mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-27 19:10:52 +00:00
Merge with develop
This commit is contained in:
parent
1454a3bc67
commit
4f24898102
17 changed files with 862 additions and 57 deletions
|
@ -1,7 +1,4 @@
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IF(RYZOM_ETC_PREFIX STREQUAL ".")
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# in case of local client, only copy 48x48 icon
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INSTALL(FILES ryzom_48x48.png DESTINATION ${RYZOM_ETC_PREFIX} RENAME ${RYZOM_CLIENT_ICON}.png)
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ELSE()
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IF(WITH_UNIX_STRUCTURE)
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/ryzom_client.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop")
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INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop" DESTINATION share/applications)
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@ -13,4 +10,7 @@ ELSE()
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INSTALL(FILES ryzom_32x32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${RYZOM_CLIENT_ICON}.png)
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INSTALL(FILES ryzom_48x48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${RYZOM_CLIENT_ICON}.png)
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INSTALL(FILES ryzom_128x128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${RYZOM_CLIENT_ICON}.png)
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ELSE()
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# in case of local client, only copy 48x48 icon
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INSTALL(FILES ryzom_48x48.png DESTINATION ${RYZOM_ETC_PREFIX} RENAME ${RYZOM_CLIENT_ICON}.png)
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ENDIF()
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@ -49,7 +49,7 @@ NL_INSTANCE_COUNTER_IMPL(CBackupInterfaceSingleton);
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// method used to update stuff on config file reload / variable change
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void onSaveShardRootModified( NLMISC::IVariable &var );
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// configuration variables - to be setup in cfg files
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CVariable<string> SaveShardRoot("variables", "SaveShardRoot", "Root directory of all files saved by any shard", "", 0, true, onSaveShardRootModified, false);
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CVariable<string> SaveShardRootGameShare("variables", "SaveShardRoot", "Root directory of all files saved by any shard", "", 0, true, onSaveShardRootModified, false);
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// stats variables
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CVariable<NLMISC::TTime> BSLastAckTime("BSIF", "BSLastAckTime", "The timestamp of the last ack received from backup system", 0, 0, true);
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@ -103,15 +103,15 @@ void CBackupInterfaceSingleton::init()
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_ShardDependentBsi.init("BS");
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_ShardDependentBsi.setRemotePath( IService::getInstance()->SaveFilesDirectory.toString() );
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_ShardDependentBsi.setLocalPath( CPath::standardizePath( SaveShardRoot.get() ) + IService::getInstance()->SaveFilesDirectory.toString() );
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_ShardDependentBsi.setLocalPath( CPath::standardizePath( SaveShardRootGameShare.get() ) + IService::getInstance()->SaveFilesDirectory.toString() );
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_GlobalBsi.init("BS");
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_GlobalBsi.setRemotePath( string() );
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_GlobalBsi.setLocalPath( SaveShardRoot.get() );
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_GlobalBsi.setLocalPath( SaveShardRootGameShare.get() );
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// _PDBsi.init("PDBS");
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// _PDBsi.setRemotePath( IService::getInstance()->SaveFilesDirectory.toString() );
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// _PDBsi.setLocalPath( CPath::standardizePath( SaveShardRoot.get() ) + IService::getInstance()->SaveFilesDirectory.toString() );
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// _PDBsi.setLocalPath( CPath::standardizePath( SaveShardRootGameShare.get() ) + IService::getInstance()->SaveFilesDirectory.toString() );
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IService::getInstance()->setDirectoryChangeCallback( this );
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}
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@ -357,9 +357,9 @@ void CBackupInterfaceSingleton::onVariableChanged( NLMISC::IVariable &var )
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if ( var.getName() == "SaveFilesDirectory" )
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{
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_ShardDependentBsi.setRemotePath( var.toString() );
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_ShardDependentBsi.setLocalPath( CPath::standardizePath( SaveShardRoot.get() ) + var.toString() );
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_ShardDependentBsi.setLocalPath( CPath::standardizePath( SaveShardRootGameShare.get() ) + var.toString() );
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// _PDBsi.setRemotePath( var.toString() );
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// _PDBsi.setLocalPath( CPath::standardizePath( SaveShardRoot.get() ) + var.toString() );
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// _PDBsi.setLocalPath( CPath::standardizePath( SaveShardRootGameShare.get() ) + var.toString() );
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}
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else if ( var.getName() == "SaveShardRoot" )
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{
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@ -36,7 +36,7 @@ NLMISC::CVariable<std::string> BSFileSubst("backup", "BSFileSubst", "file read/w
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NLMISC::CVariable<bool> VerboseLog("backup", "VerboseLog", "Activate verbose logging of BS activity", false);
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NLMISC::CVariable<bool> UseTempFile("backup", "UseTempFile", "Flag the use of temporary file for safe write or append operation", true, true);
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extern NLMISC::CVariable<std::string> SaveShardRoot;
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extern NLMISC::CVariable<std::string> SaveShardRootBackupService;
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bool bsstrincmp(const char* s1, const char* s2, int n)
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{
