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Changed: #1023 PreDataPath and DataPath must be set in client_default.cfg
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1 changed files with 1 additions and 5 deletions
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@ -1991,7 +1991,7 @@ void CClientConfig::init(const string &configFileName)
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#ifdef RYZOM_ETC_PREFIX
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if (!found)
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{
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defaultConfigFileName = std::string(RYZOM_ETC_PREFIX"/") + defaultConfigFileName;
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defaultConfigFileName = CPath::standardizePath(RYZOM_ETC_PREFIX) + defaultConfigFileName;
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if (CFile::isExists(defaultConfigFileName)) found = true;
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}
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#endif // RYZOM_ETC_PREFIX
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@ -2009,10 +2009,6 @@ void CClientConfig::init(const string &configFileName)
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nlwarning("CFG::init: creating '%s' with default values", configFileName.c_str ());
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}
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fprintf(fp, "RootConfigFilename = \"%s\";\n", defaultConfigFileName.c_str());
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#ifdef RYZOM_SHARE_PREFIX
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fprintf(fp, "PreDataPath = { \"user\", \"patch\", \"examples\", \"%s/data/fonts\", \"%s/data/gamedev.bnp\" };\n", RYZOM_SHARE_PREFIX, RYZOM_SHARE_PREFIX);
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fprintf(fp, "DataPath = { \"%s/data\" };\n", RYZOM_SHARE_PREFIX);
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#endif // RYZOM_SHARE_PREFIX
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fclose(fp);
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}
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else
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