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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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Fixed: Getters for Anisotropic Filtering
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9 changed files with 75 additions and 1 deletions
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@ -415,6 +415,16 @@ public:
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*/
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virtual void setAnisotropicFilter(sint filter) = 0;
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/**
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* Get current anisotropic filter value
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*/
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virtual uint getAnisotropicFilter() const = 0;
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/**
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* Get maximum anisotropic filter value
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*/
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virtual uint getAnisotropicFilterMaximum() const = 0;
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/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
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* to be divided by Divisor (2, 4, 8...)
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* Default is 1.
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@ -474,6 +474,8 @@ public:
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virtual TPolygonMode getPolygonMode ();
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virtual void forceDXTCCompression(bool dxtcComp);
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virtual void setAnisotropicFilter(sint filter);
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virtual uint getAnisotropicFilter() const;
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virtual uint getAnisotropicFilterMaximum() const;
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virtual void forceTextureResize(uint divisor);
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virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties);
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// @}
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@ -646,6 +646,16 @@ public:
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*/
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virtual void setAnisotropicFilter(sint filter)=0;
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/**
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* Get current anisotropic filter value
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*/
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virtual uint getAnisotropicFilter() const = 0;
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/**
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* Get maximum anisotropic filter value
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*/
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virtual uint getAnisotropicFilterMaximum() const = 0;
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/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
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* to be divided by Divisor (2, 4, 8...)
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* Default is 1.
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@ -32,7 +32,7 @@ namespace NL3D
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{
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// ***************************************************************************
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const uint32 IDriver::InterfaceVersion = 0x6e; // gpu program interface
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const uint32 IDriver::InterfaceVersion = 0x6f; // getters for anisotropic filter
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// ***************************************************************************
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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@ -2103,6 +2103,24 @@ void CDriverD3D::setAnisotropicFilter(sint filter)
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// ***************************************************************************
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uint CDriverD3D::getAnisotropicFilter() const
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{
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H_AUTO_D3D(CDriverD3D_getAnisotropicFilter);
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return _AnisotropicFilter;
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}
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// ***************************************************************************
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uint CDriverD3D::getAnisotropicFilterMaximum() const
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{
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H_AUTO_D3D(CDriverD3D_getAnisotropicFilterMaximum);
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return _MaxAnisotropy;
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}
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// ***************************************************************************
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void CDriverD3D::forceTextureResize(uint divisor)
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{
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H_AUTO_D3D(CDriverD3D_forceTextureResize);
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@ -879,6 +879,8 @@ public:
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virtual void disableHardwareTextureShader();
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virtual void forceDXTCCompression(bool dxtcComp);
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virtual void setAnisotropicFilter(sint filter);
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virtual uint getAnisotropicFilter() const;
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virtual uint getAnisotropicFilterMaximum() const;
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virtual void forceTextureResize(uint divisor);
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// Driver information
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@ -381,6 +381,8 @@ public:
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virtual void forceDXTCCompression(bool dxtcComp);
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virtual void setAnisotropicFilter(sint filter);
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virtual uint getAnisotropicFilter() const;
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virtual uint getAnisotropicFilterMaximum() const;
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virtual void forceTextureResize(uint divisor);
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@ -2128,6 +2128,22 @@ void CDriverGL::setAnisotropicFilter(sint filtering)
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}
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}
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// ***************************************************************************
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uint CDriverGL::getAnisotropicFilter() const
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{
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H_AUTO_OGL(CDriverGL_getAnisotropicFilter);
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return (uint)_AnisotropicFilter;
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}
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// ***************************************************************************
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uint CDriverGL::getAnisotropicFilterMaximum() const
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{
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H_AUTO_OGL(CDriverGL_getAnisotropicFilterMaximum);
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return (uint)_Extensions.EXTTextureFilterAnisotropicMaximum;
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}
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// ***************************************************************************
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void CDriverGL::forceTextureResize(uint divisor)
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{
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@ -1481,6 +1481,20 @@ void CDriverUser::setAnisotropicFilter(sint filter)
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_Driver->setAnisotropicFilter(filter);
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}
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uint CDriverUser::getAnisotropicFilter() const
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->getAnisotropicFilter();
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}
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uint CDriverUser::getAnisotropicFilterMaximum() const
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->getAnisotropicFilterMaximum();
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}
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void CDriverUser::forceTextureResize(uint divisor)
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{
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NL3D_HAUTO_UI_DRIVER;
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