mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-23 17:28:45 +00:00
Changed: #947 adapted to recent driver changes, some cleanup
This commit is contained in:
parent
fc7a8e8ed4
commit
a6ccab4d89
6 changed files with 294 additions and 211 deletions
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@ -45,7 +45,10 @@
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#ifdef NL_OS_WINDOWS
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typedef HWND nlWindow;
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#define EmptyWindow NULL
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#else
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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typedef void* nlWindow;
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#define EmptyWindow NULL
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#elif defined(NL_OS_UNIX)
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typedef int nlWindow;
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#define EmptyWindow 0
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#endif
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@ -867,7 +867,7 @@ bool CDriverGL::swapBuffers()
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SwapBuffers(_hDC);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::swapBuffers();
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NL3D::MAC::swapBuffers(_win);
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#elif defined (NL_OS_UNIX)
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glXSwapBuffers(_dpy, _win);
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@ -972,9 +972,11 @@ bool CDriverGL::release()
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void CDriverGL::setupViewport (const class CViewport& viewport)
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{
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H_AUTO_OGL(CDriverGL_setupViewport )
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#ifdef NL_OS_WINDOWS
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if (_win == EmptyWindow) return;
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#ifdef NL_OS_WINDOWS
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// Setup gl viewport
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int clientWidth = _WindowWidth;
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int clientHeight = _WindowHeight;
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@ -982,7 +984,7 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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uint32 clientWidth, clientHeight;
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NL3D::MAC::getWindowSize(clientWidth, clientHeight);
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NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
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#elif defined (NL_OS_UNIX)
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@ -1052,11 +1054,11 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
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int clientHeight = _WindowHeight;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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// nlwarning("OpenGL Driver: Temporary Mac Implementation");
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int clientWidth = 1024;
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int clientHeight = 768;
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uint32 clientWidth = 0;
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uint32 clientHeight = 0;
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getWindowSize(clientWidth, clientHeight);
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#elif defined (NL_OS_UNIX)
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@ -132,7 +132,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM l
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return trapMessage ? 0 : DefWindowProcW(hWnd, message, wParam, lParam);
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}
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#endif // NL_OS_UNIX
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#endif // NL_OS_WINDOWS
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// ***************************************************************************
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bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
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@ -182,7 +182,11 @@ bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
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retrieveATIDriverVersion();
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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return NL3D::MAC::init(windowIcon, exitFunc);
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if(!NL3D::MAC::init(windowIcon, exitFunc))
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{
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nldebug("cannot init");
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return false;
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}
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#elif defined (NL_OS_UNIX)
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@ -249,7 +253,11 @@ bool CDriverGL::unInit()
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::release();
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if(!NL3D::MAC::unInit())
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{
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nldebug("cannot uninit");
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return false;
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}
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#elif defined (NL_OS_UNIX)
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@ -635,7 +643,10 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::setDisplay(wnd, mode, show, resizeable);
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_win = NL3D::MAC::setDisplay(wnd, mode, show, resizeable);
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if(_win != EmptyWindow)
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_DestroyWindow = true;
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#elif defined (NL_OS_UNIX)
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@ -739,6 +750,10 @@ bool CDriverGL::saveScreenMode()
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// don't need to save it because Windows will use default desktop resolution
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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// no need to store because the screen mode is never really changed
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#elif defined(NL_OS_UNIX)
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#if defined(XF86VIDMODE)
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@ -766,6 +781,11 @@ bool CDriverGL::restoreScreenMode()
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res = (ChangeDisplaySettings(NULL, 0) == DISP_CHANGE_SUCCESSFUL);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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// no need to restore because the screen mode was never really changed
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res = true;
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#elif defined(NL_OS_UNIX)
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#if defined(XF86VIDMODE)
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@ -856,7 +876,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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// TODO
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// no need to do anything here, on mac os, the screen mode is never changed
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#elif defined(NL_OS_UNIX)
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@ -918,7 +938,13 @@ bool CDriverGL::createWindow(const GfxMode &mode)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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// TODO