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@ -48,7 +48,7 @@ bool bsstrincmp(const char* s1, const char* s2, int n)
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std::string getBackupFileName(const std::string& filename)
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{
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return SaveShardRoot.get() + filename;
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return SaveShardRootBackupService.get() + filename;
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/* // BSFilePrefix and BSFileSubst are deprecated
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if (BSFilePrefix.get().empty())
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return filename;
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@ -62,7 +62,7 @@ struct CBackupMsgSaveFileRecv
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extern CDirectoryRateStat DirStats;
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extern NLMISC::CVariable<std::string> SaveShardRoot;
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extern NLMISC::CVariable<std::string> SaveShardRootBackupService;
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using namespace NLNET;
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using namespace NLMISC;
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@ -542,7 +542,7 @@ static CMessage getFileClassImp( CMessage& msgin)
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}
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}
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// In case something like getPathContent() has returned full paths, make paths relative to match the requested filenames
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fdc.stripFilename(SaveShardRoot.get());
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fdc.stripFilename(SaveShardRootBackupService.get());
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// compose the output message
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CMessage msgout("BS_FILE_CLASS");
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@ -30,7 +30,7 @@ using namespace NLNET;
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CDirectoryRateStat DirStats;
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extern CVariable<string> SaveShardRoot;
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extern CVariable<string> SaveShardRootBackupService;
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NLMISC_COMMAND(displayFileStats, "display file read/write stats for the last minute", "")
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@ -74,9 +74,9 @@ NLMISC_COMMAND ( dumpCharacterFile, "dump the content of the save file for a cha
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{
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// just output the list of available shard id
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vector<string> shards;
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CPath::getPathContent(SaveShardRoot, false, true, false, shards);
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CPath::getPathContent(SaveShardRootBackupService, false, true, false, shards);
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log.displayNL("Listing %u available shard id in path '%s':", shards.size(), SaveShardRoot.c_str());
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log.displayNL("Listing %u available shard id in path '%s':", shards.size(), SaveShardRootBackupService.c_str());
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for (uint i=0; i<shards.size(); ++i)
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{
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string id = shards[i];
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@ -107,7 +107,7 @@ NLMISC_COMMAND ( dumpCharacterFile, "dump the content of the save file for a cha
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useFilter = true;
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}
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string fileName = SaveShardRoot.toString()+"/"+args[0]+"/characters/account_"+args[1]+"_"+args[2]+"_pdr.bin";
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string fileName = SaveShardRootBackupService.toString()+"/"+args[0]+"/characters/account_"+args[1]+"_"+args[2]+"_pdr.bin";
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if (!CFile::isExists(fileName))
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{
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log.displayNL("The file '%s' (located here '%s') cannot be found in '%s' backup directory",
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@ -169,8 +169,7 @@ void cbOnSaveShardRootModified( NLMISC::IVariable& var )
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}
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CVariable<string> IncrementalBackupDirectory("backup", "IncrementalBackupDirectory", "Directory to find incremental backuped archives", "", 0, true);
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// (SaveShardRoot from game_share/backup_service_interface.cpp is not instanciated because the nothing is used from that file)
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extern CVariable<string> SaveShardRoot;
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CVariable<string> SaveShardRootBackupService("backup", "SaveShardRoot", "Root directory of all saved data by BS", "/home/nevrax/save_shard", 0, true, cbOnSaveShardRootModified); // (SaveShardRoot from game_share/backup_service_interface.cpp is not instanciated because the nothing is used from that file)
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CVariable<string> SaveTemplatePath("backup", "SaveTemplatePath", "Directory to find saves (with shard and account replacement strings)", "$shard/characters/account_$userid_$charid$ext", 0, true);
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CVariable<string> SaveExtList("backup", "SaveExtList", "List of possible extensions for save files (space separated)", "_pdr.bin _pdr.xml .bin", 0, true);
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@ -210,7 +209,7 @@ void cbGetSaveList(CMemStream &msgin, TSockId host)
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explode(str, string("%%"), params, true);
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string incrementalDir = IncrementalBackupDirectory.get();
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string saveShardRoot = SaveShardRoot.get();
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string saveShardRoot = SaveShardRootBackupService.get();
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string templatePath = SaveTemplatePath.get();
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string extList = SaveExtList.get();
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@ -293,7 +292,7 @@ void cbRestoreSave(CMemStream &msgin, TSockId host)
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explode(str, string("%%"), params, true);
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string saveShardRoot = SaveShardRoot.get();
