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Changed: #825 Remove all warning when compiling Ryzom
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4a833c6d13
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1 changed files with 11 additions and 10 deletions
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@ -922,6 +922,7 @@ bool CDriverGL::swapBuffers()
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bool CDriverGL::release()
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bool CDriverGL::release()
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{
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{
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H_AUTO_OGL(CDriverGL_release)
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H_AUTO_OGL(CDriverGL_release)
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// release only if the driver was initialized
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// release only if the driver was initialized
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if (!_Initialized) return true;
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if (!_Initialized) return true;
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@ -1000,13 +1001,13 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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// Setup gl viewport
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// Setup gl viewport
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sint ix=(sint)((float)clientWidth*x+0.5f);
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sint ix=(sint)((float)clientWidth*x+0.5f);
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clamp (ix, 0, clientWidth);
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clamp (ix, 0, (sint)clientWidth);
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sint iy=(sint)((float)clientHeight*y+0.5f);
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sint iy=(sint)((float)clientHeight*y+0.5f);
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clamp (iy, 0, clientHeight);
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clamp (iy, 0, (sint)clientHeight);
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sint iwidth=(sint)((float)clientWidth*width+0.5f);
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sint iwidth=(sint)((float)clientWidth*width+0.5f);
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clamp (iwidth, 0, clientWidth-ix);
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clamp (iwidth, 0, (sint)clientWidth-ix);
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sint iheight=(sint)((float)clientHeight*height+0.5f);
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sint iheight=(sint)((float)clientHeight*height+0.5f);
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clamp (iheight, 0, clientHeight-iy);
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clamp (iheight, 0, (sint)clientHeight-iy);
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glViewport (ix, iy, iwidth, iheight);
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glViewport (ix, iy, iwidth, iheight);
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}
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}
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@ -1061,19 +1062,19 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
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{
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{
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// Setup gl scissor
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// Setup gl scissor
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sint ix0=(sint)floor((float)clientWidth * x + 0.5f);
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sint ix0=(sint)floor((float)clientWidth * x + 0.5f);
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clamp (ix0, 0, clientWidth);
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clamp (ix0, 0, (sint)clientWidth);
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sint iy0=(sint)floor((float)clientHeight* y + 0.5f);
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sint iy0=(sint)floor((float)clientHeight* y + 0.5f);
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clamp (iy0, 0, clientHeight);
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clamp (iy0, 0, (sint)clientHeight);
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sint ix1=(sint)floor((float)clientWidth * (x+width) + 0.5f );
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sint ix1=(sint)floor((float)clientWidth * (x+width) + 0.5f );
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clamp (ix1, 0, clientWidth);
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clamp (ix1, 0, (sint)clientWidth);
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sint iy1=(sint)floor((float)clientHeight* (y+height) + 0.5f );
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sint iy1=(sint)floor((float)clientHeight* (y+height) + 0.5f );
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clamp (iy1, 0, clientHeight);
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clamp (iy1, 0, (sint)clientHeight);
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sint iwidth= ix1 - ix0;
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sint iwidth= ix1 - ix0;
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clamp (iwidth, 0, clientWidth);
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clamp (iwidth, 0, (sint)clientWidth);
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sint iheight= iy1 - iy0;
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sint iheight= iy1 - iy0;
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clamp (iheight, 0, clientHeight);
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clamp (iheight, 0, (sint)clientHeight);
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glScissor (ix0, iy0, iwidth, iheight);
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glScissor (ix0, iy0, iwidth, iheight);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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