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Changed: Minor changes (thanks to SIELA1915)
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1 changed files with 5 additions and 6 deletions
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@ -134,21 +134,20 @@ public:
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CRyzomTime()
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CRyzomTime()
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{
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{
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_RyzomDay = 0;
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_RyzomDay = 0;
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_RyzomTime = 0;
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_RyzomTime = 0.f;
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_LocalTime = 0.0;
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_TickOffset = 0;
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_TickOffset = 0;
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_RyzomTime = 0;
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}
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}
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// Update ryzom clock when tick occurs, local time must be given if localUpdateRyzomClock() and getLocalRyzomTime() is used
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// Update ryzom clock when tick occurs, local time must be given if localUpdateRyzomClock() and getLocalRyzomTime() is used
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void updateRyzomClock( uint32 gameCyle, double localTime = 0 )
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void updateRyzomClock( uint32 gameCyle, double localTime = 0 )
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{
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{
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float time = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS);
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float hours = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS);
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_RyzomDay = (uint32) ( time / 24.0f ) - RYZOM_START_SPRING;
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_RyzomDay = ( (uint)hours / RYZOM_DAY_IN_HOUR ) - RYZOM_START_SPRING;
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_RyzomTime = (float) fmod( time, 24.0f );
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_RyzomTime = (float) fmod( hours, (float)RYZOM_DAY_IN_HOUR );
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_LocalTime = localTime;
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_LocalTime = localTime;
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}
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}
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// get ryzom time (synchronized with server)
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// get ryzom time (synchronized with server)
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inline float getRyzomTime() const { return _RyzomTime; }
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inline float getRyzomTime() const { return _RyzomTime; }
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