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string saveShardRoot = SaveShardRootBackupService.get();
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string templatePath = SaveTemplatePath.get();
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string shard;
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@ -368,7 +367,7 @@ void cbCopyOverSave(CMemStream &msgin, TSockId host)
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explode(str, string("%%"), params, true);
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string saveShardRoot = SaveShardRoot.get();
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string saveShardRoot = SaveShardRootBackupService.get();
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string templatePath = SaveTemplatePath.get();
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string extList = SaveExtList.get();
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@ -268,10 +268,6 @@ void CCreatureSetUrlImp::callback(const string &, NLNET::TServiceId sid)
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uint32 program = c->getBotChatProgram();
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if(!(program & (1<<BOTCHATTYPE::WebPageFlag)))
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{
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if(program != 0)
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{
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return;
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}
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program |= 1 << BOTCHATTYPE::WebPageFlag;
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c->setBotChatProgram(program);
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}
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@ -51,7 +51,8 @@ public:
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void cancelAFK();
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CCreature * getInterlocutor();
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CModuleParent & getModuleParent();
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void sendSystemMessage( const std::string & msg, const TVectorParamCheck & params = TVectorParamCheck() );
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void sendSystemMessage( const std::string & msg, const TVectorParamCheck & params);
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void sendSystemMessage( const std::string & msg);
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void sendDynamicMessageToChatGroup( const std::string & msg, CChatGroup::TGroupType type, const TVectorParamCheck & params = TVectorParamCheck() );
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uint64 getMoney();
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void spendMoney(uint64 money);
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@ -33,9 +33,13 @@
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#include "mission_manager/mission_guild.h"
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#include "guild_manager/guild_manager.h"
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#include "guild_manager/guild.h"
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#include "building_manager/building_manager.h"
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#include "building_manager/building_physical.h"
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#include "admin.h"
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#include "creature_manager/creature_manager.h"
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#include "world_instances.h"
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using namespace NLMISC;
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using namespace NLNET;
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@ -553,3 +557,677 @@ NLMISC_COMMAND(addMission,"Add mission to character","<character_id> <Mission gi
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return true;
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}
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/// Commands used by ARK
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CInventoryPtr getInventory(CCharacter *c, const string &inv)
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{
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CInventoryPtr inventoryPtr = NULL;
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if (!inv.empty())
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{
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INVENTORIES::TInventory selectedInv = INVENTORIES::toInventory(inv);
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switch (selectedInv)
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{
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case INVENTORIES::temporary:
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case INVENTORIES::bag:
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case INVENTORIES::equipment:
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case INVENTORIES::pet_animal1:
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case INVENTORIES::pet_animal2:
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case INVENTORIES::pet_animal3:
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case INVENTORIES::pet_animal4:
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case INVENTORIES::guild:
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case INVENTORIES::player_room:
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inventoryPtr = c->getInventory(selectedInv);
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break;
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default:
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// No-op
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break;
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}
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}
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return inventoryPtr;
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}
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//----------------------------------------------------------------------------
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NLMISC_COMMAND(getEid, "get entitiy id of entity", "<uid>")
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{
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GET_ACTIVE_CHARACTER
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log.displayNL("%s", c->getId().toString().c_str());
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return true;
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}
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//----------------------------------------------------------------------------
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NLMISC_COMMAND(getItemList, "get list of named items of character by filter", "<uid> [bag sheet quantity_min quantity_max quality_min quality_max extra_infos]")
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{
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GET_ACTIVE_CHARACTER
