Commit graph

66 commits

Author SHA1 Message Date
kaetemi
8c40293f55 Fix warning 2013-08-03 21:29:47 +02:00
kaetemi
2d118078f7 Merge with default 2013-08-01 23:02:49 +02:00
kaetemi
1fdde1e56d Merge with default 2013-07-25 21:18:52 +02:00
kaetemi
b93ab158a5 Merge with default 2013-07-25 00:37:00 +02:00
kaetemi
a7970b17ac Merge with default 2013-07-19 15:38:49 +02:00
kaetemi
efaf25fd95 Merge with default 2013-07-19 14:10:07 +02:00
kaetemi
f039c22f0c Merge with default 2013-07-18 23:05:25 +02:00
Michael Witrant
db58b68330 Fixed definition tests for optional LibOVR 2013-07-06 20:40:42 +02:00
Michael Witrant
1a397ec068 LibOVR is optional, and is disabled by default 2013-07-06 20:05:19 +02:00
Michael Witrant
c3490a2ee4 Added LibOVR finder and Linux support, ref #43 2013-07-06 19:33:07 +02:00
kaetemi
a0140fd551 Don't render to texture when in wireframe mode, re #43 2013-07-05 03:42:38 +02:00
kaetemi
fc663f210f Put stereo render loop inside ryzom client main loop, see #43 2013-07-05 02:38:56 +02:00
kaetemi
fbb9ec7379 Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
1ebc74f9d2 Distort 2D gui as well, ref #43 2013-07-04 21:12:11 +02:00
kaetemi
5fc257141c Fix particles being animated twice in stereo render, see #43 2013-07-04 00:42:06 +02:00
kaetemi
834f478700 Add stereo debugger for visually comparing rendered frames, ref #43 2013-07-04 00:09:10 +02:00
kaetemi
7cd5a94e4c Use width instead of height of screen for hmd fov, re #43 2013-07-03 06:04:37 +02:00
kaetemi
d700d01c6a Add minimal head model and world scale, ref #43 2013-07-03 05:21:32 +02:00
kaetemi
783c15b072 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
afe8b1a8e6 Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
8249a7d26b Add arbfp1 and fp40 barrel fragment programs, see #43 2013-07-02 19:39:05 +02:00
kaetemi
72eb001b0a Test arbfp1, see #43 2013-07-02 18:48:29 +02:00
kaetemi
3cb613b0d2 Prefer NPOT texture over RECT texture 2013-07-02 18:43:15 +02:00
kaetemi
13724ee1d4 Render left and right deformed view, re #43 2013-07-02 03:34:49 +02:00
kaetemi
5354a2851c Test the barrel shader, see #43 2013-07-02 02:40:27 +02:00
kaetemi
9a5853a077 Render the scene to a target texture for the stereo rendering filter, ref #43 2013-07-02 00:55:13 +02:00
kaetemi
8990b521fd Fix a render target issue, see #43 2013-07-02 00:53:45 +02:00
kaetemi
6b33f0c5b8 Create stereo render target, see #43 2013-07-01 23:23:54 +02:00
kaetemi
fcd9344ad5 Add interface for stereo display render targets, ref #43 2013-07-01 21:23:47 +02:00
kaetemi
8818e886af Cleanup 2013-07-01 20:15:55 +02:00
kaetemi
e1397a0dc3 Create interface classes for stereo displays and head mounted displays, see #43 2013-06-28 23:19:32 +02:00
kaetemi
a68f54b4e8 Create a clipping frustum, ref #43 2013-06-26 21:35:36 +02:00
kaetemi
922b0e67ad Allow multiple user cameras to be calculated separately, useful for sky etc, re #43 2013-06-26 20:57:37 +02:00
kaetemi
641c651533 Fix warning 2013-06-26 20:10:30 +02:00
kaetemi
f4d337b413 Adjust 2D interface shift, re #43 2013-06-26 19:58:27 +02:00
kaetemi
b7685170a2 Add eye distance in 2D interface shift, re #43 2013-06-26 17:24:23 +02:00
kaetemi
e5d2958321 Add 2D interface shifting calculations, see #43 2013-06-26 16:59:08 +02:00
kaetemi
f7f611e6a6 Correctly adjust text to viewport, re #43 2013-06-26 16:08:48 +02:00
kaetemi
7afbbb3188 Add some comments, see #43 2013-06-26 15:55:39 +02:00
kaetemi
4c4640c954 Cleanup and make bloom work with stereo rendering, re #43 2013-06-26 15:49:31 +02:00
kaetemi
826da99473 Render from multiple cameras, see #43 2013-06-26 08:00:19 +02:00
kaetemi
4289248d56 Read sensor data and set camera in snowballs, ref #43 2013-06-26 04:57:58 +02:00
kaetemi
8fad0e92b7 Add library name to device name, re #43 2013-06-26 02:55:15 +02:00
kaetemi
31e96ad6c5 List stereo devices, see #43 2013-06-26 02:45:49 +02:00
kaetemi
26567a3ce8 Added some notes 2013-06-20 00:25:52 +02:00
kaetemi
95eb1499ee Rename some functions to follow the same naming convention of others 2013-06-19 23:49:39 +02:00
kaetemi
b7294b9246 Cleanup 2013-06-19 23:34:40 +02:00
kaetemi
143ab99b89 Add support for fp40 with opengl 2013-06-19 22:41:03 +02:00
kaetemi
66d4a90892 Activate textures for postprocessing material under direct3d 2013-06-19 21:16:13 +02:00
kaetemi
7625336f1b Test texture with postprocessing material, seems to work with opengl 2013-06-19 20:47:23 +02:00