mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 23:06:18 +00:00
Merge with develop
This commit is contained in:
parent
5670c0cd2b
commit
5109ae5443
8 changed files with 167 additions and 152 deletions
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@ -51,7 +51,7 @@ namespace NLGUI
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xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
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// Init part
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void updateCoords();
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@ -49,7 +49,7 @@ namespace NLGUI
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xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
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// Init part
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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virtual void updateCoords();
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@ -64,7 +64,7 @@ namespace NLGUI
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uint getTextPos(uint nId) const;
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const ucstring &getTexture(uint i) const;
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void setGrayed(uint i, bool g);
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const bool getGrayed(uint i) const;
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bool getGrayed(uint i) const;
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void removeText(uint nPos);
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uint getNumTexts() const {return (uint)_Texts.size();}
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void sortText();
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@ -321,7 +321,7 @@ namespace NLGUI
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}
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// ***************************************************************************
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const bool CDBGroupComboBox::getGrayed(uint i) const
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bool CDBGroupComboBox::getGrayed(uint i) const
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{
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if(i<_Grayed.size())
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return _Grayed[i];
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@ -786,7 +786,7 @@ CInterface3DCharacter::~CInterface3DCharacter()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -808,7 +808,7 @@ bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterface3DScene *parentGrou
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_Char3D = new CCharacter3D;
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_Char3D->copyAnimation(copyAnim);
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_Char3D->init (parentGroup->getScene());
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_Char3D->init (dynamic_cast<CInterface3DScene*>(parentGroup)->getScene());
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_Char3D->setPos (pos.x, pos.y, pos.z);
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_Char3D->setRotEuler ( rot.x * ((float)(NLMISC::Pi / 180)),
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rot.y * ((float)(NLMISC::Pi / 180)),
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@ -1073,7 +1073,7 @@ CInterface3DIG::~CInterface3DIG()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DIG::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -1095,8 +1095,8 @@ bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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setRotX (_Rot.x);
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setRotY (_Rot.y);
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setRotZ (_Rot.z);
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_IG->addToScene (*parentGroup->getScene(), CViewRenderer::getInstance()->getDriver() );
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parentGroup->getScene()->setToGlobalInstanceGroup (_IG);
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_IG->addToScene (*dynamic_cast<CInterface3DScene*>(parentGroup)->getScene(), CViewRenderer::getInstance()->getDriver() );
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dynamic_cast<CInterface3DScene*>(parentGroup)->getScene()->setToGlobalInstanceGroup (_IG);
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return true;
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}
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@ -1235,7 +1235,7 @@ CInterface3DShape::~CInterface3DShape()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DShape::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DShape::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -1249,7 +1249,7 @@ bool CInterface3DShape::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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ptr = xmlGetProp (cur, (xmlChar*)"name");
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if (ptr) _Name = toLower((const char*)ptr);
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_Instance = parentGroup->getScene()->createInstance(_Name);
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_Instance = dynamic_cast<CInterface3DScene*>(parentGroup)->getScene()->createInstance(_Name);
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if (_Instance.empty())
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return false;
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@ -1385,7 +1385,7 @@ void CInterface3DShape::setName (const std::string &ht)
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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bool CInterface3DCamera::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DCamera::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -1422,12 +1422,12 @@ CInterface3DLight::~CInterface3DLight()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DLight::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DLight::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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_Light = parentGroup->getScene()->createPointLight();
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_Light = dynamic_cast<CInterface3DScene*>(parentGroup)->getScene()->createPointLight();
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CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
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if (ptr) _Pos = convertVector(ptr);
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@ -1514,7 +1514,7 @@ CInterface3DFX::~CInterface3DFX()
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DFX::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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bool CInterface3DFX::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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@ -148,7 +148,7 @@ public:
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CInterface3DCharacter();
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virtual ~CInterface3DCharacter();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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virtual void checkCoords();
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@ -236,7 +236,7 @@ public:
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virtual ~CInterface3DShape();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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NL3D::UInstance getShape() { return _Instance; }
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@ -295,7 +295,7 @@ public:
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virtual ~CInterface3DIG();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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NL3D::UInstanceGroup *getIG() { return _IG; }
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@ -357,7 +357,7 @@ public:
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_Dist = 0;
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}
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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float getFOV() { return _FOV; }
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NLMISC::CVector getPos() { return _Pos; }
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NLMISC::CVector getTarget() { return _Target; }
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@ -436,7 +436,7 @@ public:
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virtual ~CInterface3DLight();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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float getPosX() const { return _Pos.x; }
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float getPosY() const { return _Pos.y; }
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@ -498,7 +498,7 @@ public:
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virtual ~CInterface3DFX();
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virtual bool parse (xmlNodePtr cur, CInterface3DScene *parentGroup);
