Collapse the tree, and only expand the items that are needed to get to the selected items.

This commit is contained in:
dfighter1985 2014-09-25 00:37:25 +02:00
parent 9f0d4c00ea
commit dabbfc0f31
2 changed files with 24 additions and 11 deletions

View file

@ -285,7 +285,24 @@ namespace GUIEditor
item->setData( 0, Qt::DisplayRole, id ); item->setData( 0, Qt::DisplayRole, id );
item->setSelected( true ); item->setSelected( true );
newParent->addChild( item ); newParent->addChild( item );
newParent->setExpanded( true );
selectItem( item );
}
void WidgetHierarchy::selectItem( QTreeWidgetItem *item )
{
widgetHT->collapseAll();
QTreeWidgetItem *currItem = item;
while( currItem != NULL )
{
currItem->setExpanded( true );
currItem = currItem->parent();
}
widgetHT->setCurrentItem( item );
item->setSelected( true );
} }
void WidgetHierarchy::getCurrentGroup( QString &g ) void WidgetHierarchy::getCurrentGroup( QString &g )
@ -345,18 +362,11 @@ namespace GUIEditor
if( widgetHT->currentItem() != NULL ) if( widgetHT->currentItem() != NULL )
widgetHT->currentItem()->setSelected( false ); widgetHT->currentItem()->setSelected( false );
// expand the tree items, so that we can see the selected item widgetHT->collapseAll();
QTreeWidgetItem *item = itr->second;
QTreeWidgetItem *currItem = item;
while( currItem != NULL )
{
currItem->setExpanded( true );
currItem = currItem->parent();
}
// select the current item // select the current item
item->setSelected( true ); QTreeWidgetItem *item = itr->second;
widgetHT->setCurrentItem( item ); selectItem( item );
currentSelection = newSelection; currentSelection = newSelection;
} }
@ -364,6 +374,8 @@ namespace GUIEditor
{ {
if( item->parent() == NULL ) if( item->parent() == NULL )
return; return;
selectItem( item );
std::string n = item->text( 0 ).toUtf8().constData(); std::string n = item->text( 0 ).toUtf8().constData();
currentSelection = makeFullName( item, n ); currentSelection = makeFullName( item, n );

View file

@ -52,6 +52,7 @@ namespace GUIEditor
void buildHierarchy( QTreeWidgetItem *parent, NLGUI::CInterfaceGroup *group ); void buildHierarchy( QTreeWidgetItem *parent, NLGUI::CInterfaceGroup *group );
QTreeWidgetItem* findItem( const std::string &id ); QTreeWidgetItem* findItem( const std::string &id );
QTreeWidgetItem* findParent( const std::string &id ); QTreeWidgetItem* findParent( const std::string &id );
void selectItem( QTreeWidgetItem *item );
public Q_SLOTS: public Q_SLOTS:
void onGUILoaded(); void onGUILoaded();