mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-11 03:54:48 +00:00
Changed: Add getTotalVideoMemory to IDriver to query total video memory
This commit is contained in:
parent
f57f90d455
commit
7ece7353e1
10 changed files with 136 additions and 50 deletions
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@ -865,6 +865,12 @@ public:
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* get the official name of the driver
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* get the official name of the driver
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*/
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*/
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virtual const char *getVideocardInformation () = 0;
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virtual const char *getVideocardInformation () = 0;
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/**
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* Get total video memory.
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* get the amount of video memory of current adapter, result is in KiB, -1 if unable to determine
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*/
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virtual sint getTotalVideoMemory () const = 0;
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// @}
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// @}
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@ -1342,6 +1348,7 @@ public:
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uint32 DeviceId;
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uint32 DeviceId;
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uint32 SubSysId;
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uint32 SubSysId;
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uint32 Revision;
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uint32 Revision;
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sint32 VideoMemory; // video memory in KiB, -1 if unable to determine
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};
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};
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// Get the number of hardware renderer available on the client platform.
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// Get the number of hardware renderer available on the client platform.
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@ -412,6 +412,7 @@ public:
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virtual uint32 getImplementationVersion () const;
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virtual uint32 getImplementationVersion () const;
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virtual const char* getDriverInformation ();
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virtual const char* getDriverInformation ();
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virtual const char* getVideocardInformation ();
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virtual const char* getVideocardInformation ();
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virtual sint getTotalVideoMemory () const;
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virtual uint getNbTextureStages();
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virtual uint getNbTextureStages();
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virtual void getWindowSize (uint32 &width, uint32 &height);
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virtual void getWindowSize (uint32 &width, uint32 &height);
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virtual uint getWindowWidth ();
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virtual uint getWindowWidth ();
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@ -505,6 +505,12 @@ public:
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*/
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*/
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virtual const char* getVideocardInformation () = 0;
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virtual const char* getVideocardInformation () = 0;
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/**
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* Get total video memory.
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* get the amount of video memory of current adapter, result is in KiB, -1 if unable to determine
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*/
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virtual sint getTotalVideoMemory () const = 0;
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/// Get the number of texture stage available, for multitexturing (Normal material shaders). Valid only after setDisplay().
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/// Get the number of texture stage available, for multitexturing (Normal material shaders). Valid only after setDisplay().
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virtual uint getNbTextureStages() = 0;
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virtual uint getNbTextureStages() = 0;
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@ -32,7 +32,7 @@ namespace NL3D
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{
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{
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// ***************************************************************************
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// ***************************************************************************
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const uint32 IDriver::InterfaceVersion = 0x6f; // getters for anisotropic filter
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const uint32 IDriver::InterfaceVersion = 0x70; // total video memory
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// ***************************************************************************
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// ***************************************************************************
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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@ -2381,6 +2381,7 @@ bool CDriverD3D::getAdapter(uint adapter, IDriver::CAdapter &desc) const
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desc.Revision = identifier.Revision;
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desc.Revision = identifier.Revision;
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desc.SubSysId = identifier.SubSysId;
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desc.SubSysId = identifier.SubSysId;
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desc.VendorId = identifier.VendorId;
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desc.VendorId = identifier.VendorId;
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desc.VideoMemory = _Adapter == _adapter ? getTotalVideoMemory():-1;
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return true;
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return true;
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}
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}
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}
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}
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@ -2874,6 +2875,17 @@ const char *CDriverD3D::getVideocardInformation ()
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// ***************************************************************************
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// ***************************************************************************
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sint CDriverD3D::getTotalVideoMemory () const
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{
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H_AUTO_D3D(CDriverD3D_getTotalVideoMemory);
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// Can't use _DeviceInterface->GetAvailableTextureMem() because it's not reliable
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// Returns 4 GiB instead of 2 with my GPU
