Changed: Minor changes

This commit is contained in:
kervala 2015-11-13 19:37:32 +01:00
parent 46daf0a893
commit 9a9dda21ad
3 changed files with 22 additions and 22 deletions

View file

@ -169,25 +169,25 @@ namespace NLGUI
if( _ColSelR.getNodePtr() != NULL ) if( _ColSelR.getNodePtr() != NULL )
s = _ColSelR.getNodePtr()->getFullName(); s = _ColSelR.getNodePtr()->getFullName();
else else
s = ""; s.clear();
xmlSetProp( node, BAD_CAST "dbcolr", BAD_CAST s.c_str() ); xmlSetProp( node, BAD_CAST "dbcolr", BAD_CAST s.c_str() );
if( _ColSelG.getNodePtr() != NULL ) if( _ColSelG.getNodePtr() != NULL )
s = _ColSelG.getNodePtr()->getFullName(); s = _ColSelG.getNodePtr()->getFullName();
else else
s = ""; s.clear();
xmlSetProp( node, BAD_CAST "dbcolg", BAD_CAST s.c_str() ); xmlSetProp( node, BAD_CAST "dbcolg", BAD_CAST s.c_str() );
if( _ColSelB.getNodePtr() != NULL ) if( _ColSelB.getNodePtr() != NULL )
s = _ColSelB.getNodePtr()->getFullName(); s = _ColSelB.getNodePtr()->getFullName();
else else
s = ""; s.clear();
xmlSetProp( node, BAD_CAST "dbcolb", BAD_CAST s.c_str() ); xmlSetProp( node, BAD_CAST "dbcolb", BAD_CAST s.c_str() );
if( _ColSelA.getNodePtr() != NULL ) if( _ColSelA.getNodePtr() != NULL )
s = _ColSelA.getNodePtr()->getFullName(); s = _ColSelA.getNodePtr()->getFullName();
else else
s = ""; s.clear();
xmlSetProp( node, BAD_CAST "dbcola", BAD_CAST s.c_str() ); xmlSetProp( node, BAD_CAST "dbcola", BAD_CAST s.c_str() );
return node; return node;

View file

@ -19,7 +19,7 @@ end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- WIDGET TO CHOOSE A COLOR -- WIDGET TO CHOOSE A COLOR
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
@ -29,14 +29,14 @@ function game:mcwChooseColor(title, pal)
local ui = getUICaller(); local ui = getUICaller();
-- get the color of the button and store it in temporary db location -- get the color of the button and store it in temporary db location
local rgba = ui.col_normal_rgba; local rgba = ui.col_normal_rgba;
game.ColorPicker.r = rgba.R; game.ColorPicker.r = rgba.R;
game.ColorPicker.g = rgba.G; game.ColorPicker.g = rgba.G;
game.ColorPicker.b = rgba.B; game.ColorPicker.b = rgba.B;
game.ColorPicker.button = ui; game.ColorPicker.button = ui;
game.ColorPicker.pal = pal; game.ColorPicker.pal = pal;
-- setup the color picker window -- setup the color picker window
local uiModalWin = getUI('ui:interface:define_mcw_color'); local uiModalWin = getUI('ui:interface:define_mcw_color');
if (game.ColorPicker.pal == 0) then if (game.ColorPicker.pal == 0) then
@ -64,8 +64,8 @@ end
-- called when we have finished choosing the color in the modal window and the chosen color is valid -- called when we have finished choosing the color in the modal window and the chosen color is valid
function game:mcwValidateColor() function game:mcwValidateColor()
if (game.ColorPicker.button == nil) then if (game.ColorPicker.button == nil) then
return; return;
end end
game.ColorPicker.button.col_normal = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b; game.ColorPicker.button.col_normal = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b;
--debugInfo(game.ColorPicker.button.col_normal) --debugInfo(game.ColorPicker.button.col_normal)
@ -108,10 +108,10 @@ end
-- hide all the pages of the config window -- hide all the pages of the config window
function game:configHideAll() function game:configHideAll()
local uiList = { local uiList = {
'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors', 'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors',
'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy', 'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy',
'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help' 'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help'
}; };
for k,v in pairs(uiList) do for k,v in pairs(uiList) do
@ -127,19 +127,19 @@ function game:configShowOne(strUIToShow)
game:configHideAll(); game:configHideAll();
-- special case : if the display tab was shown, update the aspect ratio if needed -- special case : if the display tab was shown, update the aspect ratio if needed
local generalGrp = getUI('ui:interface:game_config:content:general'); local generalGrp = getUI('ui:interface:game_config:content:general');
local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow); local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow);
-- Removed the following code to solve RT n°14720 -- Removed the following code to solve RT n°14720
-- The 'game_config_change_screen_ratio_custom' action handler -- The 'game_config_change_screen_ratio_custom' action handler
-- should only be called if the user changed the apect ratio himself -- should only be called if the user changed the apect ratio himself
-- (else the edit box containing the aspect ratio may not have been initiliazed here) -- (else the edit box containing the aspect ratio may not have been initiliazed here)
--if uiGrp ~= generalGrp then --if uiGrp ~= generalGrp then
-- runAH(nil, 'game_config_change_screen_ratio_custom', '') -- runAH(nil, 'game_config_change_screen_ratio_custom', '')
--end --end
uiGrp.active = true; uiGrp.active = true;
end end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- --
function game:configInit() function game:configInit()
-- init language -- init language
@ -187,9 +187,9 @@ function game:configInit()
winActive("wc_r2_dialogs", r2WinOn) winActive("wc_r2_dialogs", r2WinOn)
winActive("wc_r2_events", r2WinOn) winActive("wc_r2_events", r2WinOn)
winActive("wc_r2_activities", r2WinOn) winActive("wc_r2_activities", r2WinOn)
winActive("wc_r2_feature_help", r2WinOn) winActive("wc_r2_feature_help", r2WinOn)
winActive("wc_r2_connect", not r2WinOn) winActive("wc_r2_connect", not r2WinOn)
winActive("wc_r2_session_browser", not r2WinOn) winActive("wc_r2_session_browser", not r2WinOn)
winActive("wc_r2_scenario_control", true) winActive("wc_r2_scenario_control", true)
winActive("wc_r2_player_tracking", r2WinOn) winActive("wc_r2_player_tracking", r2WinOn)
end end

View file

@ -500,7 +500,7 @@ void CSBrickManager::compileBrickProperties()
k++; k++;
} }
// get the key and replace text with value // get the key and replace text with value
if(key.size()) if (!key.empty())
{ {
// Parse all the brick properties if match the key // Parse all the brick properties if match the key
float value= 0.f; float value= 0.f;