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Create interface classes for stereo displays and head mounted displays, see #43
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parent
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8 changed files with 423 additions and 64 deletions
139
code/nel/include/nel/3d/stereo_display.h
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139
code/nel/include/nel/3d/stereo_display.h
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/**
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* \file stereo_display.h
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* \brief IStereoDisplay
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* \date 2013-06-27 16:29GMT
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* \author Jan Boon (Kaetemi)
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* IStereoDisplay
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_STEREO_DISPLAY_H
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#define NL3D_STEREO_DISPLAY_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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// Project includes
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namespace NL3D {
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class UCamera;
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class CViewport;
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class CFrustum;
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class IStereoDisplay;
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class IStereoDeviceFactory : public NLMISC::CRefCount
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{
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public:
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IStereoDeviceFactory() { }
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virtual ~IStereoDeviceFactory() { }
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virtual IStereoDisplay *createDevice() const = 0;
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};
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struct CStereoDeviceInfo
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{
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public:
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enum TStereoDeviceClass
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{
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StereoDisplay,
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StereoHMD,
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};
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enum TStereoDeviceLibrary
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{
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NeL3D,
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OVR,
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LibVR,
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OpenHMD,
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};
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NLMISC::CSmartPtr<IStereoDeviceFactory> Factory;
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TStereoDeviceLibrary Library;
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TStereoDeviceClass Class;
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std::string Manufacturer;
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std::string ProductName;
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std::string Serial; // A unique device identifier
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};
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/**
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* \brief IStereoDisplay
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* \date 2013-06-27 16:29GMT
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* \author Jan Boon (Kaetemi)
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* IStereoDisplay
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*/
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class IStereoDisplay
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{
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public:
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IStereoDisplay();
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virtual ~IStereoDisplay();
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/// Gets the required screen resolution for this device
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virtual void getScreenResolution(uint &width, uint &height) = 0;
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/// Set latest camera position etcetera
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virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
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/// Get the frustum to use for clipping
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virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
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/// Is there a next pass
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virtual bool nextPass() = 0;
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/// Gets the current viewport
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virtual const NL3D::CViewport &getCurrentViewport() const = 0;
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/// Gets the current camera frustum
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virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0;
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/// Gets the current camera frustum
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virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0;
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/// Gets the current camera matrix
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virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0;
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/// At the start of a new render target
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virtual bool beginClear() = 0;
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// virtual void *getRenderTarget() const;
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virtual void endClear() = 0;
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/// The 3D scene
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virtual bool beginScene() = 0;
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virtual void endScene() = 0;
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/// Interface within the 3D scene
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virtual bool beginInterface3D() = 0;
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virtual void endInterface3D() = 0;
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/// 2D Interface
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virtual bool beginInterface2D() = 0;
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virtual void endInterface2D() = 0;
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static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
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static void releaseUnusedLibraries();
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static void releaseAllLibraries();
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}; /* class IStereoDisplay */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_STEREO_DISPLAY_H */
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/* end of file */
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69
code/nel/include/nel/3d/stereo_hmd.h
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69
code/nel/include/nel/3d/stereo_hmd.h
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@ -0,0 +1,69 @@
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/**
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* \file stereo_hmd.h
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* \brief IStereoHMD
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* \date 2013-06-27 16:30GMT
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* \author Jan Boon (Kaetemi)
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* IStereoHMD
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_STEREO_HMD_H
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#define NL3D_STEREO_HMD_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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#include <nel/3d/stereo_display.h>
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namespace NL3D {
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/**
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* \brief IStereoHMD
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* \date 2013-06-27 16:30GMT
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* \author Jan Boon (Kaetemi)
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* IStereoHMD
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*/
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class IStereoHMD : public IStereoDisplay
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{
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public:
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IStereoHMD();
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virtual ~IStereoHMD();
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/// Get the HMD orientation
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virtual NLMISC::CQuat getOrientation() const = 0;
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/// Set the head model, eye position relative to orientation point
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// virtual void setEyePosition(const NLMISC::CVector &v) = 0;
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/// Get the head model, eye position relative to orientation point
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// virtual const NLMISC::CVector &getEyePosition() const = 0;
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
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}; /* class IStereoHMD */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_STEREO_HMD_H */
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/* end of file */
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// NeL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/smart_ptr.h>
