Commit graph

2974 commits

Author SHA1 Message Date
Michael Witrant
1a397ec068 LibOVR is optional, and is disabled by default 2013-07-06 20:05:19 +02:00
Michael Witrant
48cc5ac5fe Added Win32 and Apple LibOVR build paths 2013-07-06 19:55:08 +02:00
Michael Witrant
6c049ae905 Fixed Linux build failure because a temporary pointer was passed, ref #43 2013-07-06 19:34:28 +02:00
Michael Witrant
c3490a2ee4 Added LibOVR finder and Linux support, ref #43 2013-07-06 19:33:07 +02:00
kaetemi
3f1a2fe6bd Handle head orientation in ryzom client, ref #43 2013-07-05 04:09:53 +02:00
kaetemi
a0140fd551 Don't render to texture when in wireframe mode, re #43 2013-07-05 03:42:38 +02:00
kaetemi
fc663f210f Put stereo render loop inside ryzom client main loop, see #43 2013-07-05 02:38:56 +02:00
kaetemi
fbb9ec7379 Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
358fe91bbf Move some more updates out of the render code, see #43 2013-07-05 00:47:17 +02:00
kaetemi
df2835df4d Some necessary changes to camera setting, re #43 2013-07-05 00:17:09 +02:00
kaetemi
5fdb44ce04 Some more cleanup 2013-07-04 23:41:46 +02:00
kaetemi
eebe0c6b4e Make oversize screenshots be perfectly seamless 2013-07-04 23:11:15 +02:00
kaetemi
f7caadf8d8 Pull weather updates out of scene render 2013-07-04 22:39:05 +02:00
kaetemi
014ce65c70 Correctly apply bloom on oversize screenshots 2013-07-04 22:26:31 +02:00
kaetemi
c6daf905a3 Refactor fulldetail override 2013-07-04 22:18:19 +02:00
kaetemi
2e4a3c95b5 Merge with default 2013-07-04 21:12:34 +02:00
kaetemi
1ebc74f9d2 Distort 2D gui as well, ref #43 2013-07-04 21:12:11 +02:00
kaetemi
6b0c19b3d5 Correctly synchronize some more animation in snowballs, re #43 2013-07-04 20:43:49 +02:00
kaetemi
5fc257141c Fix particles being animated twice in stereo render, see #43 2013-07-04 00:42:06 +02:00
kaetemi
834f478700 Add stereo debugger for visually comparing rendered frames, ref #43 2013-07-04 00:09:10 +02:00
kaetemi
7cd5a94e4c Use width instead of height of screen for hmd fov, re #43 2013-07-03 06:04:37 +02:00
kaetemi
d700d01c6a Add minimal head model and world scale, ref #43 2013-07-03 05:21:32 +02:00
kaetemi
783c15b072 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
afe8b1a8e6 Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
20f9cbd215 Merge with default 2013-07-03 03:17:29 +02:00
kaetemi
8249a7d26b Add arbfp1 and fp40 barrel fragment programs, see #43 2013-07-02 19:39:05 +02:00
kaetemi
72eb001b0a Test arbfp1, see #43 2013-07-02 18:48:29 +02:00
kaetemi
813a7773c2 Properly scale seconds per frame graph in snowballs 2013-07-02 18:43:28 +02:00
kaetemi
3cb613b0d2 Prefer NPOT texture over RECT texture 2013-07-02 18:43:15 +02:00
kaetemi
13724ee1d4 Render left and right deformed view, re #43 2013-07-02 03:34:49 +02:00
kaetemi
5354a2851c Test the barrel shader, see #43 2013-07-02 02:40:27 +02:00
kaetemi
e0435fbc06 Workaround in snowballs for fullscreen bug with opengl driver 2013-07-02 01:08:49 +02:00
kaetemi
9a5853a077 Render the scene to a target texture for the stereo rendering filter, ref #43 2013-07-02 00:55:13 +02:00
kaetemi
8990b521fd Fix a render target issue, see #43 2013-07-02 00:53:45 +02:00
kaetemi
6b33f0c5b8 Create stereo render target, see #43 2013-07-01 23:23:54 +02:00
kaetemi
fcd9344ad5 Add interface for stereo display render targets, ref #43 2013-07-01 21:23:47 +02:00
kaetemi
1756adb303 Allow turning off bloom in snowballs 2013-07-01 20:38:18 +02:00
kaetemi
8818e886af Cleanup 2013-07-01 20:15:55 +02:00
kaetemi
779d2c1892 Allow linking debug and release with same mysql lib if no specific debug lib. 2013-07-01 18:45:43 +02:00
kaetemi
e1397a0dc3 Create interface classes for stereo displays and head mounted displays, see #43 2013-06-28 23:19:32 +02:00
kaetemi
4ef8b7c109 Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
kaetemi
8b761cc830 Move some config stuff out of main_loop.cpp, see #43 2013-06-27 03:49:30 +02:00
kaetemi
03e9acfab3 Remove some unused includes, re #43 2013-06-27 03:16:53 +02:00
kaetemi
a7562a1059 Some more debug functions moved, see #43 2013-06-27 03:04:40 +02:00
kaetemi
c89810bcd8 Moved some temp code out of main_loop.cpp, ref #43 2013-06-27 02:43:51 +02:00
kaetemi
1ee82909c3 Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
kaetemi
5bd6b5ee7a Separate some profiling code from main_loop.cpp, see #43 2013-06-27 01:43:04 +02:00
kaetemi
0a2a08ce07 Pull CPing out of main_loop.cpp, refs #43 2013-06-27 01:23:53 +02:00
kaetemi
5665253af7 Return view as CQuat, see #43 2013-06-26 21:36:21 +02:00
kaetemi
a68f54b4e8 Create a clipping frustum, ref #43 2013-06-26 21:35:36 +02:00