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Changed: Use RYZOM_VERSION from config.h (generated by CMake)
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cd7290feb4
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5 changed files with 12 additions and 7 deletions
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@ -39,7 +39,6 @@
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#include "nel/3d/u_scene.h"
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// Game Share.
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#include "game_share/time_weather_season/time_and_season.h"
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#include "game_share/ryzom_version.h"
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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@ -46,7 +46,6 @@
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#include "game_share/generic_xml_msg_mngr.h"
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#include "game_share/visual_slot_manager.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/ryzom_version.h"
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#include "game_share/brick_types.h"
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#include "game_share/time_weather_season/time_and_season.h"
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@ -101,6 +100,10 @@
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#include "zone_util.h"
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#include "nel/gui/lua_manager.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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//
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// Only the define FINAL_VERSION can be defined on the project, not in this file
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@ -19,7 +19,10 @@
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#include "nel/misc/common.h"
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#include "nel/misc/file.h"
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#include "game_share/ryzom_version.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "game_share/tick_event_handler.h"
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#include "game_share/singleton_registry.h"
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@ -30,9 +30,6 @@
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#include <shellapi.h>
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#endif
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// game share
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#include "game_share/ryzom_version.h"
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// Client
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#include "sheets_packer_init.h"
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@ -21,7 +21,10 @@
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#include "nel/net/service.h"
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#include "game_share/ryzom_version.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "game_share/tick_event_handler.h"
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#include "game_share/singleton_registry.h"
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