Changed: Minor changes

This commit is contained in:
kervala 2015-12-02 18:55:31 +01:00
parent 4040821c1b
commit f232afbd4d
3 changed files with 8 additions and 27 deletions

View file

@ -1340,10 +1340,10 @@ void initMainLoop()
// init CSessionBrowserImpl
CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
// active/desactive welcome window
// enable/disable welcome window
initWelcomeWindow();
// active/desactive bloom config interface
// enable/disable bloom config interface
initBloomConfigUI();
// popup to offer hardware cursor activation
@ -1364,7 +1364,7 @@ void destroyLoadingBitmap ()
// Destroy the Loading Background.
Driver->deleteTextureFile(LoadingBitmap);
LoadingBitmap = NULL;
LoadingBitmapFilename = "";
LoadingBitmapFilename.clear();
LoadingMaterial.setTexture (0, NULL);
}
if (LoadingBitmapFull && Driver)

View file

@ -3034,7 +3034,7 @@ public:
// **** Init Texture Size Modes
// init the combo box, according to Texture Installed or not
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
if( pCB )
{
pCB->resetTexts();
@ -3050,6 +3050,7 @@ public:
{
pBut->setPushed(ClientCfg.VREnable);
}
updateVRDevicesComboUI(ClientCfg.VREnable);
// init the mode in DB
@ -3060,6 +3061,7 @@ public:
texMode= HighTextureMode;
else
texMode= NormalTextureMode;
// -1 is important to indicate we set this value in edit mode
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(-1);
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(texMode);
@ -3485,7 +3487,7 @@ class CHandlerGameConfigApply : public IActionHandler
// *** Apply the language code
// only if not in "work" language mode (else strange requestReboot)
if(ClientCfg.LanguageCode!="wk")
if (ClientCfg.LanguageCode!="wk")
{
sint newOne = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getValue32();
//string newVal = (newOne==2)?"de":(newOne==1)?"fr":"en";

View file

@ -59,30 +59,9 @@ void displayDebugUIUnderMouse();
void inGamePatchUncompleteWarning();
// active/desactive bloom config interface
// enable/disable bloom config interface
void initBloomConfigUI();
#endif // CL_MAIN_LOOP_H
/* End of main_loop.h */