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Handle head orientation in ryzom client, ref #43
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1 changed files with 9 additions and 1 deletions
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@ -1384,7 +1384,15 @@ bool mainLoop()
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MainCam.setRotQuat(View.currentViewQuat());
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MainCam.setRotQuat(View.currentViewQuat());
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if (StereoHMD)
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if (StereoHMD)
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{
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{
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// ...
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NLMISC::CQuat hmdOrient = StereoHMD->getOrientation();
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NLMISC::CMatrix camMatrix = MainCam.getMatrix();
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NLMISC::CMatrix hmdMatrix;
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hmdMatrix.setRot(hmdOrient);
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NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future
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posMatrix.translate(StereoHMD->getEyePosition());
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NLMISC::CMatrix mat = ((camMatrix * hmdMatrix) * posMatrix);
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MainCam.setPos(mat.getPos());
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MainCam.setRotQuat(mat.getRot());
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}
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}
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if (StereoDisplay)
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if (StereoDisplay)
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{
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{
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