@@ -15,7 +15,7 @@
Contacting Customer Support
- A dedicated team of customer support representatives keep a watchful eye over Atys day and night. They can be contacted via the 'SUPPORT' button in the 'GAME' tab of the button menu on the right hand edge of the screen.
+ A dedicated team of customer support representatives keep a watchful eye over Atys day and night. They can be contacted via the 'SUPPORT' option under the 'HELP' button in the button menu on the right hand edge of the screen.
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_de.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_de.html
index 748e6b492..ba8d0690d 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_de.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_de.html
@@ -1,10 +1,10 @@
-
+Wie man kmpft
-
+
@@ -12,133 +12,142 @@
- Start by selecting your opponent. To do this, simply click on the character in the scene that you wish to attack.
- Once you have done this, your target appears in
- this window.
+ 1. Beginne, indem du deinen Gegner anwhlst. Dazu klicke einfach auf den Mob oder den Spieler, den du angreifen mchtest.
+ Daraufhin erscheinen die Informationen ber dein Ziel in
+ diesem Fenster.
+
+
- Fortfahren -
- - Continue -
-
- You can also look on the
+ Werfe auch einen Blick auf den
Radar.
- This is the green dot.
+ Das ist der grne Punkt.
- - Continue -
-
+
- Fortfahren -
+-->
- The opponent's direction can also be located using the
- Compass.
- To do this, do a right click on the
- Compass
- and select the name of your target.
+ 2. Die Richtung, in der sich dein Gegner befindet, siehst du ebenso im
+ Kompass.
+ Dazu klicke rechts in den
+ Kompass
+ und whle 'Ziel'.
+
+
- Fortfahren -
- - Continue -
- From here on you can fight. Simply click on
-
- or do a right click on your mouse and select ATTACK
- (this is not always present as not everybody can be attacked).
+ 3. Du kannst nun den Kampf beginnen. Drcke einfach
+ , doppeklicke auf dein Ziel oder whle es mit Rechtsklick an und geh auf ANGREIFEN
+ (diese Option erscheint nicht immer, da nicht jeder oder alles angreifbar ist).
- - Continue -
+
- Fortfahren -
+
- It is now possible to change weapons using this
- window.
- - Continue -
+ 4. Es ist mglich Deine Waffe zu wechseln, und zwar mit Hilfe der
+ Aktionsleiste.
+
+
- Fortfahren -
- Do a left click on your mouse on
- this button
- to display the list of weapons at your disposal.
- Note : this list will be empty if you have no weapons.
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=wtHANDS">
+ 5. Klicke links mit der Maus auf
+ diese Schaltflche,
+
+ um dir eine Liste der dir zur Verfgung stehenden Waffen anzeigen zu lassen.
+
Anmerkung: Diese Liste ist leer, wenn du keine anderen Waffen hast.
+
+
- Fortfahren -
- - Continue -
- In the same way, you can change your left hand weapon by pressing
- HERE.
- As above nothing will happen if you have no left hand weapons.
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=wtHANDS">
+ 6. Auf die selbe Weise kannst du die Waffe oder deinen Schild in deiner linken Hand wechseln, indem du
+ hier klickst.
+
Anmerkung: Diese Liste ist leer, wenn du keinen Schild oder keine Waffe fr die linke Hand besitzt.
+
+
- Fortfahren -
- - Continue -
- You can attack using actions other than those proposed by default.
- For this you will need to have combat actions memorized in the
- Action Window.
- There is a singleslot
- for each combat action.
- The background of the icon for these combat actions is composed of the following image
- combat
-
- - Continue -
+ 7. Du kannst mit anderen Aktionen angreifen als mit der Standardaktion.
+ Dazu bentigst du die Kampfaktionen, die im
+ Aktionsbuch gespeichert sind.
+ Es gibt einen eigenen Slot
+ fr jede Kampfaktion.
+
+
- Fortfahren -
+
- Check that you have at least one memorized combat action.
- If you haven't, then start by memorizing one
- ( more info).
+ 8. Stelle sicher, dass du mindestens eine gespeicherte Kampfaktion hast.
+ Falls das nicht der Fall ist, erstelle eine und sichere sie.
+ (Mehr Informationen.)
+
+
- Fortfahren -
- - Continue -
-
- Once you have memorized at least one combat action,
- just click on it in order to go into combat mode
- and activate the combat action in question.
- A small icon will appear indicating that the action will be the next to be executed.
- - Continue -
+
+ 9. Sobald du mindestens eine Kampfaktion gespeichert hast,
+ klicke einfach auf sie, um in den Kampfmodus zu gehen
+ und aktiviere die jeweilige Kampfaktion.