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std::vector<INVENTORIES::TInventory> inventories;
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|
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string selected_inv = "*";
|
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string filter = "*";
|
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uint32 quantity_min = 0;
|
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uint32 quantity_max = 999;
|
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uint32 quality_min = 0;
|
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uint32 quality_max = 999;
|
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|
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string extra;
|
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|
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if (args.size() > 1)
|
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selected_inv = args[1];
|
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|
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if (args.size() > 2)
|
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filter = args[2];
|
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|
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if (args.size() > 3)
|
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fromString(args[3], quantity_min);
|
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|
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if (args.size() > 4)
|
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fromString(args[4], quantity_max);
|
||||
|
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if (args.size() > 5)
|
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fromString(args[5], quality_min);
|
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|
||||
if (args.size() > 6)
|
||||
fromString(args[6], quality_max);
|
||||
|
||||
if (args.size() > 7)
|
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extra = args[7];
|
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|
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string msg;
|
||||
|
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if (selected_inv != "*")
|
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{
|
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std::vector<string> invs;
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NLMISC::splitString(selected_inv, ",", invs);
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for (uint32 i=0; i<invs.size(); i++)
|
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{
|
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INVENTORIES::TInventory selectedInv = INVENTORIES::toInventory(invs[i]);
|
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if (selectedInv != INVENTORIES::UNDEFINED)
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inventories.push_back(selectedInv);
|
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}
|
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} else {
|
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inventories.push_back(INVENTORIES::equipment);
|
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inventories.push_back(INVENTORIES::bag);
|
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inventories.push_back(INVENTORIES::pet_animal1);
|
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inventories.push_back(INVENTORIES::pet_animal2);
|
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inventories.push_back(INVENTORIES::pet_animal3);
|
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inventories.push_back(INVENTORIES::pet_animal4);
|
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inventories.push_back(INVENTORIES::guild);
|
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inventories.push_back(INVENTORIES::player_room);
|
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}
|
||||
|
||||
if (inventories.empty()) {
|
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log.displayNL("ERR: invalid inventories");
|
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return false;
|
||||
}
|
||||
|
||||
for (uint32 i=0; i<inventories.size(); i++)
|
||||
{
|
||||
CInventoryPtr childSrc = c->getInventory(inventories[i]);
|
||||
if (childSrc != NULL)
|
||||
{
|
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uint32 k = 0;
|
||||
log.displayNL("#%s", INVENTORIES::toString(inventories[i]).c_str());
|
||||
|
||||
for ( uint j = 0; j < childSrc->getSlotCount(); j++ )
|
||||
{
|
||||
CGameItemPtr itemPtr = childSrc->getItem(j);
|
||||
if (itemPtr != NULL)
|
||||
{
|
||||
string sheet = itemPtr->getSheetId().toString();
|
||||
if (testWildCard(sheet, filter))
|
||||
{
|
||||
uint32 item_stack = itemPtr->getStackSize();
|
||||
uint32 item_quality = itemPtr->quality();
|
||||
if (item_stack >= quantity_min && item_stack <= quantity_max
|
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&& item_quality >= quality_min && item_quality <= quality_max)
|
||||
{
|
||||
string item_stats = toString("%3d|%s|", j, sheet.c_str());
|
||||
if (!extra.empty())
|
||||
itemPtr->getStats(extra, item_stats);
|
||||
log.displayNL(item_stats.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getNamedItemList, "get list of named items of character by filter", "<uid> [bag named quantity_min quantity_max quality_min quality_max extra_infos]")
|
||||
{
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
std::vector<INVENTORIES::TInventory> inventories;
|
||||
|
||||
string selected_inv = "*";
|
||||
string filter = "*";
|
||||
uint32 quantity_min = 0;
|
||||
uint32 quantity_max = 999;
|
||||
uint32 quality_min = 0;
|
||||
uint32 quality_max = 999;
|
||||
|
||||
string extra;
|
||||
|
||||
if (args.size() > 1)
|
||||
selected_inv = args[1];
|
||||
|
||||
if (args.size() > 2)
|
||||
filter = args[2];
|
||||
|
||||
if (args.size() > 3)
|
||||
fromString(args[3], quantity_min);
|
||||
|
||||
if (args.size() > 4)
|
||||
fromString(args[4], quantity_max);
|
||||
|
||||
if (args.size() > 5)
|
||||
fromString(args[5], quality_min);
|
||||
|
||||
if (args.size() > 6)
|
||||
fromString(args[6], quality_max);
|
||||
|
||||
if (args.size() > 7)
|
||||
extra = args[7];
|
||||
|
||||
string msg;
|
||||
|
||||
if (selected_inv != "*")
|
||||
{
|
||||
std::vector<string> invs;
|
||||
NLMISC::splitString(selected_inv, ",", invs);
|
||||
for (uint32 i=0; i<invs.size(); i++)
|
||||
{
|
||||
INVENTORIES::TInventory selectedInv = INVENTORIES::toInventory(invs[i]);
|
||||
if (selectedInv != INVENTORIES::UNDEFINED)
|
||||
inventories.push_back(selectedInv);
|
||||
}
|
||||
} else {
|
||||
inventories.push_back(INVENTORIES::equipment);
|
||||
inventories.push_back(INVENTORIES::bag);
|
||||
inventories.push_back(INVENTORIES::pet_animal1);
|
||||
inventories.push_back(INVENTORIES::pet_animal2);
|
||||
inventories.push_back(INVENTORIES::pet_animal3);
|
||||
inventories.push_back(INVENTORIES::pet_animal4);
|
||||
inventories.push_back(INVENTORIES::guild);
|
||||
inventories.push_back(INVENTORIES::player_room);
|
||||
}
|
||||
|
||||
for (uint32 i=0; i<inventories.size(); i++)
|
||||
{
|
||||
CInventoryPtr childSrc = c->getInventory(inventories[i]);
