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MODIFIED: Update property browser when selecting in the central widget.
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308bbbb0c6
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12 changed files with 177 additions and 12 deletions
30
code/nel/include/nel/gui/editor_selection_watcher.h
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30
code/nel/include/nel/gui/editor_selection_watcher.h
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@ -0,0 +1,30 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <string>
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namespace NLGUI
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{
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/// Watches the currently selected GUI widget
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class IEditorSelectionWatcher
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{
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public:
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/// Notifies the watcher about the change
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virtual void selectionChanged( std::string &newSelection ) = 0;
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};
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}
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@ -47,6 +47,7 @@ namespace NLGUI
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class CInterfaceOptions;
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class CInterfaceAnim;
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class CProcedure;
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class IEditorSelectionWatcher;
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/**
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GUI Widget Manager
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@ -485,6 +486,9 @@ namespace NLGUI
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IParser* getParser() const{ return parser; }
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void setCurrentEditorSelection( const std::string &name );
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void notifySelectionWatchers();
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void registerSelectionWatcher( IEditorSelectionWatcher *watcher );
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void unregisterSelectionWatcher( IEditorSelectionWatcher *watcher );
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private:
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CWidgetManager();
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@ -564,6 +568,8 @@ namespace NLGUI
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std::vector< INewScreenSizeHandler* > newScreenSizeHandlers;
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std::vector< IOnWidgetsDrawnHandler* > onWidgetsDrawnHandlers;
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std::vector< IEditorSelectionWatcher* > selectionWatchers;
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std::string currentEditorSelection;
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};
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@ -31,6 +31,7 @@
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#include "nel/gui/proc.h"
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#include "nel/gui/interface_expr.h"
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#include "nel/gui/reflect_register.h"
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#include "nel/gui/editor_selection_watcher.h"
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#include "nel/misc/events.h"
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namespace NLGUI
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@ -3181,9 +3182,44 @@ namespace NLGUI
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}
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e->setEditorSelected( true );
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currentEditorSelection = name;
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notifySelectionWatchers();
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}
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}
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void CWidgetManager::notifySelectionWatchers()
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{
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std::vector< IEditorSelectionWatcher* >::iterator itr = selectionWatchers.begin();
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while( itr != selectionWatchers.end() )
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{
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(*itr)->selectionChanged( currentEditorSelection );
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++itr;
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}
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}
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void CWidgetManager::registerSelectionWatcher( IEditorSelectionWatcher *watcher )
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{
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std::vector< IEditorSelectionWatcher* >::iterator itr =
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std::find( selectionWatchers.begin(), selectionWatchers.end(), watcher );
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// We already have this watcher
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if( itr != selectionWatchers.end() )
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return;
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selectionWatchers.push_back( watcher );
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}
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void CWidgetManager::unregisterSelectionWatcher( IEditorSelectionWatcher *watcher )
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{
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std::vector< IEditorSelectionWatcher* >::iterator itr =
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std::find( selectionWatchers.begin(), selectionWatchers.end(), watcher );
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// We don't have this watcher
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if( itr == selectionWatchers.end() )
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return;
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selectionWatchers.erase( itr );
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}
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CWidgetManager::CWidgetManager()
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{
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@ -60,6 +60,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
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nelgui_widget.h
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new_property_widget.h
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new_widget_widget.h
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editor_selection_watcher.h
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)
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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@ -0,0 +1,26 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "editor_selection_watcher.h"
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namespace GUIEditor
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{
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void CEditorSelectionWatcher::selectionChanged( std::string &newSelection )
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{
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Q_EMIT sgnSelectionChanged( newSelection );
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}
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}
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@ -0,0 +1,36 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/editor_selection_watcher.h"
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#include <QObject>
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namespace GUIEditor
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{
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/// Watches the Editor selection, and emits a signal when it changes
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class CEditorSelectionWatcher : public QObject, public NLGUI::IEditorSelectionWatcher
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{
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Q_OBJECT
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public:
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CEditorSelectionWatcher() : QObject( NULL ){}
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void selectionChanged( std::string &newSelection );
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Q_SIGNALS:
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void sgnSelectionChanged( std::string &id );
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};
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}
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@ -41,6 +41,7 @@
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#include "project_file_serializer.h"
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#include "project_window.h"
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#include "nelgui_widget.h"
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#include "editor_selection_watcher.h"
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namespace GUIEditor
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{
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@ -91,11 +92,7 @@ namespace GUIEditor
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viewPort->init();
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connect( viewPort, SIGNAL( guiLoadComplete() ), hierarchyView, SLOT( onGUILoaded() ) );
