m_minX, m_maxX, m_minY, m_maxY;
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QString m_lastPathName;
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ZoneListModel *m_zoneListModel;
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NLLIGO::CZoneBank m_zoneBank;
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std::vector<NLLIGO::CZoneBankElement*> m_currentSelection;
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};
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} /* namespace LandscapeEditor */
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#endif // BUILDER_ZONE_H
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@ -0,0 +1,28 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "builder_zone_region.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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namespace LandscapeEditor
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{
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} /* namespace LandscapeEditor */
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@ -0,0 +1,33 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef BUILDER_ZONE_REGION_H
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#define BUILDER_ZONE_REGION_H
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// Project includes
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// NeL includes
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#include <nel/ligo/zone_bank.h>
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// Qt includes
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namespace LandscapeEditor
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{
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} /* namespace LandscapeEditor */
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#endif // BUILDER_ZONE_REGION_H
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@ -91,7 +91,7 @@ public:
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}
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virtual QIcon icon() const
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{
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return QIcon();
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return QIcon(Constants::ICON_LANDSCAPE_ITEM);
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}
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virtual void open();
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@ -18,6 +18,7 @@
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// Project includes
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#include "landscape_editor_window.h"
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#include "landscape_editor_constants.h"
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#include "zone_list_model.h"
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#include "../core/icore.h"
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#include "../core/imenu_manager.h"
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@ -40,7 +41,11 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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m_ui.setupUi(this);
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m_undoStack = new QUndoStack(this);
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/*
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m_zoneBuilder = new ZoneBuilder();
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m_zoneBuilder->init("e:/-nel-/install/continents/newbieland", false);
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m_ui.zoneListWidget->setModel(m_zoneBuilder->zoneModel());
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*/
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createMenus();
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readSettings();
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}
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@ -20,6 +20,7 @@
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// Project includes
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#include "ui_landscape_editor_window.h"
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#include "builder_zone.h"
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// Qt includes
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#include <QtGui/QUndoStack>
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@ -47,6 +48,7 @@ private:
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void readSettings();
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void writeSettings();
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ZoneBuilder *m_zoneBuilder;
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QUndoStack *m_undoStack;
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Ui::LandscapeEditorWindow m_ui;
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}; /* class LandscapeEditorWindow */
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@ -35,7 +35,24 @@
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QDockWidget" name="dockWidget">
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<property name="windowTitle">
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<string>Zones</string>
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</property>
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<attribute name="dockWidgetArea">
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<number>2</number>
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</attribute>
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<widget class="LandscapeEditor::ZoneListWidget" name="zoneListWidget"/>
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</widget>
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</widget>
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<customwidgets>
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<customwidget>
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<class>LandscapeEditor::ZoneListWidget</class>
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<extends>QWidget</extends>
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<header>zone_list_widget.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources>
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<include location="landscape_editor.qrc"/>
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</resources>
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@ -0,0 +1,38 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
|
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
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// published by the Free Software Foundation, either version 3 of the
|
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// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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// Project includes
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#include "landscape_scene.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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namespace LandscapeEditor
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{
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LandscapeScene::LandscapeScene(QObject *parent)
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: QGraphicsScene(parent)
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{