|
||||
if (childSrc != NULL)
|
||||
{
|
||||
uint32 k = 0;
|
||||
log.displayNL("#%s", INVENTORIES::toString(inventories[i]).c_str());
|
||||
|
||||
for ( uint j = 0; j < childSrc->getSlotCount(); j++ )
|
||||
{
|
||||
CGameItemPtr itemPtr = childSrc->getItem(j);
|
||||
if (itemPtr != NULL)
|
||||
{
|
||||
string phraseId = itemPtr->getPhraseId();
|
||||
if (!phraseId.empty() && testWildCard(phraseId, filter))
|
||||
{
|
||||
uint32 item_stack = itemPtr->getStackSize();
|
||||
uint32 item_quality = itemPtr->quality();
|
||||
if (item_stack >= quantity_min && item_stack <= quantity_max
|
||||
&& item_quality >= quality_min && item_quality <= quality_max)
|
||||
{
|
||||
string item_stats = toString("%3d|%s|", j, phraseId.c_str());
|
||||
if (!extra.empty())
|
||||
itemPtr->getStats(extra, item_stats);
|
||||
log.displayNL(item_stats.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(deleteInventoryItems, "Delete items from a characters inventory", "<uid> <sheetnames> <quality> <quantity>")
|
||||
{
|
||||
if (args.size () < 5)
|
||||
{
|
||||
log.displayNL("ERR: Invalid number of parameters. Parameters: <inventory> <sheetnames> <quality> <quantity>");
|
||||
return false;
|
||||
}
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
std::map<string, uint32> need_items;
|
||||
|
||||
std::vector<string> sheet_names;
|
||||
NLMISC::splitString(args[1], ",", sheet_names);
|
||||
std::vector<string> qualities;
|
||||
NLMISC::splitString(args[2], ",", qualities);
|
||||
std::vector<string> quantities;
|
||||
NLMISC::splitString(args[3], ",", quantities);
|
||||
|
||||
for (uint32 i=0; i < std::min(quantities.size(), std::min(qualities.size(), sheet_names.size())); i++)
|
||||
{
|
||||
uint32 quantity = 0;
|
||||
fromString(quantities[i], quantity);
|
||||
need_items.insert(make_pair(sheet_names[i]+":"+qualities[i], quantity));
|
||||
}
|
||||
|
||||
std::map<uint32, uint32> slots;
|
||||
std::map<string, uint32>::iterator itNeedItems;
|
||||
|
||||
// Save list of slots and quantities to delete
|
||||
CInventoryPtr inventory = c->getInventory(INVENTORIES::bag);
|
||||
if (inventory != NULL)
|
||||
{
|
||||
for ( uint32 j = 0; j < inventory->getSlotCount(); j++ )
|
||||
{
|
||||
CGameItemPtr itemPtr = inventory->getItem(j);
|
||||
if (itemPtr != NULL)
|
||||
{
|
||||
string sheet = itemPtr->getSheetId().toString();
|
||||
uint32 item_quality = itemPtr->quality();
|
||||
itNeedItems = need_items.find(sheet+":"+NLMISC::toString("%d", item_quality));
|
||||
if (itNeedItems != need_items.end() && (*itNeedItems).second > 0)
|
||||
{
|
||||
nlinfo("Found : %s %d", sheet.c_str(), item_quality);
|
||||
uint32 quantity = std::min((*itNeedItems).second, itemPtr->getStackSize());
|
||||
slots.insert(make_pair(j, quantity));
|
||||
(*itNeedItems).second -= quantity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if all items has been found
|
||||
for ( itNeedItems = need_items.begin(); itNeedItems != need_items.end(); ++itNeedItems )
|
||||
{
|
||||
if ((*itNeedItems).second != 0) {
|
||||
nlinfo("Missing : %s", (*itNeedItems).first.c_str());
|
||||
log.displayNL("ERR: Not enough items.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Delete them
|
||||
for ( std::map<uint32, uint32>::iterator it = slots.begin(); it != slots.end(); ++it )
|
||||
{
|
||||
nlinfo("Deleting... %d, %d", (*it).first, (*it).second);
|
||||
inventory->deleteStackItem((*it).first, (*it).second);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getPosition, "get position of entity", "<uid>")
|
||||
{
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
double x = 0, y = 0, z = 0, h = 0;
|
||||
sint32 cell = 0;
|
||||
|
||||
x = c->getState().X / 1000.;
|
||||
y = c->getState().Y / 1000.;
|
||||
z = c->getState().Z / 1000.;
|
||||
h = c->getState().Heading;
|
||||
|
||||
TDataSetRow dsr = c->getEntityRowId();
|
||||
CMirrorPropValueRO<TYPE_CELL> srcCell( TheDataset, dsr, DSPropertyCELL );
|
||||
cell = srcCell;
|
||||
|
||||
log.displayNL("%.2f|%.2f|%.2f|%.4f|%d", x, y, z, h, cell);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getFame, "get fame of player", "<uid> faction")
|
||||
{
|
||||
|
||||
if (args.size () < 2)
|
||||
{
|
||||
log.displayNL("ERR: invalid arg count");
|
||||
return false;
|
||||
}
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
uint32 factionIndex = CStaticFames::getInstance().getFactionIndex(args[1]);
|
||||
if (factionIndex == CStaticFames::INVALID_FACTION_INDEX)
|
||||
{
|
||||
log.displayNL("ERR: invalid fame");
|
||||
return false;
|
||||
}
|
||||
|
||||
sint32 fame = CFameInterface::getInstance().getFameIndexed(c->getId(), factionIndex);
|
||||
log.displayNL("%d", fame);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getFames, "get fames of player", "<uid> faction1,faction2,faction3,...")
|
||||
{
|
||||
|
||||
if (args.size () < 2)
|
||||
{
|
||||
log.displayNL("ERR: invalid arg count");
|
||||
return false;
|
||||
}
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
string sfames;
|
||||
|
||||
std::pair<PVP_CLAN::TPVPClan, PVP_CLAN::TPVPClan> allegiance = c->getAllegiance();
|
||||
log.displayNL("%s", PVP_CLAN::toString(allegiance.first).c_str());
|
||||
log.displayNL("%s", PVP_CLAN::toString(allegiance.second).c_str());
|
||||
log.displayNL("%d", c->getOrganization());
|
||||
|
||||
std::vector<string> fames;
|
||||
NLMISC::splitString(args[1], ",", fames);
|
||||
for (uint32 i=0; i<fames.size(); i++)
|
||||
{
|
||||
|
||||
uint32 factionIndex = CStaticFames::getInstance().getFactionIndex(fames[i]);
|
||||
if (factionIndex == CStaticFames::INVALID_FACTION_INDEX)
|
||||
log.displayNL("ERR: invalid fame");
|
||||
else
|
||||
log.displayNL("%d", CFameInterface::getInstance().getFameIndexed(c->getId(), factionIndex));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getTarget, "get target of player", "<uid>")
|
||||
{
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
const CEntityId &target = c->getTarget();
|
||||
string msg = target.toString()+"|";
|
||||
|
||||
if (target == CEntityId::Unknown)
|
||||
{
|
||||
log.displayNL("0");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (target.getType() == RYZOMID::creature)
|
||||
msg += "c|";
|
||||
else if (target.getType() == RYZOMID::npc)
|
||||
msg += "n|";
|
||||
else if (target.getType() == RYZOMID::player)
|
||||
msg += "p|";
|
||||
else
|
||||
msg += "0";
|
||||
|
||||
if (target.getType() == RYZOMID::player)
|
||||
{
|
||||
CCharacter * cTarget = dynamic_cast<CCharacter*>(CEntityBaseManager::getEntityBasePtr(target));
|
||||
if (cTarget) {
|
||||
msg += cTarget->getName().toString()+"|";
|
||||
|
||||
if (c->getGuildId() != 0 && c->getGuildId() == cTarget->getGuildId())
|
||||
msg += "g|";
|
||||
else
|
||||
msg += "0|";
|
||||
|
||||
if (c->getTeamId() != CTEAM::InvalidTeamId && c->getTeamId() == cTarget->getTeamId())
|
||||
msg += "t";
|
||||
else
|
||||
msg += "0";
|
||||
}
|
||||
}
|
||||
|
||||
log.displayNL(msg.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getMoney, "get money of player", "<uid>")
|
||||
{
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
string value = toString("%"NL_I64"u", c->getMoney());
|
||||
|
||||
