mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-26 02:20:54 +00:00
Fix coding guidelines + double initialized as 0.0
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parent
ad48baa3b1
commit
3e9ee0954b
8 changed files with 18 additions and 17 deletions
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@ -1085,7 +1085,7 @@ void CGameItem::resetEnchantment()
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_SapLoad = 0;
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_SapLoad = 0;
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_Enchantment.clear();
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_Enchantment.clear();
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contReset( _Enchantment );
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contReset( _Enchantment );
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_LatencyEndDate = 0.0f;
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_LatencyEndDate = 0.0;
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if (getInventory() != NULL)
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if (getInventory() != NULL)
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getInventory()->onItemChanged(getInventorySlot(), INVENTORIES::TItemChangeFlags(INVENTORIES::itc_enchant));
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getInventory()->onItemChanged(getInventorySlot(), INVENTORIES::TItemChangeFlags(INVENTORIES::itc_enchant));
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@ -1351,7 +1351,7 @@ void CGameItem::clear()
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_Destroyable = true;
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_Destroyable = true;
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_Dropable = true;
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_Dropable = true;
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// _SlotImage = 0xFFFF;
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// _SlotImage = 0xFFFF;
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_LatencyEndDate = 0.0f;
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_LatencyEndDate = 0.0;
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// _Parent = NULL;
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// _Parent = NULL;
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_Inventory = NULL;
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_Inventory = NULL;
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_InventorySlot = INVENTORIES::INVALID_INVENTORY_SLOT;
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_InventorySlot = INVENTORIES::INVALID_INVENTORY_SLOT;
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@ -130,7 +130,7 @@ CCombatWeapon::CCombatWeapon(CGameItemPtr itemPtr)
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// weapon hit rate is in hit/10s and we use ticks/hits....
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// weapon hit rate is in hit/10s and we use ticks/hits....
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if (itemPtr->hitRate() != 0)
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if (itemPtr->hitRate() != 0)
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{
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{
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LatencyInTicks = (10.0f / itemPtr->hitRate() ) / CTickEventHandler::getGameTimeStep();
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LatencyInTicks = (10.0 / itemPtr->hitRate() ) / CTickEventHandler::getGameTimeStep();
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}
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}
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Quality = (uint16)itemPtr->recommended();
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Quality = (uint16)itemPtr->recommended();
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@ -111,7 +111,7 @@ public:
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private:
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private:
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void init()
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void init()
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{
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{
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LatencyInTicks = 0.0f;
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LatencyInTicks = 0.0;
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Damage = 0;
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Damage = 0;
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Quality = 0;
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Quality = 0;
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DmgType = DMGTYPE::UNDEFINED;
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DmgType = DMGTYPE::UNDEFINED;
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@ -382,7 +382,7 @@ void CCombatPhrase::init()
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_CriticalHit = false;
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_CriticalHit = false;
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_ExecutionEndDate = 0;
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_ExecutionEndDate = 0;
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_LatencyEndDate = 0.0f;
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_LatencyEndDate = 0.0;
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_SabrinaCost = 0;
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_SabrinaCost = 0;
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_SabrinaRelativeCost = 1.0f;
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_SabrinaRelativeCost = 1.0f;
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@ -892,7 +892,7 @@ bool CCombatPhrase::evaluate()
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_NotEnoughStaminaMsg = false;
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_NotEnoughStaminaMsg = false;
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_NotEnoughHpMsg = false;
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_NotEnoughHpMsg = false;
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_DisengageOnEnd = false;
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_DisengageOnEnd = false;
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_LatencyEndDate = 0.0f;
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_LatencyEndDate = 0.0;
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_ExecutionEndDate = 0;
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_ExecutionEndDate = 0;
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return true;
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return true;
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@ -1702,7 +1702,7 @@ bool CCombatPhrase::launch()
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{
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{
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H_AUTO(CCombatPhrase_launch);
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H_AUTO(CCombatPhrase_launch);
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_LatencyEndDate = 0.0f;
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_LatencyEndDate = 0.0;
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_ApplyDate = 0;
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_ApplyDate = 0;
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if ( !_Attacker )
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if ( !_Attacker )
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@ -2183,7 +2183,7 @@ bool CCombatPhrase::launch()
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}
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}
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else
