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Fixed: #972 Do not reset mouse position to implement FreeLook (compilation fix for Windows)
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4 changed files with 15 additions and 0 deletions
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@ -135,6 +135,7 @@ public:
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/// from IEventEmitter
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virtual void submitEvents(CEventServer &server, bool allWindows);
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virtual void emulateMouseRawMode(bool enable);
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// Build a TMouseButton value from the current buttons state
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TMouseButton buildButtonsFlags() const;
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@ -47,6 +47,7 @@ public:
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const IEventEmitter *getEmitter(uint index) const;
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/// From IEventEmitter. This call submitEvents on all the emitters
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virtual void submitEvents(CEventServer &server, bool allWindows);
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virtual void emulateMouseRawMode(bool enable);
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private:
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typedef std::vector<std::pair<IEventEmitter *, bool> > TEmitterCont;
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TEmitterCont _Emitters;
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@ -248,6 +248,12 @@ void CDIEventEmitter::submitEvents(CEventServer &server, bool allWindows)
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_InternalServer.pump(allWindows);
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}
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//==========================================================================
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void CDIEventEmitter::emulateMouseRawMode(bool enable)
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{
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nlerror("no raw mode emulation on windows, the CDIMouse has a real raw mode");
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}
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//==========================================================================
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/// Tool fct to retrieve the game devices.
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static BOOL CALLBACK DIEnumDevicesDescCallback
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@ -79,6 +79,13 @@ void CEventEmitterMulti::submitEvents(CEventServer &server, bool allWindows)
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it->first->submitEvents(server, allWindows);
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}
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}
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///============================================================
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void CEventEmitterMulti::emulateMouseRawMode(bool enable)
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{
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nlerror("no raw mode emulation on windows, the CDIMouse has a real raw mode");
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}
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///============================================================
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IEventEmitter *CEventEmitterMulti::getEmitter(uint index)
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{
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