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}
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LandscapeScene::~LandscapeScene()
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{
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}
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} /* namespace LandscapeEditor */
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@ -0,0 +1,42 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
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// Copyright (C) 2010 Winch Gate Property Limited
|
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
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//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef LANDSCAPE_SCENE_H
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#define LANDSCAPE_SCENE_H
|
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|
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// Project includes
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Qt includes
|
||||
#include <QGraphicsScene>
|
||||
|
||||
namespace LandscapeEditor
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||||
{
|
||||
|
||||
class LandscapeScene : public QGraphicsScene
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
LandscapeScene(QObject *parent = 0);
|
||||
virtual ~LandscapeScene();
|
||||
};
|
||||
|
||||
} /* namespace LandscapeEditor */
|
||||
|
||||
#endif // LANDSCAPE_SCENE_H
|
|
@ -0,0 +1,165 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
// Project includes
|
||||
#include "zone_list_model.h"
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
// STL includes
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// Qt includes
|
||||
#include <QApplication>
|
||||
#include <QSize>
|
||||
#include <QtGui/QProgressDialog>
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
||||
ZoneListModel::ZoneListModel(int pixmapSize, QObject *parent)
|
||||
: QAbstractListModel(parent),
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||||
m_pixmapSize(pixmapSize)
|
||||
{
|
||||
|
||||
}
|
||||
ZoneListModel::~ZoneListModel()
|
||||
{
|
||||
resetModel();
|
||||
}
|
||||
|
||||
int ZoneListModel::rowCount(const QModelIndex & /* parent */) const
|
||||
{
|
||||
return m_pixmapMap.count();
|
||||
}
|
||||
|
||||
int ZoneListModel::columnCount(const QModelIndex & /* parent */) const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
QVariant ZoneListModel::data(const QModelIndex &index, int role) const
|
||||
{
|
||||
if (!index.isValid())
|
||||
return QVariant();
|
||||
|
||||
if (role == Qt::TextAlignmentRole)
|
||||
{
|
||||
return int(Qt::AlignLeft | Qt::AlignVCenter);
|
||||
}
|
||||
else if (role == Qt::DisplayRole)
|
||||
{
|
||||
return m_pixmapNameList.at(index.row());
|
||||
}
|
||||
else if (role == Qt::DecorationRole)
|
||||
{
|
||||
QPixmap *pixmap = getSmallPixmap(m_pixmapNameList.at(index.row()));
|
||||
return qVariantFromValue(*pixmap);
|
||||
}
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
QVariant ZoneListModel::headerData(int section,
|
||||
Qt::Orientation /* orientation */,
|
||||
int role) const
|
||||
{
|
||||
if (role != Qt::DisplayRole)
|
||||
return QVariant();
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
void ZoneListModel::setSmallPixmapSize(int pixmapSize)
|
||||
{
|
||||
m_pixmapSize = pixmapSize;
|
||||
}
|
||||
|
||||
void ZoneListModel::resetModel()
|
||||
{
|
||||
beginResetModel();
|
||||
Q_FOREACH(QString name, m_pixmapNameList)
|
||||
{
|
||||
QPixmap *pixmap = m_pixmapMap.value(name);
|
||||
delete pixmap;
|
||||
QPixmap *smallPixmap = m_smallPixmapMap.value(name);
|
||||
delete smallPixmap;
|
||||
}
|
||||
m_pixmapMap.clear();
|
||||
m_pixmapNameList.clear();
|
||||
m_smallPixmapMap.clear();
|
||||
endResetModel();
|
||||
}
|
||||
|
||||
bool ZoneListModel::rebuildModel(const QString &zonePath, NLLIGO::CZoneBank &zoneBank)
|
||||
{
|
||||
beginResetModel();
|
||||
m_zonePath = zonePath;
|
||||
|
||||
QProgressDialog *progressDialog = new QProgressDialog();
|
||||
|
||||
std::vector<std::string> zoneNames;
|
||||
zoneBank.getCategoryValues ("zone", zoneNames);
|
||||
progressDialog->setRange(0, zoneNames.size());
|
||||
for (uint i = 0; i < zoneNames.size(); ++i)
|
||||
{
|
||||
QApplication::processEvents();
|
||||
progressDialog->setValue(i);
|
||||
|
||||
NLLIGO::CZoneBankElement *zoneBankItem = zoneBank.getElementByZoneName (zoneNames[i]);
|
||||
|
||||
// Read the texture file
|
||||
QString zonePixmapName(zoneNames[i].c_str());
|
||||
uint8 sizeX = zoneBankItem->getSizeX();
|
||||
uint8 sizeY = zoneBankItem->getSizeY();
|
||||
const std::vector<bool> &rMask = zoneBankItem->getMask();
|
||||
|
||||
QPixmap *pixmap = new QPixmap(zonePath + zonePixmapName + ".png");
|
||||
QPixmap *smallPixmap = new QPixmap(pixmap->scaled(m_pixmapSize * sizeX, m_pixmapSize * sizeY));
|
||||
|
||||
m_pixmapMap.insert(zonePixmapName, pixmap);
|
||||
m_smallPixmapMap.insert(zonePixmapName, smallPixmap);
|
||||
|
||||
}
|
||||
m_pixmapNameList = m_pixmapMap.keys();
|
||||
endResetModel();
|
||||
delete progressDialog;
|
||||
return false;
|
||||
}
|
||||
|
||||
QPixmap *ZoneListModel::getPixmap(const QString &zoneName) const
|
||||
{
|
||||
QPixmap *result = 0;
|
||||
if (!m_pixmapMap.contains(zoneName))
|
||||
nlwarning("QPixmap %s not found", zoneName.toStdString().c_str());
|
||||
else
|
||||
result = m_pixmapMap.value(zoneName);
|
||||
return result;
|
||||
}
|
||||
|
||||
QPixmap *ZoneListModel::getSmallPixmap(const QString &zoneName) const
|
||||
{
|
||||
QPixmap *result = 0;
|
||||
if (!m_pixmapMap.contains(zoneName))
|
||||
nlwarning("QPixmap %s not found", zoneName.toStdString().c_str());
|
||||
else
|
||||
result = m_smallPixmapMap.value(zoneName);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
} /* namespace LandscapeEditor */
|
|
@ -0,0 +1,82 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef ZONE_LIST_MODEL_H
|
||||
#define ZONE_LIST_MODEL_H
|
||||
|
||||
// Project includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/ligo/zone_bank.h>
|
||||
|
||||
// Qt includes
|
||||
#include <QtCore/QMap>
|
||||
#include <QtCore/QString>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <QAbstractListModel>
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
||||
/**
|
||||
@class ZoneListModel
|
||||
@brief ZoneListModel contains the image database for QGraphicsScene and
|
||||
small images for QListView
|
||||
@details
|
||||
*/
|
||||
class ZoneListModel : public QAbstractListModel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
ZoneListModel(int pixmapSize = 64, QObject *parent = 0);
|
||||
~ZoneListModel();
|
||||
|
||||
int rowCount(const QModelIndex &parent) const;
|
||||
int columnCount(const QModelIndex &parent) const;
|
||||
QVariant data(const QModelIndex &index, int role) const;
|
||||
QVariant headerData(int section, Qt::Orientation orientation,
|
||||
int role) const;
|
||||
|
||||
/// Set size for small pixmaps
|
||||
/// Value should be set before calling rebuildModel
|
||||
void setSmallPixmapSize(int pixmapSize);
|
||||
|
||||
/// Unload all images and reset model
|
||||
void resetModel();
|
||||
|
||||
/// Load all images(png) from zonePath, list images gets from zoneBank
|
||||
bool rebuildModel(const QString &zonePath, NLLIGO::CZoneBank &zoneBank);
|
||||
|
||||
/// Get original pixmap
|
||||
/// @return QPixmap* if the image is in the database ; otherwise returns 0.
