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Changed: Added PCH for logic
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commit
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7 changed files with 72 additions and 3 deletions
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@ -13,6 +13,10 @@ NL_ADD_LIB_SUFFIX(nellogic)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(nellogic ${CMAKE_CURRENT_SOURCE_DIR}/stdlogic.h ${CMAKE_CURRENT_SOURCE_DIR}/stdlogic.cpp)
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ENDIF(WITH_PCH)
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IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
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INSTALL(TARGETS nellogic LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries)
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ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
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@ -15,12 +15,14 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/o_xml.h"
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#include "stdlogic.h"
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#include "nel/logic/logic_condition.h"
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#include "nel/logic/logic_variable.h"
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#include "nel/logic/logic_state_machine.h"
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#include "nel/misc/o_xml.h"
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using namespace NLMISC;
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using namespace std;
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@ -15,7 +15,9 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdlogic.h"
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#include "nel/logic/logic_event.h"
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#include "nel/logic/logic_state_machine.h"
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#include "nel/net/service.h"
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@ -15,6 +15,7 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdlogic.h"
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#include "nel/logic/logic_state_machine.h"
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#include "nel/net/service.h"
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@ -15,9 +15,11 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/logic/logic_state_machine.h"
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#include "stdlogic.h"
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#include "nel/logic/logic_variable.h"
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#include "nel/logic/logic_state_machine.h"
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using namespace std;
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using namespace NLMISC;
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17
code/nel/src/logic/stdlogic.cpp
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17
code/nel/src/logic/stdlogic.cpp
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@ -0,0 +1,17 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdlogic.h"
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41
code/nel/src/logic/stdlogic.h
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41
code/nel/src/logic/stdlogic.h
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@ -0,0 +1,41 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_STDMISC_H
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#define NL_STDMISC_H
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#include <vector>
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#include <map>
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#include <string>
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#include <limits>
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#include <libxml/parser.h>
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#ifdef NL_OS_WINDOWS
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# define WIN32_LEAN_AND_MEAN
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# define _WIN32_WINDOWS 0x0500
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# ifndef _WIN32_WINNT
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# define _WIN32_WINNT 0x0500
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# endif
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# ifndef NL_COMP_MINGW
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# define WINVER 0x0500
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# define NOMINMAX
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# endif
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# include <WinSock2.h>
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# include <Windows.h>
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#endif
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#endif // NL_STDMISC_H
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