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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virtual void checkCoords();
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@ -38,29 +38,32 @@ void CDisplaySettingsDetailsWidget::load()
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{
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CSystem &s = CSystem::GetInstance();
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landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) );
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landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) );
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landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) );
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landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) );
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// landscape
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landscapeSlider->setValue(getQualityPresetFloat("LandscapeTileNear"));
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landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("LandscapeThreshold")));
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landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("Vision")));
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landscapeSlider->setValue(std::min(landscapeSlider->value(), getQualityPresetFloat("MicroVegetDensity")));
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charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) );
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charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) );
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charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) );
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// FX
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fxSlider->setValue(getQualityPresetInteger("FxNbMaxPoly"));
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fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) );
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// characters
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charactersSlider->setValue(getQualityPresetInteger("SkinNbMaxPoly"));
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charactersSlider->setValue(std::min(charactersSlider->value(), getQualityPresetInteger("NbMaxSkeletonNotCLod")));
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charactersSlider->setValue(std::min(charactersSlider->value(), getQualityPresetFloat("CharacterFarClip")));
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int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" );
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if( hdTextureInstalled == 1 )
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texturesSlider->setMaximum( QUALITY_NORMAL );
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int hdTextureInstalled = s.config.getInt("HDTextureInstalled");
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if (hdTextureInstalled == 1)
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texturesSlider->setMaximum(QUALITY_NORMAL);
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else
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texturesSlider->setMaximum( QUALITY_MEDIUM );
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texturesSlider->setMaximum(QUALITY_MEDIUM);
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// Comment taken from the original config tool:
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// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
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// result to a low quality!
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if( s.config.getInt( "DivideTextureSizeBy2" ) )
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if (s.config.getInt("DivideTextureSizeBy2"))
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texturesSlider->setValue( QUALITY_LOW );
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else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) )
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else if( s.config.getInt("HDEntityTexture") && ( hdTextureInstalled == 1 ) )
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texturesSlider->setValue( QUALITY_NORMAL );
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else
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texturesSlider->setValue( QUALITY_MEDIUM );
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{
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CSystem &s = CSystem::GetInstance();
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s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] );
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s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] );
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s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] );
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// landscape
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setFloatPreset("LandscapeTileNear", landscapeSlider->value());
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setFloatPreset("LandscapeThreshold", landscapeSlider->value());
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setFloatPreset("Vision", landscapeSlider->value());
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setIntegerPreset("MicroVeget", landscapeSlider->value());
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setFloatPreset("MicroVegetDensity", landscapeSlider->value());
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if( landscapeSlider->value() > QUALITY_LOW )
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s.config.setInt( "MicroVeget", 1 );
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else
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s.config.setInt( "MicroVeget", 0 );
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s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] );
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s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] );
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s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] );
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s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] );
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s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] );
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if( fxSlider->value() > QUALITY_LOW )
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{
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s.config.setInt( "Shadows", 1 );
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s.config.setInt( "Bloom", 1 );
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s.config.setInt( "SquareBloom", 1 );
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}
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else
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{
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s.config.setInt( "Shadows", 0 );
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s.config.setInt( "Bloom", 0 );
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s.config.setInt( "SquareBloom", 0 );
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}
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// FX
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setIntegerPreset("FxNbMaxPoly", fxSlider->value());
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setIntegerPreset("Cloud", fxSlider->value());
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setFloatPreset("CloudQuality", fxSlider->value());
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setIntegerPreset("CloudUpdate", fxSlider->value());
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setIntegerPreset("Shadows", fxSlider->value());
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setIntegerPreset("FXAA", fxSlider->value());
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setIntegerPreset("Bloom", fxSlider->value());
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setIntegerPreset("SquareBloom", fxSlider->value());
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setFloatPreset("DensityBloom", fxSlider->value());
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// characters
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setIntegerPreset("SkinNbMaxPoly", charactersSlider->value());
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setIntegerPreset("NbMaxSkeletonNotCLod", charactersSlider->value());
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setFloatPreset("CharacterFarClip", charactersSlider->value());
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// misc
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if( texturesSlider->value() == QUALITY_NORMAL )
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s.config.setInt( "HDEntityTexture", 1 );
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else if( texturesSlider->value() == QUALITY_LOW )