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window = NL3D::MAC::createWindow(mode);
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if(window == EmptyWindow)
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{
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nldebug("cannot create window");
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return false;
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}
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#elif defined (NL_OS_UNIX)
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@ -986,7 +1012,14 @@ bool CDriverGL::destroyWindow()
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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// TODO
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if(_DestroyWindow)
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{
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if(!NL3D::MAC::destroyWindow(_win))
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{
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nldebug("cannot destroy window");
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return false;
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}
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}
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#elif defined (NL_OS_UNIX)
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@ -1072,6 +1105,14 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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// else if (isMaximized && isVisible)
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// ShowWindow(_hWnd, SW_RESTORE);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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if(!NL3D::MAC::setWindowStyle(_win, windowStyle == EWSFullscreen))
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{
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nldebug("cannot set window style");
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return false;
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}
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#elif defined(NL_OS_UNIX)
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XSetWindowAttributes attr;
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@ -1129,7 +1170,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
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return false;
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// when changing window style, it's possible system change window size too
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setWindowStyle(mode.Windowed ? EWSWindowed:EWSFullscreen);
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setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
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_WindowWidth = mode.Width;
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_WindowHeight = mode.Height;
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@ -1139,17 +1180,11 @@ bool CDriverGL::setMode(const GfxMode& mode)
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_FullScreen = !mode.Windowed;
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#if defined(NL_OS_MAC)
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#if defined(NL_MAC_NATIVE)
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NL3D::MAC::setMode(mode);
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#else
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#if defined(NL_OS_MAC) && !defined(NL_MAC_NATIVE)
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// X11 under Mac OS can't use fullscreen
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_FullScreen = false;
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#endif // NL_MAC_NATIVE
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#endif // NL_OS_MAC
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setWindowSize(mode.Width, mode.Height);
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return true;
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@ -1239,7 +1274,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::getCurrentScreenMode(mode);
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NL3D::MAC::getCurrentScreenMode(_win, mode);
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#elif defined(NL_OS_MAC)
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/*
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@ -1293,7 +1328,7 @@ void CDriverGL::setWindowTitle(const ucstring &title)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::setWindowTitle(title);
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NL3D::MAC::setWindowTitle(_win, title);
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#elif defined (NL_OS_UNIX)
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@ -1320,7 +1355,7 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::setWindowPos(x, y);
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NL3D::MAC::setWindowPos(_win, x, y);
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#elif defined (NL_OS_UNIX)
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@ -1341,9 +1376,9 @@ void CDriverGL::showWindow(bool show)
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#ifdef NL_OS_WINDOWS
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ShowWindow (_win, show ? SW_SHOW:SW_HIDE);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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MAC::showWindow(show);
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#elif defined (NL_OS_UNIX)
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if (show)
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@ -1384,10 +1419,11 @@ bool CDriverGL::activate()
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Temporary Mac Implementation"
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nlwarning("OpenGL Driver: Temporary Mac Implementation");
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// already done in setDisplay, not needed here - unclean! FIXME
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if(!MAC::activate(_win))
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{
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nlwarning("cannot activate");
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return false;
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}
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#elif defined (NL_OS_UNIX)
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@ -1513,7 +1549,7 @@ void CDriverGL::setMousePos(float x, float y)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::setMousePos(x, y);
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NL3D::MAC::setMousePos(_win, x, y);
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#elif defined (NL_OS_UNIX)
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@ -1552,7 +1588,7 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::getWindowSize(width, height);
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NL3D::MAC::getWindowSize(_win, width, height);
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#elif defined (NL_OS_UNIX)
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@ -1589,7 +1625,11 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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#elif defined(NL_OS_UNIX) && !defined(NL_MAC_NATIVE)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::setWindowSize(_win, width, height);
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#elif defined(NL_OS_UNIX)
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// Update WM hints (update size and allow resizing)
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XSizeHints size_hints;
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@ -1653,7 +1693,7 @@ void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::getWindowPos(x, y);
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NL3D::MAC::getWindowPos(_win, x, y);
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#elif defined (NL_OS_UNIX)
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@ -52,41 +52,56 @@ void dtor();