+ Es wird ein kleines Icon erscheinen, das anzeigt, welche Aktion als nchstes ausgefhrt wird.
+
+
- Fortfahren -
- To cycle the action then just click on it again.
- A new icon will appear indicating that this action is activated in cycles
- (you can only cycle one action at a time).
+ 10. Um die Aktion auf Wiederholung zu stellen, doppelklicke auf sie.
+ Ein neues Icon erscheint, das anzeigt, dass diese Aktion wiederholt durchgefhrt wird
+ (du kannst nur eine Aktion gleichzeitig auf Wiederholung stellen).
+
+
- Fortfahren -
- - Continue -
+
- Now you know the rudiments of fighting.
- -- Start again --
+ Du kennst nun die Grundlagen des Kampfes.
+
- Noch einmal starten -
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_en.html
index 748e6b492..7c0f3db3c 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_en.html
@@ -1,10 +1,10 @@
-
+How to Fight
-
+
@@ -12,133 +12,129 @@
- Start by selecting your opponent. To do this, simply click on the character in the scene that you wish to attack.
- Once you have done this, your target appears in
+ 1. Start by selecting your opponent. To do this, simply click on the mob or player that you wish to attack.
+ Once you have done this, your targets information appears in
this window.
- - Continue -
+
- Continue -
-
You can also look on the
Radar.
This is the green dot.
- - Continue -
-
+
- Continue -
+-->
- The opponent's direction can also be located using the
+ 2. Your opponent's direction can be located using the
Compass.
To do this, do a right click on the
Compass
- and select the name of your target.
+ and select 'Target'.
- - Continue -
+
- Continue -
- From here on you can fight. Simply click on
-
- or do a right click on your mouse and select ATTACK
- (this is not always present as not everybody can be attacked).
+ 3. From here on you can fight. Simply press
+ , double click your target, or right click and select ATTACK
+ (this is not always present as not everybody or everything can be attacked).
- - Continue -
+
- Continue -
- It is now possible to change weapons using this
- window.
+ 4. It is possible to change your weapons using the
+ action bar.
- - Continue -
+
- Continue -
- Do a left click on your mouse on
- this button
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=wtHANDS">
+ 5. Left click on your mouse on
+ this button
to display the list of weapons at your disposal.
- Note : this list will be empty if you have no weapons.
+
Note: this list will be empty if you have no other weapons.
- - Continue -
+
- Continue -
- In the same way, you can change your left hand weapon by pressing
- HERE.
- As above nothing will happen if you have no left hand weapons.
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=wtHANDS">
+ 6. In the same way, you can change the weapon or shield in your left hand weapon by pressing
+ here.
+
Note: this list will be empty if you have no shield or left handed weapons.
- - Continue -
+
- Continue -
- You can attack using actions other than those proposed by default.
+ 7. You can attack using actions other than the default.
For this you will need to have combat actions memorized in the
Action Window.
- There is a singleslot
+ There is a single slot
for each combat action.
- The background of the icon for these combat actions is composed of the following image
- combat
-
- - Continue -
+
- Continue -
- Check that you have at least one memorized combat action.
- If you haven't, then start by memorizing one
- ( more info).
+ 8. Check that you have at least one memorized combat action.
+ If you haven't, then start by memorizing one.
+ (more info)
- - Continue -
+
- Continue -
- Once you have memorized at least one combat action,
+ 9. Once you have memorized at least one combat action,
just click on it in order to go into combat mode
and activate the combat action in question.
A small icon will appear indicating that the action will be the next to be executed.
- - Continue -
+
- Continue -
- To cycle the action then just click on it again.
+ 10. To cycle the action then just double click it.
A new icon will appear indicating that this action is activated in cycles
(you can only cycle one action at a time).
- - Continue -
+
- Continue -
Now you know the rudiments of fighting.
- -- Start again --
+
- Start again -
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_de.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_de.html
index 2d0e97370..ed214e347 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_de.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_de.html
@@ -1,10 +1,10 @@
-
+Wie man zaubert
-
+
@@ -12,55 +12,45 @@
- Start by selecting a target. This can be you, for example in the case where you need to heal yourself.
- To do this, simply click on the character you wish to target in the scene.
- Information on your target will appear in
- Start by selecting a target. This can be you, for example in the case where you need to heal yourself.
- To do this, simply click on the character you wish to target in the scene.
- Information on your target will appear in
- Start by selecting a target. This can be you, for example in the case where you need to heal yourself.
- To do this, simply click on the character you wish to target in the scene.
- Information on your target will appear in
-
- this window
- this window
- this window
- .