log.displayNL(value.c_str());
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getPvpPoints, "get pvp points of player", "<uid>")
|
||||
{
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
string value = toString("%u", c->getPvpPoint());
|
||||
|
||||
log.displayNL(value.c_str());
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(getCivCultOrg, "get civ cult and organization of player", "<uid>")
|
||||
{
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
std::pair<PVP_CLAN::TPVPClan, PVP_CLAN::TPVPClan> allegiance = c->getAllegiance();
|
||||
|
||||
|
||||
log.displayNL("%s|%s|%u", PVP_CLAN::toString(allegiance.first).c_str(), PVP_CLAN::toString(allegiance.second).c_str(), c->getOrganization());
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(accessPowo, "give access to the powo", "<uid> player_name number")
|
||||
{
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
IBuildingPhysical * building;
|
||||
if (args.size () >= 3)
|
||||
building = CBuildingManager::getInstance()->getBuildingPhysicalsByName("building_instance_ZO_player_11"+args[2]);
|
||||
else
|
||||
building = CBuildingManager::getInstance()->getBuildingPhysicalsByName("building_instance_ZO_player_111");
|
||||
|
||||
|
||||
if ( building )
|
||||
{
|
||||
|
||||
if (building->getTemplate()->Type == BUILDING_TYPES::Player)
|
||||
{
|
||||
|
||||
CBuildingPhysicalPlayer * buildingPlayer = dynamic_cast<CBuildingPhysicalPlayer *>( building );
|
||||
|
||||
CEntityBase *entityBase = PlayerManager.getCharacterByName(CShardNames::getInstance().makeFullNameFromRelative(c->getHomeMainlandSessionId(), args[2]));
|
||||
if (buildingPlayer && entityBase)
|
||||
{
|
||||
CBuildingManager::getInstance()->removePlayerFromRoom( c );
|
||||
uint16 ownerId = buildingPlayer->getOwnerIdx( entityBase->getId() );
|
||||
sint32 cell;
|
||||
buildingPlayer->addUser(c, 0, ownerId, cell);
|
||||
c->setPowoCell(cell);
|
||||
CBuildingManager::getInstance()->setRoomLifeTime(cell, TGameCycle(NLMISC::TGameTime(4*60*60) / CTickEventHandler::getGameTimeStep()));
|
||||
log.displayNL("%d", cell);
|
||||
}
|
||||
} else {
|
||||
log.displayNL("ERR: invalid number");
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
log.displayNL("ERR: invalid number");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(slide, "slide to the powo", "<uid> x y cell [z] [h]")
|
||||
{
|
||||
|
||||
if (args.size () < 4)
|
||||
{
|
||||
log.displayNL("ERR: invalid arg count");
|
||||
return false;
|
||||
}
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
string value = args[1];
|
||||
|
||||
sint32 x;
|
||||
sint32 y;
|
||||
sint32 cell = c->getPowoCell();
|
||||
sint32 z = 0;
|
||||
float h = 0;
|
||||
|
||||
fromString(args[1], x);
|
||||
x *= 1000;
|
||||
fromString(args[2], y);
|
||||
y *= 1000;
|
||||
if (args[3] != "*")
|
||||
fromString(args[3], cell);
|
||||
|
||||
if (args.size() >= 5)
|
||||
{
|
||||
fromString(args[4], z);
|
||||
z *= 1000;
|
||||
}
|
||||
|
||||
if (args.size() >= 6)
|
||||
fromString(args[5], h);
|
||||
|
||||
c->teleportCharacter(x,y,z,false,true,h,0xFF,cell);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
NLMISC_COMMAND(spawn, "spawn entity", "<uid> quantity sheet dispersion orientation groupname x y look cell")
|
||||
{
|
||||
|
||||
if (args.size () < 10)
|
||||
{
|
||||
log.displayNL("ERR: invalid arg count");
|
||||
return false;
|
||||
}
|
||||
|
||||
GET_ACTIVE_CHARACTER
|
||||
|
||||
|
||||
uint32 instanceNumber = 0;
|
||||
sint32 x = 0;
|
||||
sint32 y = 0;
|
||||
sint32 z = c->getZ();
|
||||
sint32 cell = 0;
|
||||
sint32 orientation = 6666; // used to specify a random orientation
|
||||
|
||||
uint32 nbBots;
|
||||
fromString(args[1], nbBots);
|
||||
if (nbBots<=0)
|
||||
{
|
||||
log.displayNL("ERR: invalid bot count");
|
||||
return false;
|
||||
}
|
||||
|
||||
NLMISC::CSheetId sheetId(args[2]);
|
||||
if (sheetId == NLMISC::CSheetId::Unknown)
|
||||
sheetId = args[2] + ".creature";
|
||||
if (sheetId == NLMISC::CSheetId::Unknown)
|
||||
return true;
|
||||
|
||||
double dispersionRadius = 10.;
|
||||
if (args.size()>3)
|
||||
{
|
||||
fromString(args[3], dispersionRadius);
|
||||
if (dispersionRadius < 0.) {
|
||||
log.displayNL("ERR: invalid dispersion");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool spawnBots = true;
|
||||
|
||||
if (args.size()>4)
|
||||
{
|
||||
if (args[4] == "self")
|
||||
{
|
||||
orientation = (sint32)(c->getHeading() * 1000.0);
|
||||
}
|
||||
else if (args[4] != "random")
|
||||
{
|
||||
NLMISC::fromString(args[4], orientation);
|
||||
orientation = (sint32)((double)orientation / 360.0 * (NLMISC::Pi * 2.0) * 1000.0);
|
||||
}
|
||||
}
|
||||
|
||||
string botsName = args[5];
|
||||
|
||||
float userX;
|
||||
NLMISC::fromString(args[6], userX);
|
||||
x = (sint32)(userX * 1000.0);
|
||||
|
||||
float userY;
|
||||
NLMISC::fromString(args[7], userY);
|
||||
y = (sint32)(userY * 1000.0);
|
||||
|
||||
string look = args[8];
|
||||
NLMISC::fromString(args[9], cell);
|
||||
|
||||
// See if another AI instance has been specified
|
||||
if (botsName.find("@") != string::npos)
|
||||
{
|
||||
string continent = botsName.substr(0, botsName.find('@'));
|
||||
uint32 nr = CUsedContinent::instance().getInstanceForContinent(continent);
|
||||
if (nr == ~0)
|
||||
{
|
||||
log.displayNL("ERR: invalid continent");
|
||||
return false;
|
||||
}
|
||||
instanceNumber = nr;
|
||||
botsName = botsName.substr(botsName.find('@') + 1, botsName.size());
|
||||
}
|
||||
|
||||
CEntityId playerId = c->getId();
|
||||
|
||||
CMessage msgout("EVENT_CREATE_NPC_GROUP");
|
||||
uint32 messageVersion = 1;
|
||||
msgout.serial(messageVersion);
|
||||
msgout.serial(instanceNumber);
|
||||
msgout.serial(playerId);
|
||||
msgout.serial(x);
|
||||
msgout.serial(y);
|
||||
msgout.serial(z);
|
||||
msgout.serial(orientation);
|
||||
msgout.serial(nbBots);
|
||||
msgout.serial(sheetId);
|
||||
msgout.serial(dispersionRadius);
|
||||
msgout.serial(spawnBots);
|
||||
msgout.serial(botsName);
|
||||
msgout.serial(look);
|
||||
msgout.serial(cell);
|
||||
CWorldInstances::instance().msgToAIInstance2(instanceNumber, msgout);
|
||||
|
||||
return true;
|
||||
}
|
|
@ -181,7 +181,7 @@ void CDamageScoreTable::addPlayerDamage(TDataSetRow playerRowId, uint32 damage)
|
|||
void CDamageScoreTable::addCreatureDamage(TDataSetRow creatureRowId, uint32 damage)
|
||||
{
|
||||
nlassert(damage > 0);
|
||||
|
||||
/*
|
||||
CCreatureDamageScore * creatureScore = getCreatureDamageScore(creatureRowId);
|
||||
if (creatureScore == NULL)
|
||||
{
|
||||
|
@ -193,6 +193,7 @@ void CDamageScoreTable::addCreatureDamage(TDataSetRow creatureRowId, uint32 dama
|
|||
{
|
||||
creatureScore->TotalDamage += damage;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -1694,7 +1695,7 @@ bool CDamageScoreManager::playerInFactionPvP(const CCharacter * playerChar, PVP_
|
|||
CPVPVersusZone * zone = dynamic_cast<CPVPVersusZone *>(const_cast<CPVPInterface &>(playerChar->getPVPInterface()).getPVPSession());
|
||||
if (zone != NULL)
|
||||
{
|
||||
PVP_CLAN::TPVPClan factionInZone = zone->getCharacterClan(playerChar->getId());
|
||||
/*PVP_CLAN::TPVPClan factionInZone = zone->getCharacterClan(playerChar->getId());