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/// mac specific stuff while calling CDriverGL::init()
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bool init(uint windowIcon = 0, emptyProc exitFunc = 0);
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/// mac specific stuff while calling CDriverGL::setDisplay()
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bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
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/// mac specific stuff while calling CDriverGL::unInit()
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bool unInit();
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/// mac specific stuff while calling CDriverGL::setMode()
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bool setMode(const GfxMode& mode);
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/// mac specific stuff while calling CDriverGL::createWindow()
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nlWindow createWindow(const GfxMode& mode);
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/// mac specific stuff while calling CDriverGL::destroyWindow()
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bool destroyWindow(nlWindow wnd);
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/// mac specific stuff while calling CDriverGL::setDisplay()
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nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
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/// mac specific stuff while calling CDriverGL::setWindowStyle()
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bool setWindowStyle(nlWindow wnd, bool fullscreen);
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/// mac specific stuff while calling CDriverGL::getCurrentScreenMode()
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void getCurrentScreenMode(GfxMode& mode);
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void getCurrentScreenMode(nlWindow wnd, GfxMode& mode);
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/// mac specific stuff while calling CDriverGL::getWindowSize()
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void getWindowSize(uint32 &width, uint32 &height);
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void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height);
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/// mac specific stuff while calling CDriverGL::setWindowSize()
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void setWindowSize(nlWindow wnd, uint32 width, uint32 height);
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/// mac specific stuff while calling CDriverGL::getWindowPos()
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void getWindowPos(sint32 &x, sint32 &y);
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void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y);
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/// mac specific stuff while calling CDriverGL::setWindowPos()
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void setWindowPos(sint32 x, sint32 y);
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void setWindowPos(nlWindow wnd, sint32 x, sint32 y);
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/// mac specific stuff while calling CDriverGL::setWindowTitle()
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void setWindowTitle(const ucstring &title);
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void setWindowTitle(nlWindow wnd, const ucstring& title);
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/// mac specific stuff while calling CDriverGL::showWindow()
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void showWindow(bool show);
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/// mac specific stuff while calling CDriverGL::activate()
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bool activate(nlWindow wnd);
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/// mac specific stuff while calling CDriverGL::swapBuffers()
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void swapBuffers();
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void swapBuffers(nlWindow wnd);
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/// mac specific stuff while calling CDriverGL::setCapture()
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void setCapture(bool b);
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void setCapture(bool capture);
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/// mac specific stuff while calling CDriverGL::showCursor()
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void showCursor(bool b);
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void showCursor(bool show);
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/// mac specific stuff while calling CDriverGL::setMousePos()
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void setMousePos(float x, float y);
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/// mac specific stuff while calling CDriverGL::release()
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void release();
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void setMousePos(nlWindow wnd, float x, float y);
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/// mac specific stuff while calling CCocoaEventEmitter::submitEvents()
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void submitEvents(NLMISC::CEventServer& server,
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@ -36,17 +36,8 @@ namespace NL3D { namespace MAC {
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static NSApplication* g_app = nil;
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static NSAutoreleasePool* g_pool = nil;
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static CocoaWindow* g_window = nil;
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static CocoaOpenGLView* g_glview = nil;
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static NSOpenGLContext* g_glctx = nil;
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static bool g_emulateRawMode = false;
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#define UGLY_BACKBUFFER_SIZE_WORKAROUND
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#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
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static int g_bufferSize[2];
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#endif
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static int g_bufferSize[2] = { 0, 0 };
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void ctor()
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{
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@ -55,13 +46,15 @@ void ctor()
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// init the application object
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g_app = [NSApplication sharedApplication];
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// tell the application that we are running now
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[g_app finishLaunching];
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}
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void dtor()
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{
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/*
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TODO there might be some more stuff to release ;)
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*/
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// shut down the application
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[g_app terminate:nil];
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// release the pool
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[g_pool release];
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@ -69,40 +62,77 @@ void dtor()
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bool init(uint windowIcon, emptyProc exitFunc)
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{
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/*
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TODO nothing to do here? split other stuff to match api cleanly.
