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Fixed: Time difference when threads are on different cores
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1 changed files with 2 additions and 2 deletions
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@ -312,13 +312,13 @@ void updateClientTime()
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if (ClientCfg.ForceDeltaTime == 0)
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{
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T1 = ryzomGetLocalTime();
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if (T1 == T0)
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if (T1 <= T0)
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{
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// This case is known to occurs if the framerate is very fast (e.g. during the
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// loading stage) or if the machine has got a heavy load (e.g. lots of AGP data)
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// delaying the timer updates.
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//nlwarning ("getLocalTime has returned the same time! START");
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while (T1 == T0)
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while (T1 <= T0)
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{
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T1 = ryzomGetLocalTime();
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// give up the time slice to let time to other process
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