Changed: Display HRESULT when D3DXCreateEffect fails

This commit is contained in:
kervala 2012-12-03 09:37:21 +01:00
parent 930b80c749
commit 76b6d1de72

View file

@ -355,8 +355,8 @@ bool CDriverD3D::activeShader(CShader *shd)
// Assemble the shader // Assemble the shader
LPD3DXBUFFER pErrorMsgs; LPD3DXBUFFER pErrorMsgs;
if (D3DXCreateEffect(_DeviceInterface, shd->getText(), (UINT)strlen(shd->getText())+1, NULL, NULL, 0, NULL, &(shaderInfo->Effect), &pErrorMsgs) HRESULT hr = D3DXCreateEffect(_DeviceInterface, shd->getText(), (UINT)strlen(shd->getText())+1, NULL, NULL, 0, NULL, &(shaderInfo->Effect), &pErrorMsgs);
== D3D_OK) if (hr == D3D_OK)
{ {
// Get the texture handle // Get the texture handle
uint i; uint i;
@ -374,7 +374,7 @@ bool CDriverD3D::activeShader(CShader *shd)
} }
else else
{ {
nlwarning ("Can't create shader '%s':", shd->getName()); nlwarning ("Can't create shader '%s' (0x%x):", shd->getName(), hr);
if (pErrorMsgs) if (pErrorMsgs)
nlwarning ((const char*)pErrorMsgs->GetBufferPointer()); nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
shd->_ShaderChanged = false; shd->_ShaderChanged = false;