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*/
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return true;
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}
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bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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bool unInit()
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{
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return true;
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}
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nlWindow createWindow(const GfxMode& mode)
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{
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unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask |
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NSMiniaturizableWindowMask | NSResizableWindowMask;
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// create a cocoa window with the size provided by the mode parameter
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CocoaWindow* window = [[CocoaWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
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styleMask:styleMask backing:NSBackingStoreBuffered defer:NO];
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if(!window)
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nlerror("cannot create window");
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// set the window to non transparent
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[window setOpaque:YES];
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// enable mouse move events, NeL wants them
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[window setAcceptsMouseMovedEvents:YES];
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// there are no overlapping subviews, so we can use the magical optimization!
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[window useOptimizedDrawing:YES];
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// put the window to the front and make it the key window
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[window makeKeyAndOrderFront:nil];
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// this is our main window
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[window makeMainWindow];
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return window;
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}
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bool destroyWindow(nlWindow wnd)
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||||
{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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||||
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||||
[view release];
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||||
[window release];
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||||
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return true;
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}
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nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
|
||||
{
|
||||
/*
|
||||
TODO use show
|
||||
call showWindow()
|
||||
*/
|
||||
|
||||
/*
|
||||
TODO add menu, on quit send EventDestroyWindowId
|
||||
*/
|
||||
|
||||
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask |
|
||||
NSMiniaturizableWindowMask;
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
|
||||
if(resizeable)
|
||||
styleMask |= NSResizableWindowMask;
|
||||
|
||||
// create a cocoa window with the size provided by the mode parameter
|
||||
g_window = [[CocoaWindow alloc]
|
||||
initWithContentRect:NSMakeRect(0, 0, mode.Width, mode.Height)
|
||||
styleMask:styleMask backing:NSBackingStoreBuffered defer:NO];
|
||||
|
||||
if(!g_window)
|
||||
nlerror("cannot create window");
|
||||
if(wnd == EmptyWindow)
|
||||
window = (NSWindow*)createWindow(mode);
|
||||
|
||||
/*
|
||||
TODO use mode.Depth
|
||||
TODO NSOpenGLPFAOffScreen
|
||||
*/
|
||||
|
||||
// setup opengl settings
|
||||
NSOpenGLPixelFormatAttribute att[] =
|
||||
{
|
||||
|
@ -125,72 +155,45 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
|
|||
nlerror("cannot create NSOpenGLPixelFormat");
|
||||
|
||||
// create a opengl view with the created format
|
||||
g_glview = [[CocoaOpenGLView alloc]
|
||||
NSOpenGLView* view = [[CocoaOpenGLView alloc]
|
||||
initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
|
||||
|
||||
if(!g_glview)
|
||||
if(!view)
|
||||
nlerror("cannot create view");
|
||||
|
||||
// put the view into the window
|
||||
[g_window setContentView:g_glview];
|
||||
|
||||
// set the window to non transparent
|
||||
[g_window setOpaque:YES];
|
||||
|
||||
// enable mouse move events, NeL wants them
|
||||
[g_window setAcceptsMouseMovedEvents:YES];
|
||||
|
||||
// there are no overlapping subviews, so we can use the magical optimization!