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else
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{
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{
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_LatencyEndDate = (double)time + latency;
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_LatencyEndDate = (double)time + latency;
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}
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}
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// compute the apply date
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// compute the apply date
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if (_Targets[0].Target!=NULL && actingEntity->getEntityRowId() == _Targets[0].Target->getEntityRowId())
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if (_Targets[0].Target!=NULL && actingEntity->getEntityRowId() == _Targets[0].Target->getEntityRowId())
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@ -1568,7 +1568,7 @@ bool CMagicPhrase::launch()
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if (_DivineInterventionOccured||_ShootAgainOccured?_BaseCastingTime:_CastingTime)
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if (_DivineInterventionOccured||_ShootAgainOccured?_BaseCastingTime:_CastingTime)
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_LatencyEndDate = (double)time + PostCastLatency + _PostCastTime;
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_LatencyEndDate = (double)time + PostCastLatency + _PostCastTime;
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else
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else
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_LatencyEndDate = 0.0f + _PostCastTime;
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_LatencyEndDate = 0.0 + _PostCastTime;
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// compute the apply date
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// compute the apply date
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if ( !_Targets.empty() && _ActorRowId != _Targets[0].getId())
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if ( !_Targets.empty() && _ActorRowId != _Targets[0].getId())
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@ -1898,7 +1898,7 @@ void CMagicPhrase::enchantPhrase(CCharacter * user,float successFactor)
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_Targets.resize(1);
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_Targets.resize(1);
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// user->setActionFlag( RYZOMACTIONFLAGS::Attacks, true );
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// user->setActionFlag( RYZOMACTIONFLAGS::Attacks, true );
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_LatencyEndDate = 0.0f;//time + _HitRateModifier + weapon.LatencyInTicks + ammo.SpeedInTicks ;
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_LatencyEndDate = 0.0;//time + _HitRateModifier + weapon.LatencyInTicks + ammo.SpeedInTicks ;
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// _BeingProcessed = false;
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// _BeingProcessed = false;
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} // enchantPhrase //
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} // enchantPhrase //
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@ -459,11 +459,12 @@ void CPhraseManager::updatePhrases()
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CSPhrase::TPhraseState old_state;
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CSPhrase::TPhraseState old_state;
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do
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do
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{
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{
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old_state = phrase->state();
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old_state = phrase->state();
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updateEntityCurrentAction( (*it).first, entityPhrases);
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updateEntityCurrentAction( (*it).first, entityPhrases);
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phrase = entityPhrases.getCurrentAction();
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phrase = entityPhrases.getCurrentAction();
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//Every time we get the next action, th phrase might be deleted (if the action is invalid or finished for non-cyclic actions like digging / crafting), always check !
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//Every time we get the next action, th phrase might be deleted (if the action is invalid or finished for non-cyclic actions like digging / crafting), always check !
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} while(phrase != NULL && old_state != phrase->state());
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}
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while(phrase != NULL && old_state != phrase->state());
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// get next entity sentences
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// get next entity sentences
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++it;
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++it;
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@ -56,7 +56,7 @@ public:
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_Idle = false;
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_Idle = false;
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_ExecutionEndDate = 0;
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_ExecutionEndDate = 0;
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_ApplyDate = ~0; // ensure apply() never called before launch()
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_ApplyDate = ~0; // ensure apply() never called before launch()
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_LatencyEndDate = 0.0f; // by default, time between apply() and end() is immediate
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_LatencyEndDate = 0.0; // by default, time between apply() and end() is immediate
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_PhraseBookIndex = 0;
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_PhraseBookIndex = 0;
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_NextCounter = 0;
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_NextCounter = 0;
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_IsStatic = false;
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_IsStatic = false;
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@ -758,7 +758,7 @@ bool CSpecialPowerPhrase::launch()
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//-----------------------------------------------
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//-----------------------------------------------
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void CSpecialPowerPhrase::apply()
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void CSpecialPowerPhrase::apply()
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{
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{
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_LatencyEndDate = 0.0f;
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_LatencyEndDate = 0.0;
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// TODO
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// TODO
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// apply effect
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// apply effect
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