Commit graph

18 commits

Author SHA1 Message Date
kervala
7a1a082135 Merge with develop 2016-10-30 16:52:02 +01:00
kervala
0cfd8cb35d Merge with develop 2016-10-27 16:48:45 +02:00
kervala
c02ab44327 Changed: Minor change 2016-10-24 13:54:20 +02:00
kervala
d078103453 Merge with develop 2016-10-21 16:50:04 +02:00
C?dric OCHS
f1840fc189 Merged in Glorf/ryzomcore/fix_speed (pull request #141)
Displayed speed is now actual speed, fix #295
2016-10-21 06:15:56 +00:00
Guillaume Dupuy
c584bb34b6 Forgot one 0.0f initialisation 2016-10-20 16:04:47 +02:00
Guillaume Dupuy
3e9ee0954b Fix coding guidelines + double initialized as 0.0 2016-10-20 16:02:02 +02:00
kervala
c3bcfb42b8 Merge with develop 2016-10-20 13:08:48 +02:00
kervala
e5d8439a1d Merge with develop 2016-10-18 17:50:19 +02:00
kervala
54c7e89e05 Merge with develop 2016-10-18 17:47:19 +02:00
Guillaume Dupuy
ad48baa3b1 Fix end of function comment 2016-10-15 20:15:22 +02:00
Guillaume Dupuy
de00d262c1 Remove debug message 2016-10-15 20:14:26 +02:00
Guillaume Dupuy
bf8677131b Use double instead of float to allow big values of GameCycle (like on winchgate server) 2016-10-15 20:12:41 +02:00
Guillaume Dupuy
1020c758b9 Uses float to calculate latency for sabrina phrases 2016-10-15 19:04:22 +02:00
Guillaume Dupuy
0cfefb65f7 Use speed as an int instead of float to calculate latency 2016-10-14 21:19:27 +02:00
Guillaume Dupuy
480218b4c8 Make multiples states changes in one tick (if relevant) 2016-10-14 21:03:31 +02:00
Guillaume Dupuy
9ec5a6e693 Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
kervala
4c51c4e68c Merge with develop 2016-09-24 14:22:22 +02:00