From 7f229a1c0fe32fd6b119261c81b3371a3d4c1597 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Mon, 26 Sep 2011 22:10:48 +0200 Subject: [PATCH] Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. --- code/nel/tools/build_gamedata/processes/sheets/2_build.py | 2 ++ code/ryzom/tools/build_gamedata/workspace/projects.py | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/code/nel/tools/build_gamedata/processes/sheets/2_build.py b/code/nel/tools/build_gamedata/processes/sheets/2_build.py index 511b05004..40d7774c3 100644 --- a/code/nel/tools/build_gamedata/processes/sheets/2_build.py +++ b/code/nel/tools/build_gamedata/processes/sheets/2_build.py @@ -77,6 +77,8 @@ else: cf.write("\n") cf.close() subprocess.call([ SheetsPacker ]) + copyFileIfNeeded(log, "visual_slot.tab", DataCommonDirectory + "/visual_slot.tab") + os.remove("visual_slot.tab") printLog(log, "") log.close() diff --git a/code/ryzom/tools/build_gamedata/workspace/projects.py b/code/ryzom/tools/build_gamedata/workspace/projects.py index b1f93eabd..d5c000732 100644 --- a/code/ryzom/tools/build_gamedata/workspace/projects.py +++ b/code/ryzom/tools/build_gamedata/workspace/projects.py @@ -44,8 +44,8 @@ ProjectsToProcess += [ "common/characters_maps_hr" ] # Common client data and leveldesign projects ProjectsToProcess += [ "common/fonts" ] ProjectsToProcess += [ "common/gamedev" ] -ProjectsToProcess += [ "common/data_common" ] ProjectsToProcess += [ "common/leveldesign" ] +ProjectsToProcess += [ "common/data_common" ] ProjectsToProcess += [ "common/exedll" ] ProjectsToProcess += [ "common/cfg" ]