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return -1;
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}
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// ***************************************************************************
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void CDriverD3D::getBuffer (CBitmap &bitmap)
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void CDriverD3D::getBuffer (CBitmap &bitmap)
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{
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{
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H_AUTO_D3D(CDriverD3D_getBuffer);
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H_AUTO_D3D(CDriverD3D_getBuffer);
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@ -900,6 +900,7 @@ public:
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virtual uint32 getImplementationVersion () const;
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virtual uint32 getImplementationVersion () const;
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virtual const char* getDriverInformation ();
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virtual const char* getDriverInformation ();
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virtual const char* getVideocardInformation ();
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virtual const char* getVideocardInformation ();
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virtual sint getTotalVideoMemory () const;
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virtual CVertexBuffer::TVertexColorType getVertexColorFormat() const;
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virtual CVertexBuffer::TVertexColorType getVertexColorFormat() const;
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// Textures
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// Textures
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@ -1199,6 +1199,105 @@ const char *CDriverGL::getVideocardInformation ()
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return name;
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return name;
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}
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}
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sint CDriverGL::getTotalVideoMemory() const
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{
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H_AUTO_OGL(CDriverGL_getTotalVideoMemory);
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if (_Extensions.NVXGPUMemoryInfo)
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{
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GLint memoryInKiB = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &memoryInKiB);
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nlinfo("3D: GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX returned %d KiB", memoryInKiB);
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return memoryInKiB;
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}
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if (_Extensions.ATIMeminfo)
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{
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GLint memoryInKiB = 0;
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &memoryInKiB);
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nlinfo("3D: GL_TEXTURE_FREE_MEMORY_ATI returned %d KiB", memoryInKiB);
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return memoryInKiB;
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}
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#if defined(NL_OS_WINDOWS)
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if (_Extensions.WGLAMDGPUAssociation)
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{
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GLuint uNoOfGPUs = nwglGetGPUIDsAMD(0, 0);
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GLuint *uGPUIDs = new GLuint[uNoOfGPUs];
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nwglGetGPUIDsAMD(uNoOfGPUs, uGPUIDs);
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GLuint memoryInMiB = 0;
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nwglGetGPUInfoAMD(uGPUIDs[0], WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(GLuint), &memoryInMiB);
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delete [] uGPUIDs;
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nlinfo("3D: WGL_GPU_RAM_AMD returned %d MiB", memoryInMiB);
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return memoryInMiB * 1024;
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}
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#elif defined(NL_OS_MAC)
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GLint rendererID;
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// get current renderer ID
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CGLError error = CGLGetParameter([_ctx CGLContextObj], kCGLCPCurrentRendererID, &rendererID);
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if (error == kCGLNoError)
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{
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GLint nrend = 0;
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CGLRendererInfoObj rend;
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// get renderer info for all renderers
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error = CGLQueryRendererInfo(0xffffffff, &rend, &nrend);
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if (error == kCGLNoError)
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{
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for (GLint i = 0; i < nrend; ++i)
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{
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GLint thisRendererID;
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error = CGLDescribeRenderer(rend, i, kCGLRPRendererID, &thisRendererID);
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if (error == kCGLNoError)
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{
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// see if this is the one we want
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if (thisRendererID == rendererID)
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{
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GLint memoryInMiB = 0;
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CGLError error = CGLDescribeRenderer(rend, i, kCGLRPVideoMemoryMegabytes, &memoryInMiB);
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if (error == kCGLNoError)
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{
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// convert in KiB
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return memoryInMiB * 1024;
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}
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else
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{
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nlerror("3D: Unable to get video memory (%s)", CGLErrorString(error));
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}
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}
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}
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else
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{
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nlerror("3D: Unable to get renderer ID (%s)", CGLErrorString(error));
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}
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}
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CGLDestroyRendererInfo(rend);
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}
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else
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{
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nlerror("3D: Unable to get renderers info (%s)", CGLErrorString(error));
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}
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}