|
||||
if (factionInZone == PVP_CLAN::Neutral)
|
||||
return false;
|
||||
|
||||
|
@ -1705,7 +1706,7 @@ bool CDamageScoreManager::playerInFactionPvP(const CCharacter * playerChar, PVP_
|
|||
|
||||
if (withFactionPoints)
|
||||
*withFactionPoints = zone->giveFactionPoints();
|
||||
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,7 +91,7 @@ private:
|
|||
|
||||
struct CHash
|
||||
{
|
||||
enum { bucket_size = 4, min_buckets = 8, };
|
||||
enum { bucket_size = 4, min_buckets = 8 };
|
||||
size_t operator () (const TEntityIndex& index) const { return index.getIndex(); }
|
||||
bool operator() (const TEntityIndex& left, const TEntityIndex& right) { return left < right; }
|
||||
};
|
||||
|
|
|
@ -117,12 +117,15 @@ public:
|
|||
|
||||
|
||||
/// Gets at maximum MAX_SEEN_ENTITIES entities contained in the cell
|
||||
CVisionEntry* addEntities(CVisionEntry* fillPtr, CVisionEntry* endPtr, uint32 cellMask, uint32 distance)
|
||||
CVisionEntry* addEntities(CVisionEntry* fillPtr, CVisionEntry* endPtr, uint32 cellMask, uint32 distance, bool indoor, CWorldEntity *player)
|
||||
{
|
||||
CWorldEntity *ent = _EntitiesList.getHead();
|
||||
while (ent != NULL && fillPtr < endPtr)
|
||||
{
|
||||
sint32 mask = cellMask & (sint32)(ent->WhoSeesMe);
|
||||
if (mask && indoor && (float)(player->X()-ent->X())*(float)(player->X()-ent->X()) + (float)(player->Y()-ent->Y())*(float)(player->Y()-ent->Y()) > 15625000000)
|
||||
mask = 0;
|
||||
|
||||
//if (!ent->IsInvisibleToPlayer && mask != 0)
|
||||
if (mask != 0)
|
||||
{
|
||||
|
@ -136,12 +139,15 @@ public:
|
|||
return fillPtr;
|
||||
}
|
||||
/// Gets at maximum MAX_SEEN_ENTITIES entities contained in the cell
|
||||
CVisionEntry* addObjects(CVisionEntry* fillPtr, CVisionEntry* endPtr, uint32 cellMask, uint32 distance)
|
||||
CVisionEntry* addObjects(CVisionEntry* fillPtr, CVisionEntry* endPtr, uint32 cellMask, uint32 distance, bool indoor, CWorldEntity *player)
|
||||
{
|
||||
CWorldEntity *ent = _ObjectsList.getHead();
|
||||
while (ent != NULL && fillPtr < endPtr)
|
||||
{
|
||||
sint32 mask = cellMask & (sint32)(ent->WhoSeesMe);
|
||||
if (mask && indoor && (float)(player->X()-ent->X())*(float)(player->X()-ent->X()) + (float)(player->Y()-ent->Y())*(float)(player->Y()-ent->Y()) > 15625000000)
|
||||
mask = 0;
|
||||
|
||||
//if (!ent->IsInvisibleToPlayer && mask != 0)
|
||||
if (mask != 0)
|
||||
{
|
||||
|
|
|
@ -493,7 +493,9 @@ void cbEntityTeleportation( CMessage& msgin, const string &serviceName, NLNET::T
|
|||
|
||||
id.serial( msgin );
|
||||
TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
|
||||
BOMB_IF(IsRingShard && !index.isValid(),"Ignoring request to TP entity withe invalid data set row: "<<id.toString(),return);
|
||||
|
||||
if (!index.isValid())
|
||||
return;
|
||||
|
||||
// if no position provided, teleport entity to nowhere
|
||||
if (msgin.getPos() == (sint32)msgin.length())
|
||||
|
@ -544,6 +546,10 @@ void cbEntityTeleportation( CMessage& msgin, const string &serviceName, NLNET::T
|
|||
cell = 0;
|
||||
}
|
||||
|
||||
uint8 move_to_new_cell = 0;
|
||||
if (msgin.getPos() != (sint32)msgin.length())
|
||||
msgin.serial(move_to_new_cell);
|
||||
|
||||
if (IsRingShard)
|
||||
{
|
||||
// update the ring vision universe position
|
||||
|
@ -560,14 +566,22 @@ void cbEntityTeleportation( CMessage& msgin, const string &serviceName, NLNET::T
|
|||
}
|
||||
else
|
||||
{
|
||||
CWorldPositionManager::teleport(index, x, y, z, t, continent, cell, tick);
|
||||
if (move_to_new_cell == 1)
|
||||
{
|
||||
nlinfo("MSG: Sliding entity %d to cell %d) at tick: %d",index.getIndex(),cell,tick);
|
||||
CWorldPositionManager::updateEntityPosition(CWorldPositionManager::getEntityPtr(index), cell);
|
||||
}
|
||||
else
|
||||
{
|
||||
nlinfo("MSG: Teleporting entity %d to continent %d cell %d (%d, %d, %d) at tick: %d",index.getIndex(),continent,cell,x,y,z,tick);
|
||||
CWorldPositionManager::teleport(index, x, y, z, t, continent, cell, tick);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// lock entity after a real teleport
|
||||
CWorldPositionManager::lock(index, 10);
|
||||
|
||||
nlinfo("MSG: Teleporting entity %d to continent %d (%d, %d, %d) at tick: %d",index.getIndex(),continent,x,y,z,tick);
|
||||
} // cbEntityTeleportation //
|
||||
|
||||
|
||||
|
|
|
@ -2183,14 +2183,18 @@ void CWorldPositionManager::movePlayer(CWorldEntity *entity, sint32 x, sint32 y,
|
|||
// Get the proper speed
|
||||
CMirrorPropValueRO<TYPE_RUNSPEED> maxSpeed( TheDataset, entity->Index, DSPropertyCURRENT_RUN_SPEED );
|
||||
float limitSpeedToUse = maxSpeed();
|
||||
// Get the proper speed of master
|
||||
CMirrorPropValueRO<TYPE_RUNSPEED> maxSpeedMaster( TheDataset, master->Index, DSPropertyCURRENT_RUN_SPEED );
|
||||
float mountWalkSpeed = maxSpeedMaster();
|
||||
if ( entity != master )
|
||||
{
|
||||
// If the player is on a mount, handle the hunger of the mount
|
||||
if ( (movVector.x > 0.001) && (movVector.y > 0.001) )
|
||||
// if ( (movVector.x > 0.001) && (movVector.y > 0.001) )
|
||||
{
|
||||
CMirrorPropValueRO<TYPE_WALKSPEED> walkSpeed( TheDataset, entity->Index, DSPropertyCURRENT_WALK_SPEED );
|
||||
CSpeedLimit speedLimit( TheDataset, entity->Index );
|
||||
limitSpeedToUse = speedLimit.getSpeedLimit( walkSpeed, maxSpeed );
|
||||
mountWalkSpeed = walkSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2201,18 +2205,20 @@ void CWorldPositionManager::movePlayer(CWorldEntity *entity, sint32 x, sint32 y,
|
|||
|
||||
// Check player speed
|
||||
// only consider (x,y) motion for speed and position correction
|
||||
if (master->PlayerInfos != NULL && master->PlayerInfos->CheckSpeed && CheckPlayerSpeed && fabs(movVector.x)+fabs(movVector.y) > maxDist)
|
||||
if (master->PlayerInfos != NULL /*&& master->PlayerInfos->CheckSpeed && CheckPlayerSpeed && fabs(movVector.x)+fabs(movVector.y) > maxDist*/)
|
||||
{
|
||||
double movNorm = sqr(movVector.x)+sqr(movVector.y); // already done if (entity != master) but here is a rare overspeed case
|
||||
|
||||
if (movNorm > sqr(maxDist))
|
||||
{
|
||||
if (VerboseSpeedAbuse)
|
||||
{
|
||||
nlwarning("CWorldPositionManager::movePlayer%s: limited speed (movNorm=%.2f, movMax=%.2f, maxSpeed=%.2f)", entity->Id.toString().c_str(), sqrt(movNorm), maxDist, limitSpeedToUse*0.001*SecuritySpeedFactor);
|
||||
if (movNorm > sqr(5 * SecuritySpeedFactor * CTickEventHandler::getGameTimeStep() * ticksSinceLastUpdate)) {
|
||||
movVector *= (maxDist / sqrt(movNorm));
|
||||
nlwarning("Player limitSpeed=%2.f, entitySpeed=%.2f, masterSpeed=%.2f", limitSpeedToUse, maxSpeed(), mountWalkSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("Player limitSpeed=%2.f, entitySpeed=%.2f, masterSpeed=%.2f", limitSpeedToUse, maxSpeed(), mountWalkSpeed);
|
||||
}
|
||||
|
||||
movVector *= (maxDist / sqrt(movNorm));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2268,9 +2274,9 @@ void CWorldPositionManager::movePlayer(CWorldEntity *entity, sint32 x, sint32 y,
|
|||
if (diff2d.sqrnorm() > 1.0 )
|
||||
{
|
||||
correctPos = true;
|
||||
if (VerboseSpeedAbuse)
|
||||
if (true/*VerboseSpeedAbuse*/)
|
||||
{
|
||||