|
||||
[g_window useOptimizedDrawing:YES];
|
||||
[window setContentView:view];
|
||||
|
||||
// create a opengl context for the view
|
||||
g_glctx = [g_glview openGLContext];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
if(!g_glctx)
|
||||
if(!ctx)
|
||||
nlerror("cannot create context");
|
||||
|
||||
// make the view's opengl context the currrent one
|
||||
[g_glctx makeCurrentContext];
|
||||
|
||||
// put the window to the front and make it the key window
|
||||
[g_window makeKeyAndOrderFront:nil];
|
||||
|
||||
// this is our main window
|
||||
[g_window makeMainWindow];
|
||||
|
||||
// tell the application that we are running now
|
||||
[g_app finishLaunching];
|
||||
|
||||
// free the pixel format object
|
||||
[format release];
|
||||
|
||||
// further mode setting, like switching to fullscreen and resolution setup
|
||||
setMode(mode);
|
||||
|
||||
return true;
|
||||
return window;
|
||||
}
|
||||
|
||||
bool setMode(const GfxMode& mode)
|
||||
bool setWindowStyle(nlWindow wnd, bool fullscreen)
|
||||
{
|
||||
// for fullscreen mode, adjust the back buffer size to the desired resolution
|
||||
if(!mode.Windowed)
|
||||
if(wnd == EmptyWindow)
|
||||
{
|
||||
// set the back buffer manually to match the desired rendering resolution
|
||||
GLint dim[2] = { mode.Width, mode.Height };
|
||||
CGLError error = CGLSetParameter((CGLContextObj)[g_glctx CGLContextObj],
|
||||
kCGLCPSurfaceBackingSize, dim);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
|
||||
CGLErrorString(error));
|
||||
nlwarning("cannot set window style on an empty window");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
// leave fullscreen mode, enter windowed mode
|
||||
if(mode.Windowed && [g_glview isInFullScreenMode])
|
||||
if(!fullscreen && [view isInFullScreenMode])
|
||||
{
|
||||
// disable manual setting of back buffer size, cocoa handles this
|
||||
// automatically as soon as the view gets resized
|
||||
CGLError error = CGLDisable((CGLContextObj)[g_glctx CGLContextObj],
|
||||
CGLError error = CGLDisable((CGLContextObj)[ctx CGLContextObj],
|
||||
kCGLCESurfaceBackingSize);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
|
@ -198,14 +201,14 @@ bool setMode(const GfxMode& mode)
|
|||
CGLErrorString(error));
|
||||
|
||||
// pull the view back from fullscreen restoring window options
|
||||
[g_glview exitFullScreenModeWithOptions:nil];
|
||||
[view exitFullScreenModeWithOptions:nil];
|
||||
}
|
||||
|
||||
// enter fullscreen, leave windowed mode
|
||||
else if(!mode.Windowed && ![g_glview isInFullScreenMode])
|
||||
else if(fullscreen && ![view isInFullScreenMode])
|
||||
{
|
||||
// enable manual back buffer size for mode setting in fullscreen
|
||||
CGLError error = CGLEnable((CGLContextObj)[g_glctx CGLContextObj],
|
||||
CGLError error = CGLEnable((CGLContextObj)[ctx CGLContextObj],
|
||||
kCGLCESurfaceBackingSize);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
|
@ -215,7 +218,7 @@ bool setMode(const GfxMode& mode)
|
|||
// put the view in fullscreen mode, hiding the dock but enabling the menubar
|
||||
// to pop up if the mouse hits the top screen border.
|
||||
// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
|
||||
[g_glview enterFullScreenMode:[NSScreen mainScreen] withOptions:
|
||||
[view enterFullScreenMode:[NSScreen mainScreen] withOptions:
|
||||
[NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithInt:
|
||||
NSApplicationPresentationHideDock |
|
||||
|
@ -228,17 +231,15 @@ bool setMode(const GfxMode& mode)
|
|||
*/
|
||||
}
|
||||
|
||||
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
|
||||
// due to a back buffer size reading problem, just store the size
|
||||
g_bufferSize[0] = mode.Width;
|
||||
g_bufferSize[1] = mode.Height;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void getCurrentScreenMode(GfxMode& mode)
|
||||
|
||||
void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
|
||||
// the sceen with the menu bar
|
||||
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
|
||||
|
||||
|
@ -247,7 +248,7 @@ void getCurrentScreenMode(GfxMode& mode)
|
|||
mode.Depth = NSBitsPerPixelFromDepth([screen depth]);
|
||||
|
||||
// in fullscreen mode
|
||||
if([g_glview isInFullScreenMode])
|
||||
if([view isInFullScreenMode])
|
||||
{
|
||||
// return the size of the back buffer (like having switched monitor mode)
|
||||
mode.Windowed = false;
|
||||
|
@ -255,7 +256,7 @@ void getCurrentScreenMode(GfxMode& mode)
|
|||
mode.Height = (uint16)g_bufferSize[1];
|
||||
}
|
||||
|
||||
// in windowes mode
|
||||
// in windowed mode
|
||||
else
|
||||
{
|
||||
// return the size of the screen with menu bar
|
||||
|
@ -265,8 +266,12 @@ void getCurrentScreenMode(GfxMode& mode)
|
|||
}
|
||||
}
|
||||
|
||||
void getWindowSize(uint32 &width, uint32 &height)
|
||||
void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
// A cocoa fullscreen view stays at the native resolution of the display.