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// Project includes
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#include <nel/3d/stereo_hmd.h>
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#include <nel/3d/frustum.h>
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#include <nel/3d/frustum.h>
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#include <nel/3d/viewport.h>
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#include <nel/3d/viewport.h>
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// Project includes
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namespace NL3D {
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namespace NL3D {
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class UCamera;
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struct CStereoDeviceInfo
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{
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public:
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uint8 Class;
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uint8 Identifier;
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NLMISC::CSmartPtr<NLMISC::CRefCount> Factory;
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std::string Library;
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std::string Manufacturer;
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std::string ProductName;
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};
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class CStereoOVRDevicePtr;
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class CStereoOVRDevicePtr;
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class CStereoOVRDeviceHandle;
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#define NL_STEREO_MAX_USER_CAMERAS 8
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#define NL_STEREO_MAX_USER_CAMERAS 8
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@ -80,10 +68,10 @@ class CStereoOVRDevicePtr;
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* \author Jan Boon (Kaetemi)
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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* CStereoOVR
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*/
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*/
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class CStereoOVR
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class CStereoOVR : public IStereoHMD
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{
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{
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public:
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public:
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CStereoOVR(const CStereoDeviceInfo &deviceInfo);
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CStereoOVR(const CStereoOVRDeviceHandle *handle);
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virtual ~CStereoOVR();
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virtual ~CStereoOVR();
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@ -126,18 +114,17 @@ public:
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/// Get the HMD orientation
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/// Get the HMD orientation
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virtual NLMISC::CQuat getOrientation() const;
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virtual NLMISC::CQuat getOrientation() const;
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance);
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static CStereoOVR *createDevice(const CStereoDeviceInfo &deviceInfo);
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static bool isLibraryInUse();
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static bool isLibraryInUse();
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static void releaseLibrary();
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static void releaseLibrary();
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/// Calculates internal camera information based on the reference camera
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/// Calculates internal camera information based on the reference camera
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void initCamera(uint cid, const NL3D::UCamera *camera);
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void initCamera(uint cid, const NL3D::UCamera *camera);
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/// Checks if the device used by this class was actually created
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bool isDeviceCreated();
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bool isDeviceCreated();
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private:
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private:
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98
code/nel/src/3d/stereo_display.cpp
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98
code/nel/src/3d/stereo_display.cpp
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/**
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* \file stereo_display.cpp
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* \brief IStereoDisplay
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* \date 2013-06-27 16:29GMT
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* \author Jan Boon (Kaetemi)
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* IStereoDisplay
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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|
* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
|
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/stereo_display.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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#include <nel/3d/stereo_ovr.h>
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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IStereoDisplay::IStereoDisplay()
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{
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}
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IStereoDisplay::~IStereoDisplay()
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{
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}
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const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library)
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{
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static const char *nel3dName = "NeL 3D";
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static const char *ovrName = "Oculus SDK";
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static const char *libvrName = "LibVR";
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static const char *openhmdName = "OpenHMD";
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switch (library)
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{
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case CStereoDeviceInfo::NeL3D:
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return nel3dName;
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case CStereoDeviceInfo::OVR:
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return ovrName;
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case CStereoDeviceInfo::LibVR:
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return libvrName;
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case CStereoDeviceInfo::OpenHMD:
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return openhmdName;
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}
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nlerror("Invalid device library specified");
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return "<InvalidDeviceLibrary>";
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}
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void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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CStereoOVR::listDevices(devicesOut);
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}
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IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo)
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{
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return deviceInfo.Factory->createDevice();
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}
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void IStereoDisplay::releaseUnusedLibraries()
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{
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if (!CStereoOVR::isLibraryInUse())
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CStereoOVR::releaseLibrary();
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}
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void IStereoDisplay::releaseAllLibraries()
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{
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CStereoOVR::releaseLibrary();
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}
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} /* namespace NL3D */
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/* end of file */
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55
code/nel/src/3d/stereo_hmd.cpp
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55
code/nel/src/3d/stereo_hmd.cpp
Normal file
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@ -0,0 +1,55 @@
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/**
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* \file stereo_hmd.cpp
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* \brief IStereoHMD
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* \date 2013-06-27 16:30GMT
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* \author Jan Boon (Kaetemi)
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* IStereoHMD
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*/
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|
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/*
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|
* Copyright (C) 2013 by authors
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|
*
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|
* This file is part of NL3D.
