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Fixed: #1496 Fall back to OpenAL default device (patch provided by simco, thanks!)
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@ -246,7 +246,6 @@ static const ALchar *getDeviceInternal(const std::string &device)
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if (AlEnumerateAllExt)
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if (AlEnumerateAllExt)
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{
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{
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const ALchar* deviceNames = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
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const ALchar* deviceNames = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
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// const ALchar* defaultDevice = NULL;
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if(!strlen(deviceNames))
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if(!strlen(deviceNames))
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{
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{
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nldebug("AL: No audio devices");
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nldebug("AL: No audio devices");
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@ -291,6 +290,7 @@ void CSoundDriverAL::initDevice(const std::string &device, ISoundDriver::TSoundO
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// OpenAL initialization
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// OpenAL initialization
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const ALchar *dev = getDeviceInternal(device);
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const ALchar *dev = getDeviceInternal(device);
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if (!dev) dev = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
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nldebug("AL: Opening device: '%s'", dev == NULL ? "NULL" : dev);
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nldebug("AL: Opening device: '%s'", dev == NULL ? "NULL" : dev);
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_AlDevice = alcOpenDevice(dev);
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_AlDevice = alcOpenDevice(dev);
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if (!_AlDevice) throw ESoundDriver("AL: Failed to open device");
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if (!_AlDevice) throw ESoundDriver("AL: Failed to open device");
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