|
||||
// When changing the rendering resolution, the size of the back buffer gets
|
||||
// changed, but the view still stays at full resolution. So the scaling of
|
||||
|
@ -275,11 +280,10 @@ void getWindowSize(uint32 &width, uint32 &height)
|
|||
// That's why, in fullscreen mode, return the resolution of the back buffer,
|
||||
// not the one from the window.
|
||||
|
||||
#ifdef UGLY_BACKBUFFER_SIZE_WORKAROUND
|
||||
// in fullscreen mode
|
||||
if([g_glview isInFullScreenMode])
|
||||
if([view isInFullScreenMode])
|
||||
{
|
||||
// use the size stored in setMode()
|
||||
// use the size stored in setWindowSize()
|
||||
width = g_bufferSize[0];
|
||||
height = g_bufferSize[1];
|
||||
}
|
||||
|
@ -288,60 +292,56 @@ void getWindowSize(uint32 &width, uint32 &height)
|
|||
else
|
||||
{
|
||||
// use the size of the view
|
||||
NSRect rect = [g_glview frame];
|
||||
NSRect rect = [view frame];
|
||||
width = rect.size.width;
|
||||
height = rect.size.height;
|
||||
}
|
||||
#else
|
||||
/*
|
||||
TODO does not work atm, "invalid enumeration"
|
||||
*/
|
||||
// check if manual back buffer sizing is enabled (thats only in fullscreen)
|
||||
GLint surfaceBackingSizeSet = 0;
|
||||
CGLError error = CGLIsEnabled((CGLContextObj)[g_glctx CGLContextObj],
|
||||
kCGLCESurfaceBackingSize, &surfaceBackingSizeSet);
|
||||
}
|
||||
|
||||
if(error != kCGLNoError)
|
||||
nlerror("cannot check kCGLCESurfaceBackingSize state (%s)",
|
||||
CGLErrorString(error));
|
||||
|
||||
// if in fullscreen mode (only in fullscreen back buffer sizing is used)
|
||||
if(surfaceBackingSizeSet)
|
||||
void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
// for fullscreen mode, adjust the back buffer size to the desired resolution
|
||||
if([view isInFullScreenMode])
|
||||
{
|
||||
/*
|
||||
TODO does not work atm, "invalid enumeration"
|
||||
*/
|
||||
// get the back buffer size
|
||||
GLint dim[2];
|
||||
CGLError error = CGLGetParameter((CGLContextObj)[g_glctx CGLContextObj],
|
||||
// set the back buffer manually to match the desired rendering resolution
|
||||
GLint dim[2] = { width, height };
|
||||
CGLError error = CGLSetParameter((CGLContextObj)[ctx CGLContextObj],
|
||||
kCGLCPSurfaceBackingSize, dim);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
nlerror("cannot get kCGLCPSurfaceBackingSize value (%s)",
|
||||
nlerror("cannot set kCGLCPSurfaceBackingSize parameter (%s)",
|
||||
CGLErrorString(error));
|
||||
|
||||
// put size into ref params
|
||||
width = dim[0];
|
||||
height = dim[1];
|
||||
}
|
||||
|
||||
// if in windowed mode
|
||||
else
|
||||
{
|
||||
// return the views size
|
||||
NSRect rect = [g_glview frame];
|
||||
// get the windows current frame
|
||||
NSRect rect = [window frame];
|
||||
|
||||
// put size into ref params
|
||||
width = rect.size.width;
|
||||
height = rect.size.height;
|
||||
// convert the desired content size to window size
|
||||
rect = [window frameRectForContentRect:
|
||||
NSMakeRect(rect.origin.x, rect.origin.y, width, height)];
|
||||
|
||||
// update window dimensions
|
||||
[window setFrame:rect display:YES];
|
||||
}
|
||||
#endif
|
||||
