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Changed: #964 Skip over deleted bones in skinning when exporting from max.
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1 changed files with 61 additions and 41 deletions
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@ -747,17 +747,22 @@ uint CExportNel::buildSkinning (CMesh::CMeshBuild& buildMesh, const TInodePtrInt
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for (uint bone=0; bone<boneCount; bone++)
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for (uint bone=0; bone<boneCount; bone++)
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{
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{
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if (blendedInterface)
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if (blendedInterface)
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{
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// Get node
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INode *node=blendedInterface->GetNode(bone);
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if (node == NULL)
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{
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nlwarning("node == NULL; bone = %i / %i", bone, boneCount);
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}
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else
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{
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{
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// Get the bone weight
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// Get the bone weight
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float weight=blendedInterface->GetWeight(bone);
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float weight=blendedInterface->GetWeight(bone);
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// Get node
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INode *node=blendedInterface->GetNode(bone);
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nlassert (node);
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// Insert in the map
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// Insert in the map
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weightMap.insert (std::map<float, INode*>::value_type (weight, node));
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weightMap.insert (std::map<float, INode*>::value_type (weight, node));
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}
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}
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}
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else
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else
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{
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{
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// Get node
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// Get node
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@ -1193,10 +1198,24 @@ void CExportNel::addSkeletonBindPos (INode& skinedNode, mapBoneBindPos& boneBind
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// Get the bone pointer
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// Get the bone pointer
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INode *bone = blendedInterface->GetNode(boneIndex);
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INode *bone = blendedInterface->GetNode(boneIndex);
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if (bone == NULL)
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{
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nlwarning("bone == NULL; boneIndex = %i / %i", boneIndex, count);
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}
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else
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{
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// Get the bind matrix of the bone
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// Get the bind matrix of the bone
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Matrix3 bindPos;
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Matrix3 bindPos;
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int res = physiqueInterface->GetInitNodeTM (bone, bindPos);
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int res = physiqueInterface->GetInitNodeTM (bone, bindPos);
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nlassert (res==MATRIX_RETURNED);
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if (res != MATRIX_RETURNED)
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{
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nlwarning("res != MATRIX_RETURNED; res = %i; boneIndex = %i / %i", res, boneIndex, count);
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nlwarning("bone = %i", (uint32)(void *)bone);
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std::string boneName = getName (*bone);
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nlwarning("boneName = %s", boneName.c_str());
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nlassert(false);
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}
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// Add an entry inthe map
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// Add an entry inthe map
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if (boneBindPos.insert (mapBoneBindPos::value_type (bone, bindPos)).second)
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if (boneBindPos.insert (mapBoneBindPos::value_type (bone, bindPos)).second)
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@ -1237,6 +1256,7 @@ void CExportNel::addSkeletonBindPos (INode& skinedNode, mapBoneBindPos& boneBind
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}
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}
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}
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}
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}
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}
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}
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// Release vertex interfaces
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// Release vertex interfaces
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localData->ReleaseVertexInterface (vertexInterface);
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localData->ReleaseVertexInterface (vertexInterface);
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