Fixed: Wrong check (if c is NULL, nothing is happening)

This commit is contained in:
kervala 2015-12-29 17:59:18 +01:00
parent f0bac6d0d3
commit fd2eab6efe

View file

@ -33,10 +33,8 @@ void CRangeSelector::buildDisc( CEntityBase * actor, sint32 x, sint32 y,float ra
for (uint32 i=0;i<_Entities.size();++i) for (uint32 i=0;i<_Entities.size();++i)
BOMB_IF(_Entities[i]==&*it,"BUG: We just tried to insert the same entity into a disk entity list more than once!",continue); BOMB_IF(_Entities[i]==&*it,"BUG: We just tried to insert the same entity into a disk entity list more than once!",continue);
if( c != 0 )
{
CEntityBase * areaTarget = &(*it); CEntityBase * areaTarget = &(*it);
if( c != 0) if( c != NULL)
{ {
// Do not add invisible entity for player // Do not add invisible entity for player
if( !R2_VISION::isEntityVisibleToPlayers(areaTarget->getWhoSeesMe())) if( !R2_VISION::isEntityVisibleToPlayers(areaTarget->getWhoSeesMe()))
@ -57,7 +55,6 @@ void CRangeSelector::buildDisc( CEntityBase * actor, sint32 x, sint32 y,float ra
if( areaTarget && areaTarget->invulnerableMode() ) if( areaTarget && areaTarget->invulnerableMode() )
continue; continue;
} }
}
_Entities.push_back(&*it); _Entities.push_back(&*it);
_Distances.push_back( it.getDistance() ); _Distances.push_back( it.getDistance() );