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@ -144,71 +139,89 @@ void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value )
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emit changed();
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}
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const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] =
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float CDisplaySettingsDetailsWidget::getPresetFloat(const std::string &variable, sint preset)
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{
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200.0f,
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400.0f,
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500.0f,
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800.0f
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};
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CSystem &s = CSystem::GetInstance();
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const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] =
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// preset name
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std::string varName = variable + NLMISC::toString("_ps%d", preset);
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return s.config.getFloat(varName.c_str());
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}
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int CDisplaySettingsDetailsWidget::getPresetInteger(const std::string &variable, sint preset)
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{
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20.0f,
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100.0f,
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150.0f,
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200.0f
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};
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CSystem &s = CSystem::GetInstance();
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const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] =
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// preset name
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std::string varName = variable + NLMISC::toString("_ps%d", preset);
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return s.config.getInt(varName.c_str());
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}
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void CDisplaySettingsDetailsWidget::setFloatPreset(const std::string &variable, int preset)
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{
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100.0f,
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1000.0f,
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2000.0f,
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3000.0f
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};
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CSystem &s = CSystem::GetInstance();
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// take value of the preset and set it to variable
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s.config.setFloat(variable.c_str(), getPresetFloat(variable, preset));
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}
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const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] =
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void CDisplaySettingsDetailsWidget::setIntegerPreset(const std::string &variable, int preset)
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{
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10.0f,
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30.0f,
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80.0f,
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100.0f
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};
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CSystem &s = CSystem::GetInstance();
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// take value of the preset and set it to variable
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s.config.setInt(variable.c_str(), getPresetInteger(variable, preset));
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}
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const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] =
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int CDisplaySettingsDetailsWidget::getQualityPresetFloat(const std::string &variable)
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{
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10000,
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70000,
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100000,
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200000
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};
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CSystem &s = CSystem::GetInstance();
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const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] =
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{
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10,
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50,
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125,
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255
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};
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float value = s.config.getFloat(variable.c_str());
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const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] =
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{
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50.0f,
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100.0f,
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200.0f,
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500.0f
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};
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// ascending order
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if (getPresetFloat(variable, 0) < getPresetFloat(variable, QUALITY_STEP-1))
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) < value) )
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i++;
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return i;
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}
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// descending order
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else
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) > value))
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i++;
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return i;
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}
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}
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const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] =
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int CDisplaySettingsDetailsWidget::getQualityPresetInteger(const std::string &variable)
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{
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2000,
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10000,
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20000,
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50000
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};
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CSystem &s = CSystem::GetInstance();
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float value = s.config.getFloat(variable.c_str());
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// ascending order
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if (getPresetFloat(variable, 0) < getPresetFloat(variable, QUALITY_STEP-1))
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{
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uint32 i = 0;
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while((i < QUALITY_STEP) && (getPresetFloat(variable, i) < value) )
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i++;
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return i;
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}
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// descending order
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else
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||||
{
|
||||
uint32 i = 0;
|
||||
while((i < QUALITY_STEP) && (getPresetFloat(variable, i) > value))
|
||||
i++;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
|
||||
{
|
||||
|
@ -245,7 +258,7 @@ QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality )
|
|||
break;
|
||||
|
||||
case TEXQUALITY_HIGH:
|
||||
return tr( "High (128 MB)" );
|
||||
return tr( "High (more than 128 MB)" );
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -58,30 +58,48 @@ private slots:
|
|||
|
||||
private:
|
||||
/**
|
||||
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value.