+ 1. Beginne, indem du ein Ziel auswhlst. Klicke dazu einfach auf den Mob oder den Spieler. Informationen ber dein Ziel erscheinen im
+ Zielfenster.
+
+
- Fortfahren -
- - Continue -
- Next make sure that you have memorized a magic action in
- this window.
- The background of the icon for these magic actions is composed of the following images :
- offensive magic
-
- healing magic
-
- If you have no magic actions memorized then you will have to memorize one
- ( more info).
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">
+ 2. Stelle als nchstes sicher, dass du eine Magie-Aktion in der
+ Aktionsleiste hast.
+ Der Hintergrund des Icons fr diese Magie-Aktionen setzt sich aus folgenden Bildern zusammen:
+ Offensive Magie
+ Heilmagie
+
Wenn du keine Magie-Aktionen gespeichert hast, musst du welche erlernen.
+ (mehr Informationen)
+
+
- Fortfahren -
- - Continue -
- Now just click one of the magic icons to cast your spell.
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets:shortcuts:s10&text=uiAction">
+ 3. Klicke jetzt auf eine der Magie-Aktionen, um deinen Zauberspruch auf dein Ziel zu sprechen. Sprche, die auf dich selbst wirken, wie
+ Selbstheilungen oder Auren, bentigen kein Ziel.
- - Continue -
+
- Fortfahren -
- Vous voila pret.
- -- Start again --
+
+ Du kennst nun die Grundlagen der Verwendung von Magie.
+
- Fortfahren -
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_en.html
index 2d0e97370..d3dfe99e7 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_magic_en.html
@@ -1,10 +1,10 @@
-
+How to do Magic
-
+
@@ -12,55 +12,42 @@
- Start by selecting a target. This can be you, for example in the case where you need to heal yourself.
- To do this, simply click on the character you wish to target in the scene.
- Information on your target will appear in
- Start by selecting a target. This can be you, for example in the case where you need to heal yourself.
- To do this, simply click on the character you wish to target in the scene.
- Information on your target will appear in
- Start by selecting a target. This can be you, for example in the case where you need to heal yourself.
- To do this, simply click on the character you wish to target in the scene.
- Information on your target will appear in
-
- this window
- this window
- this window
- .
+ 1. Start by selecting a target. To do this, simply click on the mob or player. Information on your target will appear in the
+ target gauge.
- - Continue -
+
- Continue -
- Next make sure that you have memorized a magic action in
- this window.
- The background of the icon for these magic actions is composed of the following images :
- offensive magic
-
- healing magic
-
- If you have no magic actions memorized then you will have to memorize one
- ( more info).
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">
+ 2. Next make sure that you have a magic action in
+ Action Window.
+ The background of the icon for these magic actions is composed of the following images:
+ offensive magic
+ healing magic
+
If you have no magic actions memorized then you will have to memorize one.
+ (more info)
- - Continue -
+
- Continue -
- Now just click one of the magic icons to cast your spell.
+ quick_help_link="ah:context_help&target=ui:interface:gestionsets:shortcuts:s10&text=uiAction">
+ 3. Now just click one of the magic icons to cast your spell action on your target. Spells that work on yourself, like
+ self heals or auras, do not require a target.
- - Continue -
+
- Continue -
- Vous voila pret.
- -- Start again --
+ You now know the basics of using magic.
+
- Start again -
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_de.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_de.html
index ee162b32f..ec79a41cf 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_de.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_de.html
@@ -1,64 +1,66 @@
-
-
+Wie man sich bewegt
-
+
-1. Um vorwärts zu gehen, drücken Sie '' auf Ihrem Keyboard
+1. Drücke die ''-Taste auf deiner Tastatur, um dich vorwärts zu bewegen.
-2. Gut gemacht !
-Drücken Sie jetzt '' um rückwärts zu gehen.
+2. Gut gemacht!
+ Jetzt drücke die ''-Taste, um rückwärts zu laufen.
+
-3. Um nach links zu biegen, drücken Sie ''
+3. Drücke die ''-Taste, um dich nach links zu drehen.
-4. Um nach rechts zu biegen, drücken Sie ''
+4. Drücke die ''-Taste, um dich nach rechts zu drehen.
-5. Um nach links zu schießen, drücken Sie ''
+5. Drücke die ''-Taste, um nach links auszuweichen.
-6. Um nach rechts zu schießen, drücken Sie ''
+6. Drücke die ''-Taste, um nach rechts auszuweichen.
-7. Ausgezeichnet !
-Lernen wir wie man geht oder läuft.
-Drücken Sie '' um den Bewegungsmodus zu ändern.
+
+ 7. Exzellent!
