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Add more paths to the build gamedata configuration
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parent
17d773b37b
commit
ebbfb6df75
1 changed files with 25 additions and 7 deletions
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@ -123,18 +123,30 @@ if not args.noconf:
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PrimitivesDirectory
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except NameError:
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PrimitivesDirectory = "L:/primitives"
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try:
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DataShardDirectory
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except NameError:
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DataShardDirectory = "L:/shard"
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try:
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GamedevDirectory
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except NameError:
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GamedevDirectory = "R:/code/ryzom/client/data/gamedev"
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try:
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DataShardDirectory
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except NameError:
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DataShardDirectory = "R:/code/ryzom/common/data_shard"
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try:
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DataCommonDirectory
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except NameError:
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DataCommonDirectory = "R:/code/ryzom/common/data_common"
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try:
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LeveldesignDataShardDirectory
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except NameError:
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LeveldesignDataShardDirectory = "L:/data_shard"
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try:
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LeveldesignDataCommonDirectory
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except NameError:
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LeveldesignDataCommonDirectory = "L:/data_common"
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try:
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WorldEditorFilesDirectory
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except NameError:
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WorldEditorFilesDirectory = "R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
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try:
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WindowsExeDllCfgDirectories
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except NameError:
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@ -183,10 +195,13 @@ if not args.noconf:
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LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
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LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
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LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
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DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
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PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/")
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GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
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DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
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DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
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LeveldesignDataShardDirectory = askVar(log, "Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
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LeveldesignDataCommonDirectory = askVar(log, "Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
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WorldEditorFilesDirectory = askVar(log, "World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
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WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
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WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
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WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
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@ -256,18 +271,21 @@ if not args.noconf:
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sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
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sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n")
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sf.write("# Utility directories\n")
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sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Leveldesign directories\n")
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sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
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sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
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sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
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sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
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sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
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sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
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sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Misc data directories\n")
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sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
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sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
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sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
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sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
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sf.write("\n")
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sf.write("# 3dsMax directives\n")
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