|
||||
// store the size
|
||||
g_bufferSize[0] = width;
|
||||
g_bufferSize[1] = height;
|
||||
}
|
||||
|
||||
void getWindowPos(sint32 &x, sint32 &y)
|
||||
|
||||
void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
|
||||
// for IDriver conformity
|
||||
if([g_glview isInFullScreenMode])
|
||||
if([view isInFullScreenMode])
|
||||
{
|
||||
x = y = 0;
|
||||
return;
|
||||
|
@ -351,7 +351,7 @@ void getWindowPos(sint32 &x, sint32 &y)
|
|||
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
|
||||
|
||||
// get the rect (position, size) of the window
|
||||
NSRect windowRect = [g_window frame];
|
||||
NSRect windowRect = [window frame];
|
||||
|
||||
// simply return x
|
||||
x = windowRect.origin.x;
|
||||
|
@ -360,39 +360,63 @@ void getWindowPos(sint32 &x, sint32 &y)
|
|||
y = screenRect.size.height - windowRect.size.height - windowRect.origin.y;
|
||||
}
|
||||
|
||||
void setWindowPos(sint32 x, sint32 y)
|
||||
void setWindowPos(nlWindow wnd, sint32 x, sint32 y)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
|
||||
// get the rect (position, size) of the screen with menu bar
|
||||
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
|
||||
|
||||
// get the rect (position, size) of the window
|
||||
NSRect windowRect = [g_window frame];
|
||||
NSRect windowRect = [window frame];
|
||||
|
||||
// convert y from NeL coordinates to cocoa coordinates
|
||||
y = screenRect.size.height - y;
|
||||
|
||||
// tell cocoa to move the window
|
||||
[g_window setFrameTopLeftPoint:NSMakePoint(x, y)];
|
||||
[window setFrameTopLeftPoint:NSMakePoint(x, y)];
|
||||
}
|
||||
|
||||
void setWindowTitle(const ucstring &title)
|
||||
void setWindowTitle(nlWindow wnd, const ucstring& title)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
|
||||
// well... set the title of the window
|
||||
[g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
|
||||
[window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
|
||||
}
|
||||
|
||||
void swapBuffers()
|
||||
void showWindow(bool show)
|
||||
{
|
||||
// make cocoa draw buffer contents to the view
|
||||
[g_glctx flushBuffer];
|
||||
nldebug("show: %d - implement me!", show);
|
||||
}
|
||||
|
||||
void setCapture(bool b)
|
||||
bool activate(nlWindow wnd)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLContext* ctx = [[window contentView] openGLContext];
|
||||
|
||||
// if our context is not the current one, make it the current
|
||||
if([NSOpenGLContext currentContext] != ctx)
|
||||
[ctx makeCurrentContext];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void swapBuffers(nlWindow wnd)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLContext* ctx = [[window contentView] openGLContext];
|
||||
|
||||
// make cocoa draw buffer contents to the view
|
||||
[ctx flushBuffer];
|
||||
}
|
||||
|
||||
void setCapture(bool capture)
|
||||
{
|
||||
// no need to capture
|
||||
}
|
||||
|
||||
void showCursor(bool b)
|
||||
void showCursor(bool show)
|
||||
{
|
||||
// Mac OS manages a show/hide counter for the cursor, so hiding the cursor
|
||||
// twice requires two calls to "show" to make the cursor visible again.