+ Kommen wir zum Gehen und Rennen.
+ Drücke die ''-Taste, um die Bewegungsart zu ändern.
-8. Great.
-Sie können den Bewegungsmodus auch ändern indem Sie hier klicken:
-this icon.
-Versuchen Sie diese Methode, um zu Ihren vorigen Modus zurück zu kehren.
+ 8. Großartig.
+ Du kannst auch die Bewegungsart ändern, indem du auf
+dieses Tab drückst und dann auf
+dieses Icon.
+ Benutze diese Methode, um zu deiner vorherigen Bewegungsart zurückzuschalten.
-9. Sehr gut !
-Jetzt lernen wir, wie man sich automatisch bewegt.
-Drücken Sie '' um vorwärts zu gehen, ohne den Key gedrückt zu halten.
+ 9. Sehr gut!
+
+ Jetzt zur automatischen Bewegung.
+ Drücke die ''-Taste, um vorwärts zu laufen, ohne eine Taste gedrückt zu halten.
-10. Stop !
-Um stehen zu bleiben, drücken Sie noch Mal ''key again,
-entweder vorwärts gehen (''),
-oder rückwärts ('').
+ 10. Stop!
+ Um anzuhalten, drücke die ''-Taste nochmals, oder bewege dich entweder vorwärts (''),
+ oder rückwärts ('').
-
+
-
+
-Gut gemacht, jetzt beherrschen Sie die Basis-Bewegungen !!!
+Gut gemacht, du kennst nun die Grundlagen der Bewegung!
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_en.html
index a2d9db3f3..8de5989c9 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_motion_en.html
@@ -1,45 +1,45 @@
-
+How to Move
-
+
-1. Press the '' key on your keyboard to Move Forward.
+1. Press the '' key on your keyboard to Move Forward.
-2. Well done !
-Now press the '' key to Move Backwards.
+2. Well done!
+ Now press the '' key to Move Backwards.
-3. Press the '' key to Turn Left.
+3. Press the '' key to Turn Left.
-4. Press the '' key to turn right.
+4. Press the '' key to turn right.
-5. Press the '' key to Strafe Left.
+5. Press the '' key to Strafe Left.
-6. Press the '' key to Strafe Right.
+6. Press the '' key to Strafe Right.
-7. Excellent !
-Let's learn how to walk or run.
-Press the '' key to change the movement mode.
+ 7. Excellent!
+ Let's learn how to walk or run.
+ Press the '' key to change the movement mode.
-8. Great.
-You can also change the movement mode by clicking on
-this icon.
-Try this method to return to your previous movement mode.
+ 8. Great.
+ You can also change the movement mode by clicking on
+this tab and then on
+this icon.
+ Try this method to return to your previous movement mode.
-9. Very good !
-Now let's learn how to move automatically.
-Press the '' key to start moving forward without keeping the key pressed down.
+ 9. Very good!
+ Now let's learn how to move automatically.
+ Press the '' key to start moving forward without keeping the key pressed down.
-10. Stop !
-To stop, press the ''key again,
-either move forward (''),
-or move backward ('').
+ 10. Stop!
+ To stop, press the '' key again, either move forward (''),
+ or move backward ('').
@@ -57,7 +57,7 @@ or move backward ('').
-->
-Well done, now you know the basic movements !!!
+Well done, you now know the basic movements!
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_orientation_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_orientation_en.html
index 43b384225..8510b3d70 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_orientation_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_orientation_en.html
@@ -1,9 +1,9 @@
-
+How to Get Your Bearings
-
+
@@ -11,30 +11,30 @@
- The indicated window is your
- Compass.
- By default the arrow indicates when it points towards the top.
- Click on it with the right button of your mouse to display the menu.
+ 1. Your compass is at the top right of your screen.
+ By default the arrow indicates where North is.
+ Right click on it to display the menu.
- - Continuer -
+
- Continue -
- Several choices appear such as the direction of your departure point (home) or the direction of your target.
- Additionally, the direction of certain villages are shown below the separator.
- In all cases, whichever destination you choose your
- Compass
- to indicate, the arrow must be oriented towards the top of the screen for you to get there.
+ 2. Several choices appear, such as the direction of your target, your pet animals or your landmarks.
+ Additionally, the direction of mission location, or team members can be selected.
- - Continue -
+
In all cases, whichever destination you choose your
+ compass
+ to indicate, the arrow must be oriented towards the top of the screen for you to be heading in the right direction.
