mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-27 19:10:52 +00:00
Use lighted vertex program container for per pixel light program
This commit is contained in:
parent
482c13fd1a
commit
ba945f30a8
5 changed files with 94 additions and 43 deletions
|
@ -27,6 +27,7 @@
|
|||
|
||||
namespace NL3D {
|
||||
|
||||
class CVertexProgramPerPixelLight;
|
||||
|
||||
/**
|
||||
* This vertex program is used to perform perpixel lighting with meshs. Its outputs are :
|
||||
|
@ -49,6 +50,8 @@ namespace NL3D {
|
|||
class CMeshVPPerPixelLight : public IMeshVertexProgram
|
||||
{
|
||||
public:
|
||||
friend class CVertexProgramPerPixelLight;
|
||||
|
||||
/// true if want Specular Lighting.
|
||||
bool SpecularLighting;
|
||||
public:
|
||||
|
@ -84,7 +87,7 @@ private:
|
|||
bool _IsPointLight;
|
||||
//
|
||||
enum { NumVp = 8};
|
||||
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
|
||||
static NLMISC::CSmartPtr<CVertexProgramPerPixelLight> _VertexProgram[NumVp];
|
||||
};
|
||||
|
||||
} // NL3D
|
||||
|
|
|
@ -112,7 +112,7 @@ private:
|
|||
/** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
|
||||
* All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
|
||||
*/
|
||||
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
|
||||
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
|
||||
|
||||
// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
|
||||
float _CurrentTime[HrcDepth];
|
||||
|
|
|
@ -70,7 +70,7 @@ class CWaterModel;
|
|||
#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8
|
||||
|
||||
/// Container for lighted vertex program.
|
||||
class CVertexProgramLighted : CVertexProgram
|
||||
class CVertexProgramLighted : public CVertexProgram
|
||||
{
|
||||
public:
|
||||
static const uint MaxLight = 4;
|
||||
|
@ -99,7 +99,7 @@ public:
|
|||
const CIdxLighted &idxLighted() const { return m_IdxLighted; }
|
||||
const CFeaturesLighted &featuresLighted() const { return m_FeaturesLighted; }
|
||||
|
||||
private:
|
||||
protected:
|
||||
CIdxLighted m_IdxLighted;
|
||||
CFeaturesLighted m_FeaturesLighted;
|
||||
|
||||
|
|
|
@ -32,14 +32,13 @@
|
|||
|
||||
namespace NL3D
|
||||
{
|
||||
NLMISC::CSmartPtr<CVertexProgram> CMeshVPPerPixelLight::_VertexProgram[NumVp];
|
||||
|
||||
NLMISC::CSmartPtr<CVertexProgramPerPixelLight> CMeshVPPerPixelLight::_VertexProgram[NumVp];
|
||||
|
||||
// ***************************************************************************
|
||||
// Light VP fragment constants start at 24
|
||||
static const uint VPLightConstantStart = 24;
|
||||
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
// ***************************************************************************
|
||||
|
||||
|
@ -355,18 +354,33 @@ static const char* PPLightingVPCodeTest =
|
|||
";
|
||||
***************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
//=================================================================================
|
||||
void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
|
||||
class CVertexProgramPerPixelLight : public CVertexProgramLighted
|
||||
{
|
||||
// init the vertexProgram code.
|
||||
static bool vpCreated= false;
|
||||
if (!vpCreated)
|
||||
public:
|
||||
class CIdx
|
||||
{
|
||||
vpCreated= true;
|
||||
|
||||
};
|
||||
CVertexProgramPerPixelLight(uint vp);
|
||||
virtual ~CVertexProgramPerPixelLight() { };
|
||||
virtual void buildInfo();
|
||||
const CIdx &idx() const { return m_Idx; }
|
||||
|
||||
private:
|
||||
CIdx m_Idx;
|
||||
|
||||
};
|
||||
|
||||
CVertexProgramPerPixelLight::CVertexProgramPerPixelLight(uint vp)
|
||||
{
|
||||
// lighted settings
|
||||
m_FeaturesLighted.SupportSpecular = (vp & 2) != 0;
|
||||
m_FeaturesLighted.NumActivePointLights = MaxLight - 1;
|
||||
m_FeaturesLighted.Normalize = false;
|
||||
m_FeaturesLighted.CtStartNeLVP = VPLightConstantStart;
|
||||
|
||||
// nelvp
|
||||
{
|
||||
// Gives each vp name
|
||||
// Bit 0 : 1 when it is a directionnal light
|
||||
// Bit 1 : 1 when specular is needed
|
||||
|
@ -389,34 +403,67 @@ void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
|
|||
};
|
||||
|
||||
uint numvp = sizeof(vpName) / sizeof(const char *);
|
||||
nlassert(NumVp == numvp); // make sure that it is in sync with header..todo : compile time assert :)
|
||||
nlassert(CMeshVPPerPixelLight::NumVp == numvp); // make sure that it is in sync with header..todo : compile time assert :)
|
||||
|
||||
// \todo yoyo TODO_OPTIM Manage different number of pointLights
|
||||
// NB: never call getLightVPFragmentNeLVP() with normalize, because already done by PerPixel fragment before.