|
||||
QPixmap *getPixmap(const QString &zoneName) const;
|
||||
|
||||
/// Get scaled pixmap (pixmapSize * zoneSize.sizeX, pixmapSize * zoneSize.sizeY)
|
||||
/// @return QPixmap* if the image is in the database ; otherwise returns 0.
|
||||
QPixmap *getSmallPixmap(const QString &zoneName) const;
|
||||
private:
|
||||
|
||||
QString m_zonePath;
|
||||
int m_pixmapSize;
|
||||
QMap<QString, QPixmap*> m_pixmapMap;
|
||||
QMap<QString, QPixmap*> m_smallPixmapMap;
|
||||
QList<QString> m_pixmapNameList;
|
||||
};
|
||||
|
||||
} /* namespace LandscapeEditor */
|
||||
|
||||
#endif // ZONE_LIST_MODEL_H
|
|
@ -0,0 +1,44 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
// Project includes
|
||||
#include "zone_list_widget.h"
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
// Qt includes
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
||||
ZoneListWidget::ZoneListWidget(QWidget *parent)
|
||||
: QWidget(parent)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
}
|
||||
|
||||
ZoneListWidget::~ZoneListWidget()
|
||||
{
|
||||
}
|
||||
|
||||
void ZoneListWidget::setModel(QAbstractItemModel *model)
|
||||
{
|
||||
m_ui.listView->setModel(model);
|
||||
}
|
||||
|
||||
} /* namespace LandscapeEditor */
|
|
@ -0,0 +1,54 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef ZONE_LIST_WIDGET_H
|
||||
#define ZONE_LIST_WIDGET_H
|
||||
|
||||
// Project includes
|
||||
#include "ui_zone_list_widget.h"
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Qt includes
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
/**
|
||||
@class ZoneListWidget
|
||||
@brief ZoneListWidget
|
||||
@details
|
||||
*/
|
||||
class ZoneListWidget: public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ZoneListWidget(QWidget *parent = 0);
|
||||
~ZoneListWidget();
|
||||
|
||||
void setModel(QAbstractItemModel *model);
|
||||
|
||||
Q_SIGNALS:
|
||||
public Q_SLOTS:
|
||||
private Q_SLOTS:
|
||||
private:
|
||||
Ui::ZoneListWidget m_ui;
|
||||
}; /* ZoneListWidget */
|
||||
|
||||
} /* namespace LandscapeEditor */
|
||||
|
||||
#endif // ZONE_LIST_WIDGET_H
|
|
@ -0,0 +1,266 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ZoneListWidget</class>
|
||||
<widget class="QWidget" name="ZoneListWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>359</width>
|
||||
<height>579</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<property name="margin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="title">
|
||||
<string>Filter</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<property name="margin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QComboBox" name="comboBox_3">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string><Unused></string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="comboBox_7"/>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QComboBox" name="comboBox_11">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Random</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Fyll cycle</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QComboBox" name="comboBox_6">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string><Unused></string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="comboBox_8">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QComboBox" name="comboBox_12">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>And</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Or</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QComboBox" name="comboBox_4">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string><Unused></string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="comboBox_9">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="2">
|
||||
<widget class="QComboBox" name="comboBox_13">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>And</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Or</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QComboBox" name="comboBox_5">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string><Unused></string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QComboBox" name="comboBox_10">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="2">
|
||||
<widget class="QComboBox" name="comboBox_14">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>And</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Or</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Placement</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<property name="margin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QComboBox" name="comboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>0°</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>90°</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>180°</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>170°</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Random</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Full cycle</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="comboBox_2">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>NoFlip</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Flip</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Random</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Fyll cycle</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QCheckBox" name="checkBox">
|
||||
<property name="text">
|
||||
<string>Force</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QCheckBox" name="checkBox_2">
|
||||
<property name="text">
|
||||
<string>Not propogate</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QListView" name="listView"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
Loading…
Reference in a new issue