+
+
- Continue -
- -- Start again --
+ - Start again -
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_profession_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_profession_en.html
index 4e31220e7..5b2387560 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_profession_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_profession_en.html
@@ -8,6 +8,6 @@
step1...>
step2...>
step3...>
-Success!!!>
+Success!>
\ No newline at end of file
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_windows_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_windows_en.html
index 83149dbcb..ecc9fc08d 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_windows_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_windows_en.html
@@ -1,71 +1,77 @@
-
+How to Use Windows
-
+
-1. We are going to take a quick look at the main windows of the game and go over their functions.
-Click here to continue.
+1. We are going to take a quick look at the main windows of the game and go over their functions.
+
+
Click here to continue.
-2. This is the window bar.
-This is a direct link to basic actions, windows and game configuration (more info).
-Click here to continue.
+2. This is the windows bar.
+ This is a direct link to basic actions, windows and game configuration.
+ (more info)
+
+
Click here to continue.
3. This is your
-main communication window.
-It is through this window that you will be able to communicate with the world.
-This is also where you will get feedback.
-If you right click on a tab the window will be detached.
-Click here to continue.
+main chat window.
+ It is through this window that you will be able to communicate with the world.
+ This is also where you will get feedback.
+ If you right click on a tab the window will be detached.
+
+
- Continue -.
-4. The
-player window
-gives information on your state (life points, stamina, etc.) as well as your current action.
-Click here to continue.
+4. The gauges window
+gives information about your state (life points, stamina, etc.) as well as your current action.
+
+
- Continue -.
-5. The
-window of your target
-gives some information on the state of your target such as name and life points.
-Click here to continue.
+5. The target gauge
+gives some information on the state of your target such as name and life points.
+
+
- Continue -.
6. The compass
indicates North when the arrow points towards the top of the screen. It can also indicate other directions such as that of your target.
-It allows you to locate people or creatures around you.
-Click here to continue.
+It allows you to locate people or creatures around you.
+
+
- Continue -.
-7. The hands interface
-shows you the items you are holding along with their corresponding memorized actions.
-Click here to continue.
+7. The action bar
+shows you the items you are holding along with their corresponding memorized actions.
+
+
- Continue -.
--- The End --
-Start again
-
+-- The End --
+
- Start again -
+
diff --git a/code/ryzom/client/data/gamedev/html/quick_help/qh_windowsbar_en.html b/code/ryzom/client/data/gamedev/html/quick_help/qh_windowsbar_en.html
index bf385b97f..1209cd8bb 100644
--- a/code/ryzom/client/data/gamedev/html/quick_help/qh_windowsbar_en.html
+++ b/code/ryzom/client/data/gamedev/html/quick_help/qh_windowsbar_en.html
@@ -1,75 +1,77 @@
-
+How to Use Windows
-
+
1. Tutorial to learn the functions of the
-Windows Bar.
-- Continue -
+Windows Bar.
+ - Continue -
2. The Cross
-is for leaving the game (more info).
-- Continue -
+is for leaving the game
+ (more info).
+
- Continue -
3. The question mark
-gives access to help files (more info).
-- Continue -
+gives access to help files.
+ (more info)
+
- Continue -
4. The window icon
-gives access to a list of game windows.
-- Continue -
+gives access to a list of game windows.
+
- Continue -
5. The computer icon
-gives access to the game configuration window.
-- Continue -
+gives access to the game configuration window.
+
- Continue -
6. The desktops button
-allows you to switch between your 4 desktops.
-- Continue -
+allows you to switch between your 4 desktops.
+
- Continue -
7. The move/stop button
-is to toggle between moving and stoping.
-- Continue -
+is to toggle between moving and stoping.
+
- Continue -
8. Button
-for changing movement mode between walking and running
-(more info).
-- Continue -
+for changing movement mode between walking and running.
+ (more info)
+
- Continue -
@@ -77,40 +79,40 @@ for changing movement mode between walking and running
9. The stand/sit button
-is to toggle between sitting and standing.
-- Continue -
+is to toggle between sitting and standing.
+
- Continue -
10. The talk button
-is to talk to the person you're targeting.
-- Continue -
+is to talk to the person you're targeting.
+
- Continue -
11. The fight button
-is to attack/disengage your target.
-- Continue -
+is to attack/disengage your target.
+
- Continue -
12. The extract button
-is to extract MPs from the source you're targeting.
-- Continue -
+is to extract MPs from the source you're targeting.
+
- Continue -
13. The team button
-allows you to invite or kick someone from your team or to disband.
-- Continue -
+allows you to invite or kick someone from your team or to disband.
+
- Continue -
@@ -128,9 +130,9 @@ If an icon appears here, it means that the connection with the server is faulty.
--- The End --
-Start again
-
+-- The End --
+
- Start again -
+
|