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connect( viewPort, SIGNAL( guiLoadComplete() ), procList, SLOT( onGUILoaded() ) );
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connect( viewPort, SIGNAL( guiLoadComplete() ), linkList, SLOT( onGUILoaded() ) );
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connect( hierarchyView, SIGNAL( selectionChanged( std::string& ) ),
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&browserCtrl, SLOT( onSelectionChanged( std::string& ) ) );
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connect( viewPort, SIGNAL( guiLoadComplete() ), this, SLOT( onGUILoaded() ) );
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}
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GUIEditorWindow::~GUIEditorWindow()
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@ -262,6 +259,11 @@ namespace GUIEditor
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if( reply != QMessageBox::Yes )
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return false;
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CEditorSelectionWatcher *w = viewPort->getWatcher();
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disconnect( w, SIGNAL( sgnSelectionChanged( std::string& ) ), hierarchyView, SLOT( onSelectionChanged( std::string& ) ) );
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disconnect( w, SIGNAL( sgnSelectionChanged( std::string& ) ), &browserCtrl, SLOT( onSelectionChanged( std::string& ) ) );
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projectFiles.clearAll();
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projectWindow->clear();
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hierarchyView->clearHierarchy();
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@ -291,6 +293,16 @@ namespace GUIEditor
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setCursor( Qt::ArrowCursor );
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}
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void GUIEditorWindow::onGUILoaded()
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{
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hierarchyView->onGUILoaded();
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procList->onGUILoaded();
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linkList->onGUILoaded();
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CEditorSelectionWatcher *w = viewPort->getWatcher();
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connect( w, SIGNAL( sgnSelectionChanged( std::string& ) ), hierarchyView, SLOT( onSelectionChanged( std::string& ) ) );
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connect( w, SIGNAL( sgnSelectionChanged( std::string& ) ), &browserCtrl, SLOT( onSelectionChanged( std::string& ) ) );
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}
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void GUIEditorWindow::createMenus()
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{
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@ -58,6 +58,7 @@ public Q_SLOTS:
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private Q_SLOTS:
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void onProjectFilesChanged();
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void onGUILoaded();
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private:
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void createMenus();
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#include <set>
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#include <string>
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#include <QTimerEvent>
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#include "editor_selection_watcher.h"
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namespace GUIEditor
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{
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{
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timerID = 0;
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guiLoaded = false;
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watcher = NULL;
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}
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NelGUIWidget::~NelGUIWidget()
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NLGUI::CViewRenderer::getInstance()->init();
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CWidgetManager::getInstance()->getParser()->setEditorMode( true );
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watcher = new CEditorSelectionWatcher();
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}
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bool NelGUIWidget::parse( SProjectFiles &files )
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guiLoaded = true;
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Q_EMIT guiLoadComplete();
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CWidgetManager::getInstance()->registerSelectionWatcher( watcher );
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return true;
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}
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@ -115,6 +121,7 @@ namespace GUIEditor
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if( timerID != 0 )
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killTimer( timerID );
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timerID = 0;
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CWidgetManager::getInstance()->unregisterSelectionWatcher( watcher );
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CWidgetManager::getInstance()->reset();
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CWidgetManager::getInstance()->getParser()->removeAll();
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CViewRenderer::getInstance()->reset();
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@ -23,6 +23,8 @@
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namespace GUIEditor
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{
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class CEditorSelectionWatcher;
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/// Qt viewport for the Nel GUI library
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class NelGUIWidget : public Nel3DWidget
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{
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bool parse( SProjectFiles &files );
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void draw();
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void reset();
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CEditorSelectionWatcher* getWatcher(){ return watcher; }
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Q_SIGNALS:
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void guiLoadComplete();
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private:
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int timerID;
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bool guiLoaded;
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CEditorSelectionWatcher *watcher;
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};
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}
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@ -130,6 +130,16 @@ namespace GUIEditor
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if( masterGroup.empty() )
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return;
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buildHierarchy( masterGroup );
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currentSelection.clear();
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}
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void WidgetHierarchy::onSelectionChanged( std::string &newSelection )
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{
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if( newSelection == currentSelection )
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return;
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// Update the tree
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}
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void WidgetHierarchy::onItemDblClicked( QTreeWidgetItem *item )
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return;
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std::string n = item->text( 0 ).toUtf8().constData();
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std::string selection = makeFullName( item, n );
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CWidgetManager::getInstance()->setCurrentEditorSelection( selection );
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Q_EMIT selectionChanged( selection );
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currentSelection = makeFullName( item, n );
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CWidgetManager::getInstance()->setCurrentEditorSelection( currentSelection );
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}
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}
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@ -45,6 +45,7 @@ namespace GUIEditor
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public Q_SLOTS:
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void onGUILoaded();
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void onSelectionChanged( std::string &newSelection );
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private Q_SLOTS:
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void onItemDblClicked( QTreeWidgetItem *item );
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private:
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std::string currentSelection;
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std::string masterGroup;
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Q_SIGNALS:
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void selectionChanged( std::string &id );
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};
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}
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