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Fix bug #45 crash in zone lighter with large number of CPU cores
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1 changed files with 3 additions and 2 deletions
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@ -1170,8 +1170,7 @@ void CZoneLighter::light (CLandscape &landscape, CZone& output, uint zoneToLight
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{
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{
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// Last patch
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// Last patch
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uint lastPatch=firstPatch+patchCountByThread;
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uint lastPatch=firstPatch+patchCountByThread;
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if (lastPatch>patchCount)
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lastPatch %= patchCount;
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lastPatch=patchCount;
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// Last patch computed
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// Last patch computed
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_LastPatchComputed[process] = firstPatch;
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_LastPatchComputed[process] = firstPatch;
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@ -3772,6 +3771,8 @@ uint CZoneLighter::getAPatch (uint process)
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uint index = _LastPatchComputed[process];
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uint index = _LastPatchComputed[process];
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uint firstIndex = index;
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uint firstIndex = index;
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nlassert(index < _PatchInfo.size());
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if (access.value().size() == 0)
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if (access.value().size() == 0)
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// no more patches
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// no more patches
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return 0xffffffff;
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return 0xffffffff;
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