|
||||||
|
* NL3D is free software: you can redistribute it and/or modify it
|
||||||
|
* under the terms of the GNU Affero General Public License as
|
||||||
|
* published by the Free Software Foundation, either version 3 of the
|
||||||
|
* License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||||
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||||
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||||
|
* Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public
|
||||||
|
* License along with NL3D. If not, see
|
||||||
|
* <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <nel/misc/types_nl.h>
|
||||||
|
#include <nel/3d/stereo_hmd.h>
|
||||||
|
|
||||||
|
// STL includes
|
||||||
|
|
||||||
|
// NeL includes
|
||||||
|
// #include <nel/misc/debug.h>
|
||||||
|
|
||||||
|
// Project includes
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
// using namespace NLMISC;
|
||||||
|
|
||||||
|
namespace NL3D {
|
||||||
|
|
||||||
|
IStereoHMD::IStereoHMD()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IStereoHMD::~IStereoHMD()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} /* namespace NL3D */
|
||||||
|
|
||||||
|
/* end of file */
|
|
@ -45,6 +45,7 @@
|
||||||
#include <nel/3d/stereo_ovr.h>
|
#include <nel/3d/stereo_ovr.h>
|
||||||
|
|
||||||
// STL includes
|
// STL includes
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
// External includes
|
// External includes
|
||||||
#include <OVR.h>
|
#include <OVR.h>
|
||||||
|
@ -127,16 +128,24 @@ public:
|
||||||
|
|
||||||
CStereoOVRSystem s_StereoOVRSystem;
|
CStereoOVRSystem s_StereoOVRSystem;
|
||||||
|
|
||||||
class CStereoOVRDeviceHandle : public NLMISC::CRefCount
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
|
|
||||||
};
|
|
||||||
|
|
||||||
sint s_DeviceCounter = 0;
|
sint s_DeviceCounter = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class CStereoOVRDeviceHandle : public IStereoDeviceFactory
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
|
||||||
|
IStereoDisplay *createDevice() const
|
||||||
|
{
|
||||||
|
CStereoOVR *stereo = new CStereoOVR(this);
|
||||||
|
if (stereo->isDeviceCreated())
|
||||||
|
return stereo;
|
||||||
|
delete stereo;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class CStereoOVRDevicePtr
|
class CStereoOVRDevicePtr
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -146,12 +155,11 @@ public:
|
||||||
OVR::HMDInfo HMDInfo;
|
OVR::HMDInfo HMDInfo;
|
||||||
};
|
};
|
||||||
|
|
||||||
CStereoOVR::CStereoOVR(const CStereoDeviceInfo &deviceInfo) : m_Stage(0), m_OrientationCached(false)
|
CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_OrientationCached(false)
|
||||||
{
|
{
|
||||||
++s_DeviceCounter;
|
++s_DeviceCounter;
|
||||||
m_DevicePtr = new CStereoOVRDevicePtr();
|
m_DevicePtr = new CStereoOVRDevicePtr();
|
||||||
|
|
||||||
CStereoOVRDeviceHandle *handle = static_cast<CStereoOVRDeviceHandle *>(deviceInfo.Factory.getPtr());
|
|
||||||
OVR::DeviceEnumerator<OVR::HMDDevice> dh = handle->DeviceHandle;
|
OVR::DeviceEnumerator<OVR::HMDDevice> dh = handle->DeviceHandle;
|
||||||
m_DevicePtr->HMDDevice = dh.CreateDevice();
|
m_DevicePtr->HMDDevice = dh.CreateDevice();
|
||||||
|
|
||||||
|
@ -406,7 +414,7 @@ NLMISC::CQuat CStereoOVR::getOrientation() const
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get GUI shift
|
/// Get GUI shift
|
||||||
void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance)
|
void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const
|
||||||
{
|
{
|
||||||
#if 0
|
#if 0
|
||||||
|
|
||||||
|
@ -460,7 +468,7 @@ void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||||
{
|
{
|
||||||
s_StereoOVRSystem.Init();
|
s_StereoOVRSystem.Init();
|
||||||
OVR::DeviceEnumerator<OVR::HMDDevice> devices = s_DeviceManager->EnumerateDevices<OVR::HMDDevice>();
|
OVR::DeviceEnumerator<OVR::HMDDevice> devices = s_DeviceManager->EnumerateDevices<OVR::HMDDevice>();
|
||||||
uint8 id = 1;
|
uint id = 1;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
CStereoDeviceInfo deviceInfoOut;
|
CStereoDeviceInfo deviceInfoOut;
|
||||||
|
@ -469,13 +477,15 @@ void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||||
{
|
{
|
||||||
devices.GetDeviceInfo(&deviceInfo);
|
devices.GetDeviceInfo(&deviceInfo);
|
||||||
CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle();
|
CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle();
|
||||||
deviceInfoOut.Factory = static_cast<NLMISC::CRefCount *>(handle);
|
deviceInfoOut.Factory = static_cast<IStereoDeviceFactory *>(handle);
|
||||||
handle->DeviceHandle = devices;
|
handle->DeviceHandle = devices;
|
||||||
deviceInfoOut.Class = 1; // OVR::HMDDevice
|
deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; // 1; // OVR::HMDDevice
|
||||||
deviceInfoOut.Library = "Oculus SDK";
|
deviceInfoOut.Library = CStereoDeviceInfo::OVR; // "Oculus SDK";
|
||||||
deviceInfoOut.Identifier = id;
|
|
||||||
deviceInfoOut.Manufacturer = deviceInfo.Manufacturer;
|
deviceInfoOut.Manufacturer = deviceInfo.Manufacturer;
|
||||||
deviceInfoOut.ProductName = deviceInfo.ProductName;
|
deviceInfoOut.ProductName = deviceInfo.ProductName;
|
||||||
|
stringstream ser;
|
||||||
|
ser << id;
|
||||||
|
deviceInfoOut.Serial = ser.str(); // can't get the real serial from the sdk...