|
||||
std::string vpCode = std::string(vpName[vp])
|
||||
+ std::string("# ***************") // temp for debug
|
||||
+ CRenderTrav::getLightVPFragmentNeLVP(
|
||||
m_FeaturesLighted.NumActivePointLights,
|
||||
m_FeaturesLighted.CtStartNeLVP,
|
||||
m_FeaturesLighted.SupportSpecular,
|
||||
m_FeaturesLighted.Normalize)
|
||||
+ std::string("# ***************") // temp for debug
|
||||
+ std::string(PPLightingVPCodeEnd);
|
||||
#ifdef NL_DEBUG
|
||||
/** For test : parse those programs before they are used.
|
||||
* As a matter of fact some program will works with the NV_VERTEX_PROGRAM extension,
|
||||
* but won't with EXT_vertex_shader, because there are some limitations (can't read a temp
|
||||
* register that hasn't been written before..)
|
||||
*/
|
||||
CVPParser vpParser;
|
||||
CVPParser::TProgram result;
|
||||
std::string parseOutput;
|
||||
if (!vpParser.parse(vpCode.c_str(), result, parseOutput))
|
||||
{
|
||||
nlwarning(parseOutput.c_str());
|
||||
nlassert(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
CSource *source = new CSource();
|
||||
source->DisplayName = NLMISC::toString("nelvp/MeshVPPerPixel/%i", vp);
|
||||
source->Profile = CVertexProgram::nelvp;
|
||||
source->setSource(vpCode);
|
||||
addSource(source);
|
||||
}
|
||||
|
||||
// glsl
|
||||
{
|
||||
// TODO_VP_GLSL
|
||||
}
|
||||
}
|
||||
|
||||
void CVertexProgramPerPixelLight::buildInfo()
|
||||
{
|
||||
CVertexProgramLighted::buildInfo();
|
||||
}
|
||||
|
||||
|
||||
//=================================================================================
|
||||
void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
|
||||
{
|
||||
// init the vertexProgram code.
|
||||
static bool vpCreated= false;
|
||||
if (!vpCreated)
|
||||
{
|
||||
vpCreated = true;
|
||||
|
||||
for (uint vp = 0; vp < NumVp; ++vp)
|
||||
{
|
||||
// \todo yoyo TODO_OPTIM Manage different number of pointLights
|
||||
// NB: never call getLightVPFragmentNeLVP() with normalize, because already done by PerPixel fragment before.
|
||||
std::string vpCode = std::string(vpName[vp])
|
||||
+ std::string("# ***************") // temp for debug
|
||||
+ CRenderTrav::getLightVPFragmentNeLVP(CRenderTrav::MaxVPLight-1, VPLightConstantStart, (vp & 2) != 0, false)
|
||||
+ std::string("# ***************") // temp for debug
|
||||
+ std::string(PPLightingVPCodeEnd);
|
||||
#ifdef NL_DEBUG
|
||||
/** For test : parse those programs before they are used.
|
||||
* As a matter of fact some program will works with the NV_VERTEX_PROGRAM extension,
|
||||
* but won't with EXT_vertex_shader, because there are some limitations (can't read a temp
|
||||
* register that hasn't been written before..)
|
||||
*/
|
||||
CVPParser vpParser;
|
||||
CVPParser::TProgram result;
|
||||
std::string parseOutput;
|
||||
if (!vpParser.parse(vpCode.c_str(), result, parseOutput))
|
||||
{
|
||||
nlwarning(parseOutput.c_str());
|
||||
nlassert(0);
|
||||
}
|
||||
#endif
|
||||
_VertexProgram[vp] = new CVertexProgram(vpCode.c_str());
|
||||
_VertexProgram[vp] = new CVertexProgramPerPixelLight(vp);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -521,7 +568,7 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
|
|||
| (SpecularLighting ? 2 : 0)
|
||||
| (_IsPointLight ? 1 : 0);
|
||||
//
|
||||
drv->activeVertexProgram(_VertexProgram[idVP]);
|
||||
drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1170,7 +1170,8 @@ static void strReplaceAll(string &strInOut, const string &tokenSrc, const string
|
|||
|
||||
void CVertexProgramLighted::buildInfo()
|
||||
{
|
||||
if (m_FeaturesLighted.CtStartNeLVP != ~0)
|
||||
CVertexProgram::buildInfo();
|
||||
if (profile() == nelvp)
|
||||
{
|
||||
// Fixed uniform locations
|
||||
m_IdxLighted.Ambient = 0;
|
||||
|
|
Loading…
Reference in a new issue