diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms index 68c8455d6..1a947f7d6 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms @@ -49,6 +49,7 @@ fn runNelMaxExport inputMaxFile = tagThisFile = true -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms index df0ecf7fc..43a05abcc 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms @@ -54,6 +54,7 @@ fn runNelMaxExport inputMaxFile = tagThisFile = true -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms index 2a52947ec..cfb51d0e0 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms @@ -194,6 +194,7 @@ fn runNelMaxExportSub inputMaxFile retryCount = tagThisFile = false -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms index 22c49013a..614a9a94f 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms @@ -39,6 +39,7 @@ fn runNelMaxExport inputMaxFile = tagThisFile = true -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_header.ms b/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_header.ms index 2d5e5434f..f06bab786 100755 --- a/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_header.ms +++ b/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/export_header.ms @@ -13,6 +13,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms index 03bfea443..a7b97a064 100755 --- a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms +++ b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/processes/anim/1_export.py b/code/nel/tools/build_gamedata/processes/anim/1_export.py index 4c51fc261..1745c45a9 100755 --- a/code/nel/tools/build_gamedata/processes/anim/1_export.py +++ b/code/nel/tools/build_gamedata/processes/anim/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export anim -# \date 2011-09-21-20-51-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export anim diff --git a/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms b/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms index 7121e16d5..fc1eda5f9 100755 --- a/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms +++ b/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/processes/clodbank/1_export.py b/code/nel/tools/build_gamedata/processes/clodbank/1_export.py index 64cd875df..c73a86ac7 100755 --- a/code/nel/tools/build_gamedata/processes/clodbank/1_export.py +++ b/code/nel/tools/build_gamedata/processes/clodbank/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export clodbank -# \date 2011-09-21-20-51-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export clodbank diff --git a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms index a8693dc8a..02856d2c7 100755 --- a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms +++ b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( @@ -115,6 +125,7 @@ fn runNelMaxExport inputMaxFile = tagThisFile = true -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms b/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms index 65cb38c4a..e91732391 100755 --- a/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms +++ b/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( @@ -120,6 +130,7 @@ fn runNelMaxExport inputMaxFile = tagThisFile = true -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms b/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms index 933468459..07d032809 100755 --- a/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms +++ b/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms @@ -17,6 +17,16 @@ NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group tagThisFile = true +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( @@ -307,6 +317,10 @@ fn buildTransitionMatrixObj mt transitionZone cellSize = -- Export instance groups from the current loaded zone fn exportInstanceGroupFromZone inputFile outputPath igName transitionZone cellSize = ( + -- Unhide category + unhidelayers() + unhidecategory() + -- Unhide max unhide all @@ -501,6 +515,7 @@ try objXRefMgr.UpdateAllRecords() -- Unhide category + unhidelayers() unhidecategory() DeleteDebugMarkersFn () @@ -648,6 +663,7 @@ try objXRefMgr.UpdateAllRecords() -- Unhide category + unhidelayers() unhidecategory() DeleteDebugMarkersFn () @@ -863,6 +879,7 @@ try objXRefMgr.UpdateAllRecords() -- Unhide category + unhidelayers() unhidecategory() DeleteDebugMarkersFn () diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py b/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py index 4fb464704..cfb46635f 100755 --- a/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py +++ b/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export pacs_prim -# \date 2013-07-24-14-21-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export pacs_prim @@ -130,6 +130,13 @@ if MaxAvailable: +# Remove bad file from previous script version +listPath = ExportBuildDirectory + "/" + PacsPrimExportDirectory + "/landscape_col_prim_pacs_list.txt" +if os.path.isfile(listPath): + os.remove(listPath) + + + log.close() if os.path.isfile("log.log"): os.remove("log.log") diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms b/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms index 750af80d9..d0d7c7ce4 100755 --- a/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms +++ b/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/processes/rbank/1_export.py b/code/nel/tools/build_gamedata/processes/rbank/1_export.py index 4b5667961..65c14c907 100755 --- a/code/nel/tools/build_gamedata/processes/rbank/1_export.py +++ b/code/nel/tools/build_gamedata/processes/rbank/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export rbank -# \date 2011-09-21-20-51-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export rbank diff --git a/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms b/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms index 59b444db3..4949f7c60 100755 --- a/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms +++ b/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms index 5bece0c50..f97419aa7 100755 --- a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms +++ b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( @@ -260,6 +270,7 @@ fn runNelMaxExportSub inputMaxFile retryCount = tagThisFile = false -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/processes/skel/1_export.py b/code/nel/tools/build_gamedata/processes/skel/1_export.py index 5f065fe5d..dcf336dbd 100755 --- a/code/nel/tools/build_gamedata/processes/skel/1_export.py +++ b/code/nel/tools/build_gamedata/processes/skel/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export skel -# \date 2011-09-28-07-42-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export skel diff --git a/code/nel/tools/build_gamedata/processes/skel/maxscript/skel_export.ms b/code/nel/tools/build_gamedata/processes/skel/maxscript/skel_export.ms index 7fd2af0fb..74440350b 100755 --- a/code/nel/tools/build_gamedata/processes/skel/maxscript/skel_export.ms +++ b/code/nel/tools/build_gamedata/processes/skel/maxscript/skel_export.ms @@ -13,6 +13,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/processes/swt/1_export.py b/code/nel/tools/build_gamedata/processes/swt/1_export.py index 0803f1246..820950fe5 100755 --- a/code/nel/tools/build_gamedata/processes/swt/1_export.py +++ b/code/nel/tools/build_gamedata/processes/swt/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export swt -# \date 2011-09-28-07-42-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export swt diff --git a/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms b/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms index ea6ff95c3..99d684ea3 100755 --- a/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms +++ b/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms @@ -13,6 +13,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( diff --git a/code/nel/tools/build_gamedata/processes/veget/1_export.py b/code/nel/tools/build_gamedata/processes/veget/1_export.py index b2f8a7c57..ae8b835a3 100755 --- a/code/nel/tools/build_gamedata/processes/veget/1_export.py +++ b/code/nel/tools/build_gamedata/processes/veget/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export veget -# \date 2011-09-21-20-51-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export veget diff --git a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms index cbc2f2177..1b8154530 100755 --- a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms +++ b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms @@ -16,6 +16,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = ( @@ -105,6 +115,7 @@ fn runNelMaxExport inputMaxFile = tagThisFile = true -- Unhide category + unhidelayers() unhidecategory() -- Unhide diff --git a/code/nel/tools/build_gamedata/processes/zone/1_export.py b/code/nel/tools/build_gamedata/processes/zone/1_export.py index 94a90900c..acffe9abb 100755 --- a/code/nel/tools/build_gamedata/processes/zone/1_export.py +++ b/code/nel/tools/build_gamedata/processes/zone/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export zone -# \date 2011-09-28-07-42-GMT +# \date 2015-01-06-16-31-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export zone diff --git a/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms b/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms index 3a0ebf8fe..6c4e0c8a0 100755 --- a/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms +++ b/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms @@ -13,6 +13,16 @@ nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename +-- Unhide layers +fn unhidelayers = +( + for i = 0 to (LayerManager.count - 1) do + ( + layer = (LayerManager.getLayer i) + layer.ishidden = false + ) +) + -- Unhide category fn unhidecategory = (