Commit graph

127 commits

Author SHA1 Message Date
kervala
245b8b6bee Fixed: tile_edit compilation 2010-09-25 16:18:15 +02:00
kervala
48466ada3c Changed: Removed "using namespace" in *.h 2010-09-25 16:14:34 +02:00
kervala
f4f9347826 Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
kervala
b51b521144 Changed: Removed using namespace in *.h 2010-09-25 16:02:33 +02:00
kervala
7f6b6ed12d Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
kervala
d77cccad49 Added: New tools projects 2010-09-25 15:48:18 +02:00
kervala
ca64c52b24 Removed: Useless stdafx.h/cpp 2010-09-25 15:45:44 +02:00
Matt Raykowski"
51b1d78457 Fixed: C++-style comments in PIC C code, eliminates errors on recent gcc compilers for tile editor. 2010-09-24 10:36:54 -05:00
Matt Raykowski"
aa48c82469 Changed: WITH_TESTS has been changed to WITH_NEL_TESTS, CI unit testing should work now. 2010-09-24 10:36:14 -05:00
mattraykowski
e384dc0e6b Changed: #1102 Explicitly linked nelmisc in build_ig_boxes and build_indoor_rbank 2010-09-21 14:44:44 -05:00
mattraykowski
c73cb9cf9e Changed: #1102 Explicitly linking nelmisc to zviewer tool. 2010-09-21 11:13:03 -05:00
mattraykowski
75adfcabd8 Changed: #1102 Explicitly linking nelmisc in build_shadow_skin 2010-09-21 08:38:37 -05:00
mattraykowski
2a36e0d914 merge 2010-09-21 07:03:17 -05:00
mattraykowski
d41eb56f38 Changed: Added source groups to Tile Edit Qt. 2010-09-21 07:02:21 -05:00
mattraykowski
e3a11741cb Changed: #1102 Explicitly link nelmisc in ig_lighter. 2010-09-21 06:59:56 -05:00
kaetemi
783c3021b7 Changed: #1092 Reliability improvements for 3dsmax nel export 2010-09-21 00:44:02 +02:00
kervala
c02ffcf5e9 Changed: Added NL_ADD_RUNTIME_FLAGS 2010-09-20 22:02:35 +02:00
kervala
665873a2f8 Changed: #825 Remove all warnings when compiling Ryzom 2010-09-20 21:58:24 +02:00
kaetemi
17250f4997 Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
c6fd45bb26 Fixed: Compile error with object viewer exe missing windows.h 2010-09-19 23:14:50 +02:00
kaetemi
c2546c140b Changed: #964 Allow setting hls info dir in panoply config. 2010-09-19 23:14:07 +02:00
kervala
8c64d7ed76 Changed: #825 Remove all warnings when compiling Ryzom (patch provided by Abelgar) 2010-09-16 19:04:18 +02:00
kervala
608b688c54 Changed: #825 Remove all warnings when compiling Ryzom 2010-09-16 17:27:07 +02:00
kervala
17b11639a3 Fixed: Some tools compilation 2010-09-16 17:23:52 +02:00
kervala
a97e963949 Fixed: shapes_exporter compilation 2010-09-16 15:15:39 +02:00
kervala
b7cec00055 Changed: #825 Remove all warnings when compiling Ryzom 2010-09-15 10:27:26 +02:00
kaetemi
097f9f96a2 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kervala
372920f72e Fixed: Use debug or release versions of C++ libraries (CppTest, STLport, Squish and Luabind) 2010-09-12 00:40:26 +02:00
kervala
95d54e959b Changed: #841 Change the wrong header in the source code 2010-09-12 00:12:39 +02:00
kervala
29997015c9 Fixed: Windows compilation problems 2010-09-04 19:54:22 +02:00
mattraykowski
6f882a7400 Change: #842 More root-build paths changes for NeL and Ryzom. Fixed some bad merges. 2010-09-03 09:45:59 -06:00
mattraykowski
41c0e07894 merge while working on rebase root source dir 2010-09-03 08:02:04 -06:00
mattraykowski
50aee6c951 Changed: #842 Added more project prefixes to project labels (aka NeL, Ryzom), converted some more Ryzom projects to the new layout. 2010-09-03 07:07:47 -06:00
kaetemi
96935c5be2 Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
835b2cab59 Changed: #964 Max asset batch converter now also shows maps in older max versions. 2010-09-03 12:33:08 +02:00
kaetemi
e5e3a642cd Fixed: georges2csv.vcproj dependencies 2010-09-03 12:31:07 +02:00
mattraykowski
d8ffaa120f Update: #842 Added "NeL" before NeL project labels, moved some files, fixed Qt builds, fixed libwww find on Windows. 2010-09-02 13:53:33 -06:00
kervala
132d35d85c Changed: Updated tools CMake projects 2010-09-02 12:48:33 +02:00
kervala
af467eb556 Fixed: nel_unit_test compilation 2010-09-02 11:27:25 +02:00
kervala
fc31e417b9 Fixed: warning when destination file doesn'texist 2010-09-01 21:46:39 +02:00
kervala
23ee754b72 Changed: removed MFC dependencies to object_viewer 2010-09-01 21:46:06 +02:00
kervala
5a8d6ab09d Changed: Updated tools and samples CMake projects 2010-09-01 21:03:30 +02:00
kaetemi
8763a898cb Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
e33ebf8ec7 Changed: #964 Some more rules for batched max convert paths. 2010-09-01 15:15:55 +02:00
kaetemi
773d034a30 Changed: #964 Skip over deleted bones in skinning when exporting from max. 2010-09-01 15:15:30 +02:00
kervala
d0388890e9 Changed: Updated 3dsmax plugins CMake projects 2010-09-01 13:54:42 +02:00
kervala
2924395a85 Fixed: 3dsmax plugins compilation (64 bits and STLport) 2010-09-01 13:44:01 +02:00
kervala
a638bfabb1 Changed: Updated tools CMake projects 2010-09-01 10:03:34 +02:00
kaetemi
0eb1d6ab74 Added: #929 Some more path fixing rules for max batch asset convert. 2010-08-31 00:23:26 +02:00
kaetemi
0c6799898c Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00