Fixed: Scenographic Editor lua issues

This commit is contained in:
ulukyn 2017-01-11 16:27:25 +01:00
parent 169ab7d907
commit 3d270b7a1f

View file

@ -32,14 +32,16 @@ function SceneEditor:init(scene_id, form_url, translations, icons_url)
self.T = translations self.T = translations
end end
function SceneEditor:reset() function SceneEditor:reset(no_get_html)
self.Shapes = {} self.Shapes = {}
self.Groups = {} self.Groups = {}
self.LastEditedGroup = nil self.LastEditedGroup = nil
self.HaveUpdate = nil self.HaveUpdate = nil
runAH(nil, "remove_shapes", "") runAH(nil, "remove_shapes", "")
if no_get_html == true then
self:get_html("Reseted") self:get_html("Reseted")
end end
end
function SceneEditor:show_menu() function SceneEditor:show_menu()
if (rightClick) then if (rightClick) then
@ -364,24 +366,24 @@ end
function SceneEditor:editGroup(group) function SceneEditor:editGroup(group)
if self.LastEditedGroup then if self.LastEditedGroup then
self:removeGroup(self.LastEditedGroup) self:removeGroup(self.LastEditedGroup, true)
self:addGroup(self.LastEditedGroup, 0, true, false) self:addGroup(self.LastEditedGroup, 0, true, false)
end end
self:removeGroup(group); self:removeGroup(group, true);
self:addGroup(group, 0, true, true) self:addGroup(group, 0, true, true)
self.LastEditedGroup = group self.LastEditedGroup = group
end end
function SceneEditor:addFromDb(group, db_id, json_shape) function SceneEditor:addFromDb(group, db_id, json_shape, edit)
shape = Json.decode(json_shape) shape = Json.decode(json_shape)
shape.db_id = db_id shape.db_id = db_id
shape.group = group shape.group = group
shape.modified = "" shape.modified = ""
if hide then if edit then
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, false, "", "")
else
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()") shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()")
else
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "")
end end
rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3])) rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3]))
setupShape(shape_id, shape.setup) setupShape(shape_id, shape.setup)
@ -393,7 +395,7 @@ function SceneEditor:addFromDb(group, db_id, json_shape)
end end
function SceneEditor:removeGroup(group) function SceneEditor:removeGroup(group, no_get_html)
if self.Groups[group] == nil then if self.Groups[group] == nil then
return return
end end
@ -404,6 +406,7 @@ function SceneEditor:removeGroup(group)
deleteShape(shape_id) deleteShape(shape_id)
end end
end end
self.Groups[group] = nil self.Groups[group] = nil
if self.LastEditedGroup == group then if self.LastEditedGroup == group then
self.LastEditedGroup = nil self.LastEditedGroup = nil
@ -412,8 +415,10 @@ function SceneEditor:removeGroup(group)
ui.active=false ui.active=false
end end
end end
if no_get_html == nil then
self:get_html("Group Removed") self:get_html("Group Removed")
end end
end
function SceneEditor:enc64(data) function SceneEditor:enc64(data)
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
@ -479,20 +484,7 @@ function SceneEditor:show_shape_list()
end end
end end
function SceneEditor:getShapesByGroups()
function SceneEditor:get_html_section(message, color)
return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
end
function SceneEditor:get_html(message, message_bg)
local new_group = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&amp;add_new_group=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
local show_hide_cols = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
<table width="100%" cellspacing="0" cellpadding="0">'
local groups = {} local groups = {}
for shape_id, shape in pairs(self.Shapes) do for shape_id, shape in pairs(self.Shapes) do
if shape.group == nil then if shape.group == nil then
@ -504,13 +496,35 @@ function SceneEditor:get_html(message, message_bg)
end end
table.insert(groups[shape.group], shape_id) table.insert(groups[shape.group], shape_id)
end end
return groups
end
function SceneEditor:get_html_section(message, color)
return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
end
function SceneEditor:get_html(message, message_bg)
debug("get_html :"..message)
local new_group = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&amp;add_new_group=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
local show_hide_cols = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
<table width="100%" cellspacing="0" cellpadding="0">'
local groups = self:getShapesByGroups()
for group, shapes in pairsByKeys(self.Groups) do for group, shapes in pairsByKeys(self.Groups) do
debug("Group : "..group)
local groupname = group local groupname = group
html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td>&nbsp;'..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>' html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td>&nbsp;'..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>'
if self.Groups[group].props.show then if self.Groups[group].props.show then
debug("Group : show")
if self.Groups[group].props.edit then if self.Groups[group].props.edit then
html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">' html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">'
if self.HaveUpdate then if self.HaveUpdate then