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else
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{
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nlerror("3D: Unable to get current renderer ID (%s)", CGLErrorString(error));
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}
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#endif
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return -1;
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}
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bool CDriverGL::clipRect(NLMISC::CRect &rect)
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bool CDriverGL::clipRect(NLMISC::CRect &rect)
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{
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{
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H_AUTO_OGL(CDriverGL_clipRect)
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H_AUTO_OGL(CDriverGL_clipRect)
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@ -2546,6 +2645,7 @@ bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
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desc.Revision = 0;
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desc.Revision = 0;
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desc.SubSysId = 0;
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desc.SubSysId = 0;
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desc.VendorId = 0;
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desc.VendorId = 0;
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desc.VideoMemory = getTotalVideoMemory();
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -520,6 +520,8 @@ public:
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virtual const char* getVideocardInformation ();
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virtual const char* getVideocardInformation ();
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virtual sint getTotalVideoMemory() const;
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virtual bool isActive ();
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virtual bool isActive ();
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virtual uint8 getBitPerPixel ();
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virtual uint8 getBitPerPixel ();
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@ -1790,44 +1790,7 @@ void registerGlExtensions(CGlExtensions &ext)
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#ifndef USE_OPENGLES
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#ifndef USE_OPENGLES
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ext.NVXGPUMemoryInfo = setupNVXGPUMemoryInfo(glext);
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ext.NVXGPUMemoryInfo = setupNVXGPUMemoryInfo(glext);
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if (ext.NVXGPUMemoryInfo)
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{
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GLint nEvictionCount = 0;
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#ifdef GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
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glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &nEvictionCount);
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#endif
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GLint nEvictionMemory = 0;
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#ifdef GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
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glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &nEvictionMemory);
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#endif
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GLint nDedicatedMemoryInKB = 0;
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#ifdef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &nDedicatedMemoryInKB);
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#endif
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GLint nTotalMemoryInKB = 0;
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#ifdef GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &nTotalMemoryInKB);
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#endif
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GLint nCurAvailMemoryInKB = 0;
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#ifdef GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &nCurAvailMemoryInKB);
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#endif
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nlinfo("Memory: total: %d available: %d dedicated: %d", nTotalMemoryInKB, nCurAvailMemoryInKB, nDedicatedMemoryInKB);
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}
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ext.ATIMeminfo = setupATIMeminfo(glext);
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ext.ATIMeminfo = setupATIMeminfo(glext);
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if (ext.ATIMeminfo)
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{
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GLint nCurAvailMemoryInKB = 0;
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &nCurAvailMemoryInKB);
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}
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#endif
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#endif
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}
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}
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@ -1999,18 +1962,6 @@ bool registerWGlExtensions(CGlExtensions &ext, HDC hDC)
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ext.WGLAMDGPUAssociation = setupWGLAMDGPUAssociation(glext);
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ext.WGLAMDGPUAssociation = setupWGLAMDGPUAssociation(glext);
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if (ext.WGLAMDGPUAssociation)
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{
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GLuint uNoOfGPUs = nwglGetGPUIDsAMD(0, 0);
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GLuint *uGPUIDs = new GLuint[uNoOfGPUs];
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nwglGetGPUIDsAMD(uNoOfGPUs, uGPUIDs);
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GLuint uTotalMemoryInMB = 0;
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nwglGetGPUInfoAMD(uGPUIDs[0], WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(GLuint), &uTotalMemoryInMB);
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delete [] uGPUIDs;
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}
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ext.WGLNVGPUAffinity = setupWGLNVGPUAssociation(glext);
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ext.WGLNVGPUAffinity = setupWGLNVGPUAssociation(glext);
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if (ext.WGLNVGPUAffinity)
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if (ext.WGLNVGPUAffinity)
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@ -1534,6 +1534,12 @@ const char* CDriverUser::getVideocardInformation ()
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return _Driver->getVideocardInformation ();
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return _Driver->getVideocardInformation ();
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}
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}
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sint CDriverUser::getTotalVideoMemory () const
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->getTotalVideoMemory ();
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}
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uint CDriverUser::getNbTextureStages()
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uint CDriverUser::getNbTextureStages()
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{
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{
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NL3D_HAUTO_UI_DRIVER;
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NL3D_HAUTO_UI_DRIVER;
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