|
||||
@param table - The lookup table you want to use.
|
||||
@param value - The value that we want to look up.
|
||||
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified float value.
|
||||
@param variable - The config variable.
|
||||
@return Returns the "quality" that best fits the specified value.
|
||||
*/
|
||||
template< typename T >
|
||||
int getQuality( const T *table, T value )
|
||||
{
|
||||
if( table[ 0 ] < table[ QUALITY_STEP - 1 ] )
|
||||
{
|
||||
uint32 i = 0;
|
||||
while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) )
|
||||
i++;
|
||||
return i;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 i = 0;
|
||||
while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) )
|
||||
i++;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
int getQualityPresetFloat(const std::string &variable);
|
||||
|
||||
/**
|
||||
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified integer value.
|
||||
@param variable - The config variable.
|
||||
@return Returns the "quality" that best fits the specified value.
|
||||
*/
|
||||
int getQualityPresetInteger(const std::string &variable);
|
||||
|
||||
/**
|
||||
@brief Return the float value of the variable depending on the preset.
|
||||
@param variable - The config variable.
|
||||
@param preset - The preset to use (0-3).
|
||||
@return Returns the float value.
|
||||
*/
|
||||
float getPresetFloat(const std::string &variable, sint preset);
|
||||
|
||||
/**
|
||||
@brief Return the integer value of the variable depending on the preset.
|
||||
@param variable - The config variable.
|
||||
@param preset - The preset to use (0-3).
|
||||
@return Returns the integer value.
|
||||
*/
|
||||
int getPresetInteger(const std::string &variable, sint preset);
|
||||
|
||||
/**
|
||||
@brief Define the float value of the variable depending on the predefined preset.
|
||||
@param variable - The config variable.
|
||||
@param preset - The preset to use (0-3).
|
||||
*/
|
||||
void setFloatPreset(const std::string &variable, int preset);
|
||||
|
||||
/**
|
||||
@brief Define the integer value of the variable depending on the predefined preset.
|
||||
@param variable - The config variable.
|
||||
@param preset - The preset to use (0-3).
|
||||
*/
|
||||
void setIntegerPreset(const std::string &variable, int preset);
|
||||
|
||||
/**
|
||||
@brief Retrieves the string that belongs to the specified quality.
|
||||
|
@ -97,22 +115,6 @@ private:
|
|||
@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
|
||||
*/
|
||||
static QString getTextureQualityString( uint32 quality );
|
||||
|
||||
|
||||
///////////////////////// Landscape values ///////////////////////
|
||||
static const float qualityToZFar[ QUALITY_STEP ];
|
||||
static const float qualityToLandscapeTileNear[ QUALITY_STEP ];
|
||||
static const float qualityToLandscapeThreshold[ QUALITY_STEP ];
|
||||
static const float qualityToMicrovegetDensity[ QUALITY_STEP ];
|
||||
|
||||
//////////////////////// Character values ////////////////////////
|
||||
static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ];
|
||||
static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ];
|
||||
static const float qualityToCharacterFarClip[ QUALITY_STEP ];
|
||||
|
||||
/////////////////////// FX values ////////////////////////////////
|
||||
static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ];
|
||||
|
||||
};
|
||||
|
||||
#endif // DISPLAYSETTINGSDETAILSWIDGET_H
|
||||
|
|
Loading…
Reference in a new issue