|
||||||
devicesOut.push_back(deviceInfoOut);
|
devicesOut.push_back(deviceInfoOut);
|
||||||
++id;
|
++id;
|
||||||
}
|
}
|
||||||
|
@ -483,15 +493,6 @@ void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
||||||
} while (devices.Next());
|
} while (devices.Next());
|
||||||
}
|
}
|
||||||
|
|
||||||
CStereoOVR *CStereoOVR::createDevice(const CStereoDeviceInfo &deviceInfo)
|
|
||||||
{
|
|
||||||
CStereoOVR *stereo = new CStereoOVR(deviceInfo);
|
|
||||||
if (stereo->isDeviceCreated())
|
|
||||||
return stereo;
|
|
||||||
delete stereo;
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CStereoOVR::isLibraryInUse()
|
bool CStereoOVR::isLibraryInUse()
|
||||||
{
|
{
|
||||||
nlassert(s_DeviceCounter >= 0);
|
nlassert(s_DeviceCounter >= 0);
|
||||||
|
|
|
@ -34,7 +34,7 @@
|
||||||
#include <nel/3d/u_cloud_scape.h>
|
#include <nel/3d/u_cloud_scape.h>
|
||||||
#include <nel/3d/viewport.h>
|
#include <nel/3d/viewport.h>
|
||||||
|
|
||||||
#include <nel/3d/stereo_ovr.h>
|
#include <nel/3d/stereo_hmd.h>
|
||||||
|
|
||||||
#include "snowballs_client.h"
|
#include "snowballs_client.h"
|
||||||
#include "entities.h"
|
#include "entities.h"
|
||||||
|
@ -70,7 +70,8 @@ static UInstance Sky = NULL;
|
||||||
|
|
||||||
static UCloudScape *Clouds = NULL;
|
static UCloudScape *Clouds = NULL;
|
||||||
|
|
||||||
CStereoOVR *StereoHMD = NULL;
|
IStereoDisplay *StereoDisplay = NULL;
|
||||||
|
IStereoHMD *StereoHMD = NULL;
|
||||||
|
|
||||||
//
|
//
|
||||||
// Functions
|
// Functions
|
||||||
|
@ -81,12 +82,12 @@ void initCamera()
|
||||||
if (ConfigFile->getVar("HMDEnable").asBool())
|
if (ConfigFile->getVar("HMDEnable").asBool())
|
||||||
{
|
{
|
||||||
std::vector<NL3D::CStereoDeviceInfo> devices;
|
std::vector<NL3D::CStereoDeviceInfo> devices;
|
||||||
CStereoOVR::listDevices(devices);
|
IStereoDisplay::listDevices(devices);
|
||||||
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
||||||
{
|
{
|
||||||
std::stringstream name;
|
std::stringstream name;
|
||||||
name << std::string("[") << (uint32)it->Identifier << "] [" << it->Library << " - " << it->Manufacturer << " - " << it->ProductName << "]";
|
name << std::string("[") << it->Serial << "] [" << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName << "]";
|
||||||
nlinfo("Stereo Device: %s", name.str().c_str());
|
nlinfo("Stereo Display: %s", name.str().c_str());
|
||||||
}
|
}
|
||||||
CStereoDeviceInfo *deviceInfo = NULL;
|
CStereoDeviceInfo *deviceInfo = NULL;
|
||||||
std::string hmdDeviceCfg = ConfigFile->getVar("HMDDevice").asString();
|
std::string hmdDeviceCfg = ConfigFile->getVar("HMDDevice").asString();
|
||||||
|
@ -97,23 +98,29 @@ void initCamera()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8 hmdDeviceId = (ConfigFile->getVar("HMDDeviceId").asInt() & 0xFF);
|
std::string hmdDeviceId = ConfigFile->getVar("HMDDeviceId").asString();
|
||||||
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
||||||
{
|
{
|
||||||
std::stringstream name;
|
std::stringstream name;
|
||||||
name << it->Library << " - " << it->Manufacturer << " - " << it->ProductName;
|
name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName;
