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Update veget implementation
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2 changed files with 27 additions and 24 deletions
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@ -344,7 +344,7 @@ private:
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/// setup the vertexProgram constants.
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void setupVertexProgramConstants(IDriver *driver);
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void setupVertexProgramConstants(IDriver *driver, bool fogEnabled);
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/** swap the RdrPass type (hard or soft) of the rdrPass of an instance group.
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@ -1866,7 +1866,7 @@ public:
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// ***************************************************************************
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void CVegetableManager::setupVertexProgramConstants(IDriver *driver)
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void CVegetableManager::setupVertexProgramConstants(IDriver *driver, bool fogEnabled)
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{
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nlassert(_ActiveVertexProgram);
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@ -1874,37 +1874,40 @@ void CVegetableManager::setupVertexProgramConstants(IDriver *driver)
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// Standard
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// setup VertexProgram constants.
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// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
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driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity);
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driver->setUniformMatrix(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
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// c[6] take the Fog vector. After setupModelMatrix();
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driver->setConstantFog(6);
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if (fogEnabled)
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{
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driver->setUniformFog(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CGPUProgramIndex::Fog));
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}
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// c[8] take useful constants.
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driver->setConstant(8, 0, 1, 0.5f, 2);
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ProgramConstants0, 0, 1, 0.5f, 2);
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// c[9] take normalized directional light
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driver->setConstant(9, _DirectionalLight);
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driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().DirectionalLight, _DirectionalLight);
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// c[10] take pos of camera
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driver->setConstant(10, _ViewCenter);
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driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ViewCenter, _ViewCenter);
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// c[11] take factor for Blend formula
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driver->setConstant(11, -1.f/NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST, 0, 0, 0);
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driver->setUniform1f(IDriver::VertexProgram, _ActiveVertexProgram->idx().NegInvTransDist, -1.f/NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST);
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// Bend.
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// c[16]= quaternion axis. w==1, and z must be 0
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driver->setConstant( 16, _AngleAxis.x, _AngleAxis.y, _AngleAxis.z, 1);
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().AngleAxis, _AngleAxis, 1);
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// c[17]= {timeAnim, WindPower, WindPower*(1-WindBendMin)/2, 0)}
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driver->setConstant( 17, (float)_WindAnimTime, _WindPower, _WindPower*(1-_WindBendMin)/2, 0 );
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driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().Wind, (float)_WindAnimTime, _WindPower, _WindPower * (1 - _WindBendMin) / 2);
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// c[18]= High order Taylor cos coefficient: { -1/2, 1/24, -1/720, 1/40320 }
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driver->setConstant( 18, -1/2.f, 1/24.f, -1/720.f, 1/40320.f );
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff0, -1/2.f, 1/24.f, -1/720.f, 1/40320.f );
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// c[19]= Low order Taylor cos coefficient: { 1, -1/2, 1/24, -1/720 }
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driver->setConstant( 19, 1, -1/2.f, 1/24.f, -1/720.f );
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff1, 1, -1/2.f, 1/24.f, -1/720.f );
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// c[20]= Low order Taylor sin coefficient: { 1, -1/6, 1/120, -1/5040 }
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driver->setConstant( 20, 1, -1/6.f, 1/120.f, -1/5040.f );
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff2, 1, -1/6.f, 1/120.f, -1/5040.f );
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// c[21]= Special constant vector for quatToMatrix: { 0, 1, -1, 0 }
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driver->setConstant( 21, 0.f, 1.f, -1.f, 0.f);
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().QuatConstants, 0.f, 1.f, -1.f, 0.f);
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// c[22]= {0.5f, Pi, 2*Pi, 1/(2*Pi)}
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driver->setConstant( 22, 0.5f, (float)Pi, (float)(2*Pi), (float)(1/(2*Pi)) );
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().PiConstants, 0.5f, (float)Pi, (float)(2*Pi), (float)(1/(2*Pi)));
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// c[23]= {NL3D_VEGETABLE_VP_LUT_SIZE, 0, 0, 0}. NL3D_VEGETABLE_VP_LUT_SIZE==64.
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driver->setConstant( 23, NL3D_VEGETABLE_VP_LUT_SIZE, 0.f, 0.f, 0.f );
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driver->setUniform1f(IDriver::VertexProgram, _ActiveVertexProgram->idx().LUTSize, NL3D_VEGETABLE_VP_LUT_SIZE);
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// Fill constant. Start at 32.
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@ -1912,7 +1915,7 @@ void CVegetableManager::setupVertexProgramConstants(IDriver *driver)
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{
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CVector2f cur= _WindTable[i];
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CVector2f delta= _WindDeltaTable[i];
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driver->setConstant( 32+i, cur.x, cur.y, delta.x, delta.y );
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driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().LUT[i], cur.x, cur.y, delta.x, delta.y);
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}
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}
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@ -2079,9 +2082,9 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
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bool uprogst = driver->isUniformProgramState();
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bool progstateset[NL3D_VEGETABLE_NRDRPASS];
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for (sint rdrPass=0; rdrPass < NL3D_VEGETABLE_NRDRPASS; rdrPass++)
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for (sint rdrPass = 0; rdrPass < NL3D_VEGETABLE_NRDRPASS; ++rdrPass)
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{
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progstateset[rdrPass] = !uprogst;
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progstateset[rdrPass] = false;
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}
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/*
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@ -2117,9 +2120,9 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
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nlverify(driver->activeVertexProgram(_ActiveVertexProgram));
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// Set VP constants
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if (!progstateset[uprogst ? 0 : rdrPass])
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if (!progstateset[uprogst ? rdrPass : 0])
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{
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setupVertexProgramConstants(driver);
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setupVertexProgramConstants(driver, uprogst ? fogged : true);
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}
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// Activate the unique material.
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@ -2393,12 +2396,12 @@ void CVegetableManager::setupRenderStateForBlendLayerModel(IDriver *driver)
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nlverify(driver->activeVertexProgram(_ActiveVertexProgram));
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// setup VP constants.
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setupVertexProgramConstants(driver);
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setupVertexProgramConstants(driver, fogged);
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if (fogged)
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/*if (fogged) // duplicate
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{
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driver->setConstantFog(6);
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}
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}*/
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// Activate the unique material (correclty setuped for AlphaBlend in render()).
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driver->setupMaterial(_VegetableMaterial);
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