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Changed: #1304: Checks in the mission compiler if the do_mission objective is correct (for a guild mission) when we add a number (the number of members from the guild needed to complete the mission) after a mission name
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1 changed files with 13 additions and 0 deletions
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@ -3153,9 +3153,12 @@ class CContentMission: public CContentObjective
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}
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public:
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CContentMission(): _Prim(0) {}
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void init(CMissionData &md, IPrimitive *prim)
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{
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_Missions = md.getPropertyArray(prim, "mission_names", true, false);
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_Prim = prim;
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CContentObjective::init(md, prim);
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}
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@ -3172,6 +3175,14 @@ public:
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ret += _Missions[i];
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if (i < _Missions.size()-1)
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ret += "; ";
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// We check to see if we specified a number after the mission name. If so, we check if it's a guild mission
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std::size_t pos = _Missions[i].find_first_of(" \t");
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if (pos != std::string::npos && !md.isGuildMission())
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{
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string err = toString("primitive(%s): CContentMission: Number of members needed to complete the mission specified but the mission is not a guild mission.", _Prim->getName().c_str());
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throw EParseException(_Prim, err.c_str());
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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//ret += CContentObjective::genNbGuildMembersNeededOption(md);
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@ -3179,6 +3190,8 @@ public:
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return ret;
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}
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IPrimitive *_Prim;
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};
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REGISTER_STEP_CONTENT(CContentMission, "do_mission");
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