nlwarning("CWorldPositionManager::movePlayer%s: corrected position: real=(%.1f,%.1f) targeted=(%.1f,%.1f)", master->Id.toString().c_str(), finalPos.x, finalPos.y, targetPos.x, targetPos.y);
|
||||
nlwarning("PlayerAbuse %s real=(%.1f,%.1f) targeted=(%.1f,%.1f)", master->Id.toString().c_str(), finalPos.x, finalPos.y, targetPos.x, targetPos.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1580,6 +1580,14 @@ string CMissionData::genPreRequisites()
|
|||
ret += NL;
|
||||
}
|
||||
}
|
||||
if (!_ReqCharacterAge.empty())
|
||||
{
|
||||
ret += "req_character_age : "+_ReqCharacterAge+NL;
|
||||
}
|
||||
if (!_ReqMaxPlayerID.empty())
|
||||
{
|
||||
ret += "req_max_player_id : "+_ReqMaxPlayerID+NL;
|
||||
}
|
||||
if (!_ReqSeason.empty())
|
||||
{
|
||||
ret += "req_season : "+_ReqSeason+NL;
|
||||
|
@ -2019,6 +2027,10 @@ void CMissionData::parsePrerequisites(NLLIGO::IPrimitive *prim)
|
|||
_ReqGrade = getProperty(prim, "require_guild_grade", true, false);
|
||||
// team size
|
||||
_ReqTeamSize = getProperty(prim, "require_team_size", true, false);
|
||||
// character minimum age
|
||||
_ReqCharacterAge = getProperty(prim, "require_character_age", true, false);
|
||||
// maximum player ID
|
||||
_ReqMaxPlayerID = getProperty(prim, "require_max_player_id", true, false);
|
||||
// brick
|
||||
vs = getPropertyArray(prim, "require_brick_knowledge", true, false);
|
||||
for (uint i=0; i<vs.size(); ++i)
|
||||
|
|
|
@ -388,6 +388,8 @@ private:
|
|||
std::string _ReqGrade;
|
||||
std::string _ReqTeamSize;
|
||||
std::vector<std::string> _ReqBrick;
|
||||
std::string _ReqCharacterAge;
|
||||
std::string _ReqMaxPlayerID;
|
||||
std::string _ReqSeason;
|
||||
// bool _ReqEncycloTasksDone;
|
||||
std::string _ReqEncyclo;
|
||||
|
|
|
@ -1844,19 +1844,27 @@ struct TKillRaceInfo
|
|||
TCompilerVarName Quantity;
|
||||
};
|
||||
|
||||
struct TKillPlayerInfo
|
||||
{
|
||||
TCompilerVarName ClanName;
|
||||
TCompilerVarName MinLevel;
|
||||
TCompilerVarName MaxLevel;
|
||||
TCompilerVarName Quantity;
|
||||
};
|
||||
|
||||
class CContentKill : public CContentObjective
|
||||
{
|
||||
vector<TKillFaunaInfo> _KillFaunas;
|
||||
vector<TKillRaceInfo> _KillRaces;
|
||||
TCompilerVarName _KillGroup;
|
||||
vector<TCompilerVarName> _KillNpcs;
|
||||
TCompilerVarName _KillNpcByNames;
|
||||
TCompilerVarName _KillNpcByNamesQuantity;
|
||||
TCompilerVarName _KillFactionName;
|
||||
TCompilerVarName _KillFactionQuantity;
|
||||
vector<string> _PredefVarName;
|
||||
TCompilerVarName _Place;
|
||||
vector<TKillFaunaInfo> _KillFaunas;
|
||||
vector<TKillRaceInfo> _KillRaces;
|
||||
TCompilerVarName _KillGroup;
|
||||
vector<TCompilerVarName> _KillNpcs;
|
||||
TCompilerVarName _KillNpcByNames;
|
||||
TCompilerVarName _KillNpcByNamesQuantity;
|
||||
TCompilerVarName _KillFactionName;
|
||||
TCompilerVarName _KillFactionQuantity;
|
||||
vector<string> _PredefVarName;
|
||||
vector<TKillPlayerInfo> _KillPlayers;
|
||||
TCompilerVarName _Place;
|
||||
|
||||
|
||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
|
@ -1924,7 +1932,22 @@ class CContentKill : public CContentObjective
|
|||
predef[0].resize(2);
|
||||
predef[0][0] = _KillFactionName;
|
||||
predef[0][1] = _KillFactionQuantity;
|
||||
|
||||
}
|
||||
else if(!_KillPlayers.empty())
|
||||
{
|
||||
numEntry = _KillPlayers.size();
|
||||
predef.resize(numEntry);
|
||||
for (uint i=0; i<numEntry; ++i)
|
||||
{
|
||||
predef[i].resize(4*(i+1));
|
||||
for (uint j=0; j<i+1; ++j)
|
||||
{
|
||||
predef[i][j*4] = _KillPlayers[j].ClanName;
|
||||
predef[i][j*4+1] = _KillPlayers[j].MinLevel;
|
||||
predef[i][j*4+2] = _KillPlayers[j].MaxLevel;
|
||||
predef[i][j*4+3] = _KillPlayers[j].Quantity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add optional place
|
||||
|
@ -1995,6 +2018,33 @@ public:
|
|||
npcname.initWithText(toString("npc%u", i+1), STRING_MANAGER::bot, md, prim, vs[i]);
|
||||
_KillNpcs.push_back(npcname);
|
||||
}
|
||||
vs = md.getPropertyArray(prim, "clan_name/min_level/max_level/quantity", true, false);
|
||||
for (uint i=0; i<vs.size(); ++i)
|
||||
{
|
||||
vector<string> args;
|
||||
explode(vs[i], string(" "), args, true);
|
||||
if (args.size() != 4)
|
||||
{
|
||||
string err = toString("Invalid player clan infos in '%s', need <clan_name> <min_level> <max_level> <quantity>", vs[i].c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
if (atoi(args[1].c_str()) >= atoi(args[2].c_str()))
|
||||
{
|
||||
string err = toString("Invalid player clan infos in '%s', need <min_level> lower than <max_level>", vs[i].c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
if (atoi(args[3].c_str()) <= 0)
|
||||
{
|
||||
string err = toString("Invalid player clan infos in '%s', need <quantity> upper than 0", vs[i].c_str());
|
||||
throw EParseException(prim, err.c_str());
|
||||
}
|
||||
TKillPlayerInfo kp;
|
||||
kp.ClanName.initWithText(toString("clan%u", i+1), STRING_MANAGER::clan, md, prim, args[0]);
|
||||
kp.MinLevel.initWithText(toString("minlvl%u", i+1), STRING_MANAGER::integer, md, prim, args[1]);
|
||||
kp.MaxLevel.initWithText(toString("maxlvl%u", i+1), STRING_MANAGER::integer, md, prim, args[2]);
|
||||
kp.Quantity.initWithText(toString("quantity%u", i+1), STRING_MANAGER::integer, md, prim, args[3]);
|
||||
_KillPlayers.push_back(kp);
|
||||
}
|
||||
|
||||
s = md.getProperty(prim, "npc_by_name/quantity", false, false);
|
||||
if (!s.empty())
|
||||
|
@ -2058,6 +2108,12 @@ public:
|
|||
throw EParseException(prim, "Merging of multiple kill mode is forbidden !");
|
||||
check = true;
|
||||
}
|
||||
if (!_KillPlayers.empty())
|
||||
{
|
||||
if (check)
|
||||
throw EParseException(prim, "Merging of multiple kill mode is forbidden !");
|
||||
check = true;
|
||||
}
|
||||
|
||||
_Place.init("p", STRING_MANAGER::place, md, prim, "place");
|
||||
|
||||
|
@ -2117,6 +2173,16 @@ public:
|
|||
{
|
||||
ret += "kill_faction : "+_KillFactionName+" "+_KillFactionQuantity;
|
||||
}
|
||||
else if (!_KillPlayers.empty())
|
||||
{
|
||||
ret += "kill_player : ";
|
||||
for (uint i=0; i<_KillPlayers.size(); ++i)
|
||||
{
|
||||
ret += _KillPlayers[i].ClanName+" "+_KillPlayers[i].MinLevel+" "+_KillPlayers[i].MaxLevel+" "+_KillPlayers[i].Quantity;
|
||||
if (i < _KillPlayers.size()-1)
|
||||
{ret += "; ";}
|
||||
}
|
||||
}
|
||||
|
||||
if (!_Place.empty())
|
||||
ret += " : "+_Place;
|
||||
|
@ -2130,6 +2196,30 @@ public:
|
|||
};
|
||||
REGISTER_STEP_CONTENT(CContentKill, "kill");
|
||||
|
||||
|
||||
/*
|
||||
class CContentKillFamedPlayer : public CContentObjective
|
||||
{
|
||||
vector<TKillFamedPlayerInfo> _Clans;
|
||||
|
||||
virtual void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||
{
|
||||
numEntry = _Clans.size();
|
||||
predef.resize(numEntry);
|
||||
for (uint i=0; i<numEntry; ++i)
|
||||
{
|
||||
predef[i].resize(4*(i+1));
|
||||
for (uint j=0; j<i+1; ++j)
|
||||
{
|
||||
predef[i][j*4] = _Clans[j].ClanName;
|
||||
predef[i][j*4+1] = _Clans[j].MinLevel;
|
||||
predef[i][j*4+2] = _Clans[j].MaxLevel;
|
||||
predef[i][j*4+3] = _Clans[j].Quantity;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
class CContentTalkTo : public CContentObjective
|
||||
{
|
||||
TCompilerVarName _BotName;
|
||||
|
|
Loading…
Reference in a new issue