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Changed: #1275 Create an OpenGL ES driver
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4 changed files with 3 additions and 7 deletions
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@ -1313,7 +1313,7 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
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// setup texture mode, after activeTextureARB()
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// setup texture mode, after activeTextureARB()
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CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
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CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
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#ifdef GL_TEXTURE_RECTANGLE_NV
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#ifndef USE_OPENGLES
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if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
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if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
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textureMode = CDriverGLStates::TextureRect;
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textureMode = CDriverGLStates::TextureRect;
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#endif
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#endif
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@ -765,6 +765,7 @@ private:
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// Off-screen rendering in Dib section
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// Off-screen rendering in Dib section
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HPBUFFERARB _PBuffer;
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HPBUFFERARB _PBuffer;
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#elif defined(NL_OS_MAC)
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#elif defined(NL_OS_MAC)
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NSOpenGLContext* _ctx;
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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GLXContext _ctx;
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GLXContext _ctx;
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#endif
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#endif
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@ -787,7 +788,6 @@ private:
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friend NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
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friend NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
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NLMISC::CCocoaEventEmitter _EventEmitter;
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NLMISC::CCocoaEventEmitter _EventEmitter;
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NSOpenGLContext* _ctx;
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CocoaOpenGLView* _glView;
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CocoaOpenGLView* _glView;
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NSAutoreleasePool* _autoreleasePool;
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NSAutoreleasePool* _autoreleasePool;
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uint16 _backBufferHeight;
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uint16 _backBufferHeight;
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@ -152,11 +152,7 @@ public:
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EXTTextureFilterAnisotropic = false;
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EXTTextureFilterAnisotropic = false;
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EXTTextureFilterAnisotropicMaximum = 1.f;
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EXTTextureFilterAnisotropicMaximum = 1.f;
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ARBTextureRectangle = false;
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ARBTextureRectangle = false;
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#ifdef USE_OPENGLES
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ARBTextureNonPowerOfTwo = true;
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#else
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ARBTextureNonPowerOfTwo = false;
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ARBTextureNonPowerOfTwo = false;
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#endif
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ARBMultisample = false;
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ARBMultisample = false;
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NVOcclusionQuery = false;
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NVOcclusionQuery = false;
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FrameBufferObject = false;
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FrameBufferObject = false;
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@ -1335,7 +1335,7 @@ bool CDriverGL::uploadTexture (ITexture& tex, CRect& rect, uint8 nNumMipMap)
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_DriverGLStates.activeTextureARB (0);
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_DriverGLStates.activeTextureARB (0);
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CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
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CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
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#ifdef GL_TEXTURE_RECTANGLE_NV
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#ifndef USE_OPENGLES
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if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
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if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
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textureMode = CDriverGLStates::TextureRect;
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textureMode = CDriverGLStates::TextureRect;
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#endif
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#endif
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