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Changed: #1302 Added methods for keeping graphics data (QGraphicsItem and future the 3d_WorldEditor classes).
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2 changed files with 18 additions and 1 deletions
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@ -132,6 +132,16 @@ void Node::setData(int key, const QVariant &data)
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m_data[key] = data;
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}
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void Node::setGraphicsData(int key, void *pointerToData)
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{
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m_graphicsData[key] = pointerToData;
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}
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void *Node::graphicsData(int key) const
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{
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return m_graphicsData[key];
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}
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Node *Node::parent()
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{
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return m_parent;
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@ -30,12 +30,14 @@
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namespace WorldEditor
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{
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class WorldEditNode;
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class RootPrimitiveNode;
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class LandscapeNode;
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class PrimitiveNode;
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const int GRAPHICS_DATA_QT2D = 0;
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const int GRAPHICS_DATA_NEL3D = 1;
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/*
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@class Node
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@brief
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@ -91,6 +93,10 @@ public:
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/// Return this node's custom data for the key key as a QVariant.
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QVariant data(int key) const;
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void setGraphicsData(int key, void *pointerToData);
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void *graphicsData(int key) const;
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/// Return a type this node.
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virtual NodeType type() const;
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@ -100,6 +106,7 @@ private:
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Node *m_parent;
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QList<Node *> m_children;
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QHash<int, QVariant> m_data;
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QHash<int, void *> m_graphicsData;
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};
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/*
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