|
||||
|
@ -403,23 +427,26 @@ void showCursor(bool b)
|
|||
CGDisplayErr error = kCGErrorSuccess;
|
||||
static bool visible = true;
|
||||
|
||||
if(b && !visible)
|
||||
if(show && !visible)
|
||||
{
|
||||
error = CGDisplayShowCursor(kCGDirectMainDisplay);
|
||||
visible = true;
|
||||
}
|
||||
else if(!b && visible)
|
||||
else if(!show && visible)
|
||||
{
|
||||
error = CGDisplayHideCursor(kCGDirectMainDisplay);
|
||||
visible = false;
|
||||
}
|
||||
|
||||
if(error != kCGErrorSuccess)
|
||||
nlerror("cannot capture / un-capture cursor");
|
||||
nlerror("cannot show / hide cursor");
|
||||
}
|
||||
|
||||
void setMousePos(float x, float y)
|
||||
void setMousePos(nlWindow wnd, float x, float y)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
|
||||
// CG wants absolute coordinates related to first screen's top left
|
||||
|
||||
// get the first screen's (conaints menubar) rect (this is not mainScreen)
|
||||
|
@ -427,13 +454,13 @@ void setMousePos(float x, float y)
|
|||
|
||||
// get the rect (position, size) of the window
|
||||
NSRect windowRect;
|
||||
if([g_glview isInFullScreenMode])
|
||||
windowRect = [[g_window screen] frame];
|
||||
if([view isInFullScreenMode])
|
||||
windowRect = [[window screen] frame];
|
||||
else
|
||||
windowRect = [g_window frame];
|
||||
windowRect = [window frame];
|
||||
|
||||
// get the gl view's rect for height and width
|
||||
NSRect viewRect = [g_glview frame];
|
||||
NSRect viewRect = [view frame];
|
||||
|
||||
// set the cursor position
|
||||
CGDisplayErr error = CGDisplayMoveCursorToPoint(
|
||||
|
@ -446,14 +473,6 @@ void setMousePos(float x, float y)
|
|||
nlerror("cannot set mouse position");
|
||||
}
|
||||
|
||||
void release()
|
||||
{
|
||||
/*
|
||||
TODO release some stuff
|
||||
*/
|
||||
nlwarning("not implemented");
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: this function has to be moved to a more central place to handle key
|
||||
mapping on mac x11 as well
|
||||
|
@ -675,16 +694,16 @@ void submitEvents(NLMISC::CEventServer& server,
|
|||
if(!event)
|
||||
break;
|
||||
|
||||
// get the views size
|
||||
NSRect rect = [g_glview frame];
|
||||
NSRect viewRect = [[[event window] contentView] frame];
|
||||
|
||||
// TODO this code assumes, that the view fills the window
|
||||
// convert the mouse position to NeL style (relative)
|
||||
float mouseX = event.locationInWindow.x / (float)rect.size.width;
|
||||
float mouseY = event.locationInWindow.y / (float)rect.size.height;
|
||||
float mouseX = event.locationInWindow.x / (float)viewRect.size.width;
|
||||
float mouseY = event.locationInWindow.y / (float)viewRect.size.height;
|
||||
|
||||
// if the mouse event was placed on the window's titlebar, don't tell NeL :)
|
||||
if(mouseY > 1.0 && event.type != NSKeyDown && event.type != NSKeyUp)
|
||||
// if the mouse event was placed outside the view, don't tell NeL :)
|
||||
if((mouseX < 0.0 || mouseX > 1.0 || mouseY < 0.0 || mouseY > 1.0) &&
|
||||
event.type != NSKeyDown && event.type != NSKeyUp)
|
||||
{
|
||||
[g_app sendEvent:event];
|
||||
[g_app updateWindows];
|
||||
|
|
|
@ -39,6 +39,7 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
|
|||
###
|
||||
OPTION(WITH_SOUND "Build Sound Support" OFF)
|
||||
OPTION(BUILD_DASHBOARD "Build to the CDash dashboard" OFF)
|
||||
OPTION(WITH_COCOA "Build with native Mac OS X Cocoa support" OFF)
|
||||
ENDMACRO(NL_SETUP_DEFAULT_OPTIONS)
|
||||
|
||||
|
||||
|
@ -88,6 +89,9 @@ MACRO(NL_SETUP_BUILD)
|
|||
SET(NL_RELEASE_CFLAGS "-DNL_RELEASE -O6")
|
||||
SET(NL_RELEASEDEBUG_CFLAGS "-DNL_RELEASE_DEBUG -g -finline-functions -O3 ")
|
||||
SET(NL_NONE_CFLAGS "-DNL_RELEASE -g -finline-functions -O2 ")
|
||||
IF(WITH_COCOA)
|
||||
SET(PLATFORM_CFLAGS "-DNL_MAC_NATIVE")
|
||||
ENDIF(WITH_COCOA)
|
||||
ENDIF(WIN32)
|
||||
|
||||
# Determine host CPU
|
||||
|
|
Loading…
Reference in a new issue