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Change: Fixed incorrect behavior scroll of 2d view in landscape editor qt
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199ee931d9
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697a92b1d6
1 changed files with 14 additions and 30 deletions
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@ -70,41 +70,24 @@ void LandscapeView::setVisibleText(bool visible)
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void LandscapeView::wheelEvent(QWheelEvent *event)
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void LandscapeView::wheelEvent(QWheelEvent *event)
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{
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{
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//nlinfo(QString("%1").arg(transform().m11()).toStdString().c_str());
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//How fast we zoom
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float numSteps = (( event->delta() / 8 ) / 15) * 1.2;
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//Get the position of the mouse before scaling, in scene coords
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QMatrix mat = matrix();
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QPointF pointBeforeScale(mapToScene(event->pos()));
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QPointF mousePosition = event->pos();
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//Get the original screen centerpoint
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mat.translate((width() / 2) - mousePosition.x(), (height() / 2) - mousePosition.y());
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QPointF screenCenter = getCenter(); //CurrentCenterPoint; //(visRect.center());
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//Scale the view ie. do the zoom
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if ( numSteps > 0 )
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double scaleFactor = 1.15; //How fast we zoom
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mat.scale(numSteps, numSteps);
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if(event->delta() > 0)
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{
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if (transform().m11() > m_minView )
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return;
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//Zoom in
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scale(scaleFactor, scaleFactor);
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}
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else
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else
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{
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mat.scale(-1 / numSteps, -1 / numSteps);
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if (transform().m11() < m_maxView )
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return;
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//Zooming out
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scale(1.0 / scaleFactor, 1.0 / scaleFactor);
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}
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//Get the position after scaling, in scene coords
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QPointF pointAfterScale(mapToScene(event->pos()));
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//Get the offset of how the screen moved
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QPointF offset = pointBeforeScale - pointAfterScale;
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mat.translate(mousePosition.x() - (width() / 2), mousePosition.y() - (height() / 2));
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//Adjust to the new center for correct zooming
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//Adjust to the new center for correct zooming
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QPointF newCenter = screenCenter + offset;
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setMatrix(mat);
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setCenter(newCenter);
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event->accept();
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}
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}
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void LandscapeView::mousePressEvent(QMouseEvent *event)
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void LandscapeView::mousePressEvent(QMouseEvent *event)
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@ -202,7 +185,8 @@ void LandscapeView::setCenter(const QPointF ¢erPoint)
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QPointF LandscapeView::getCenter() const
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QPointF LandscapeView::getCenter() const
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{
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{
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return m_currentCenterPoint;
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//return m_currentCenterPoint;
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return mapToScene(viewport()->rect().center());
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}
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}
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void LandscapeView::drawForeground(QPainter *painter, const QRectF &rect)
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void LandscapeView::drawForeground(QPainter *painter, const QRectF &rect)
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