|
||||||
if (name.str() == hmdDeviceCfg)
|
if (name.str() == hmdDeviceCfg)
|
||||||
deviceInfo = &(*it);
|
deviceInfo = &(*it);
|
||||||
if (hmdDeviceId == it->Identifier)
|
if (hmdDeviceId == it->Serial)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (deviceInfo)
|
if (deviceInfo)
|
||||||
{
|
{
|
||||||
nlinfo("Create HMD device!");
|
nlinfo("Create VR stereo display device");
|
||||||
StereoHMD = CStereoOVR::createDevice(*deviceInfo);
|
StereoDisplay = IStereoDisplay::createDevice(*deviceInfo);
|
||||||
|
if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD)
|
||||||
|
{
|
||||||
|
nlinfo("Stereo display device is a HMD");
|
||||||
|
StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
IStereoDisplay::releaseUnusedLibraries();
|
||||||
|
}
|
||||||
|
|
||||||
// Set up directly the camera
|
// Set up directly the camera
|
||||||
Camera = Scene->getCam();
|
Camera = Scene->getCam();
|
||||||
|
@ -129,11 +136,6 @@ void initCamera()
|
||||||
CamCollisionEntity = VisualCollisionManager->createEntity();
|
CamCollisionEntity = VisualCollisionManager->createEntity();
|
||||||
CamCollisionEntity->setCeilMode(true);
|
CamCollisionEntity->setCeilMode(true);
|
||||||
|
|
||||||
if (StereoHMD)
|
|
||||||
{
|
|
||||||
StereoHMD->initCamera(0, &Camera);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the snowing particle system
|
// Create the snowing particle system
|
||||||
Snow = Scene->createInstance("snow.ps");
|
Snow = Scene->createInstance("snow.ps");
|
||||||
// And setup it
|
// And setup it
|
||||||
|
@ -164,9 +166,15 @@ void releaseCamera()
|
||||||
Scene->deleteInstance(Snow);
|
Scene->deleteInstance(Snow);
|
||||||
VisualCollisionManager->deleteEntity(CamCollisionEntity);
|
VisualCollisionManager->deleteEntity(CamCollisionEntity);
|
||||||
|
|
||||||
|
if (StereoHMD)
|
||||||
|
{
|
||||||
delete StereoHMD;
|
delete StereoHMD;
|
||||||
StereoHMD = NULL;
|
StereoHMD = NULL;
|
||||||
CStereoOVR::releaseLibrary();
|
StereoDisplay = NULL;
|
||||||
|
}
|
||||||
|
delete StereoDisplay;
|
||||||
|
StereoDisplay = NULL;
|
||||||
|
IStereoDisplay::releaseAllLibraries();
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateCamera()
|
void updateCamera()
|
||||||
|
|
|
@ -42,7 +42,8 @@ namespace NL3D {
|
||||||
class UScene;
|
class UScene;
|
||||||
class UTextContext;
|
class UTextContext;
|
||||||
class ULandscape;
|
class ULandscape;
|
||||||
class CStereoOVR;
|
class IStereoDisplay;
|
||||||
|
class IStereoHMD;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace SBCLIENT {
|
namespace SBCLIENT {
|
||||||
|
@ -59,7 +60,8 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
extern NL3D::UDriver *Driver;
|
extern NL3D::UDriver *Driver;
|
||||||
extern NL3D::CStereoOVR *StereoHMD;
|
extern NL3D::IStereoDisplay *StereoDisplay;
|
||||||
|
extern NL3D::IStereoHMD *StereoHMD;
|
||||||
extern NL3D::UScene *Scene;
|
extern NL3D::UScene *Scene;
|
||||||
extern NL3D::UTextContext *TextContext;
|
extern NL3D::UTextContext *TextContext;
|
||||||
extern NLMISC::CConfigFile *ConfigFile;
|
extern NLMISC::CConfigFile *ConfigFile;
|
||||||
|
|
Loading…
Reference in a new issue