Commit graph

754 commits

Author SHA1 Message Date
dfighter1985
363bb731c7 CHANGED: #1471 CViewPointer is now part of the NELGUI library and is under the NLGUI namespace. 2012-07-02 03:21:42 +02:00
dfighter1985
923695fe70 CHANGED: #1471 Broke up CViewPointer into a generic and a Ryzom game related class. 2012-07-02 02:50:47 +02:00
dfighter1985
66293a4fd9 CHANGED: #1471 CInterfaceTrack and CInterfaceAnim are now part of the NELGUI library and are under the NLGUI namespace. 2012-07-01 04:13:24 +02:00
dfighter1985
bf624b79ec CHANGED: #1471 CGroupHTML, CGroupParagraph, CViewLink are now part of the NELGUI library and are under the NLGUI namespace. 2012-07-01 03:11:24 +02:00
dfighter1985
31c887ede8 CHANGED: #1471 Decoupled CGroupHTML, CGroupParagraph, CViewLink from Ryzom game related code. 2012-06-30 05:58:02 +02:00
dfighter1985
215f7124d2 CHANGED: #1471 CGroupTable and CGroupCell are now part of the NELGUI library and are under the NLGUI namespace. 2012-06-29 06:58:14 +02:00
dfighter1985
0c8698d7f0 CHANGED: #1471 CDBGroupComboBox is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-29 02:57:29 +02:00
kaetemi
e0da8b7f56 Fixed: Valgrind warnings 2012-06-28 11:30:58 +02:00
kaetemi
0d4f6da330 Fixed: Valgrind warnings 2012-06-28 11:08:36 +02:00
dfighter1985
17c499ef17 CHANGED: #1471 CDBGroupSelectNumber is now part of the NELGUI library and is under the NLGUI namespace. Also had to add a workaround so that the linker doesn't drop the seemingly unused code from the library. Thanks goes to Kaetami for that! 2012-06-28 11:06:36 +02:00
dfighter1985
b5c4ad14da CHANGED: #1471 CDBViewQuantity is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-28 07:35:11 +02:00
dfighter1985
c1f7df59d7 CHANGED: #1471 CDBViewNumber is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-28 07:16:15 +02:00
dfighter1985
5afbf1615a CHANGED: CDBViewDigit is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-28 07:07:44 +02:00
dfighter1985
2f0a724cd7 CHANGED: #1471 CDBViewBar3 is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-24 04:51:30 +02:00
dfighter1985
cdb0c5b6c5 CHANGED: #1471 CDBViewBar is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-24 04:30:12 +02:00
dfighter1985
854e269ae6 CHANGED: CGroupHeader is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-24 04:08:15 +02:00
dfighter1985
308fa1d0ea CHANGED: CGroupTab and CCtrlTabButton are now part of the NELGUI library and are under the NLGUI namespace. 2012-06-24 03:53:15 +02:00
dfighter1985
bb32f759c1 CHANGED: #1471 CViewTextMenu, CGroupSubMenu, CGroupMenu are now part of the NELGUI library and are under the NLGUI namespace. 2012-06-23 22:38:10 +02:00
dfighter1985
82e2759971 CHANGED: #1471 CGroupScrollText is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-23 21:24:48 +02:00
dfighter1985
bdf9c2b7ba CHANGED: #1471 CGroupContainer is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-23 07:21:32 +02:00
dfighter1985
2b4298b269 CHANGED: #1471 CGroupContainer no longer depends on CInterfaceManager, CViewPointer and the Ryzom game client time values. 2012-06-23 06:24:09 +02:00
dfighter1985
d7ea450e20 CHANGED: #1471 Moved some code from interface_options_ryzom to interface_options ( needed for CGroupContainer ) 2012-06-23 04:23:52 +02:00
dfighter1985
02227edb58 CHANGED: #1471 CGroupEditBox is now in the NELGUI library and is under the NLGUI namespace. 2012-06-23 03:27:49 +02:00
dfighter1985
ab8b296adc CHANGED: #1471 CGroupList is now part of NELGUI library, and is under NLGUI namespace. 2012-06-22 06:48:19 +02:00
dfighter1985
e131c0f837 CHANGED: #1471 CGroupTree is now part of NELGUI library, and is under NLGUI namespace. 2012-06-22 05:37:55 +02:00
dfighter1985
2fcef29aa3 CHANGED: #1471 CViewBitmapCombo is now part of NELGUI library, and is under NLGUI namespace. 2012-06-22 04:40:34 +02:00
dfighter1985
547bd65160 CHANGED: #1471 CViewBitmapCombo no longer depends on CViewPointer. 2012-06-22 04:27:53 +02:00
dfighter1985
b7dc46ed8b CHANGED: #1471 CViewBitmap is now part of NELGUI library, and is under NLGUI namespace. 2012-06-22 03:49:43 +02:00
dfighter1985
0370f77424 CHANGED: #1471 CViewBitmap no longer depends on CGroupContainer. 2012-06-21 23:05:12 +02:00
dfighter1985
1854b8e33a CHANGED: #1471 CCtrlTextButton is now part of NELGUI library, and is under NLGUI namespace. 2012-06-21 22:20:02 +02:00
dfighter1985
80cc60118a CHANGED: #1471 CViewTextIDFormated is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-21 20:31:10 +02:00
dfighter1985
9503f2aaae CHANGED: #1471 CViewTextFormated is now part of NELGUI library, and is under the NLGUI namespace. 2012-06-21 10:32:46 +02:00
dfighter1985
ed9c2c84ec CHANGED: #1471 CViewTextID is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-21 07:18:25 +02:00
dfighter1985
69068877fc CHANGED: #1471 CGroupWheel is now in NELGUI library and is under the NLGUI namespace. 2012-06-17 21:21:20 +02:00
dfighter1985
b244a05cf1 CHANGED: #1471 CViewText is now part of NELGUI library and is under the NLGUI namespace. 2012-06-17 02:49:00 +02:00
dfighter1985
4e67289d6d CHANGED: #1471 CViewText no longer depends on CInterfaceManager. 2012-06-17 02:08:21 +02:00
dfighter1985
f8df1159ff CHANGED: #1471 moved some ucstring handling code to the NELGUI library ( required for CViewText ) 2012-06-16 22:21:14 +02:00
dfighter1985
e28e452649 CHANGED: #1471 CViewPolygon is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-16 21:05:16 +02:00
dfighter1985
6115a122c9 CHANGED: #1471 CViewQuad is now part of the NELGUI library and is under the NLGUI namespace. 2012-06-16 20:53:58 +02:00
dfighter1985
c560575a56 CHANGED: #1471 CCtrlTooltip is now in the NELGUI library and is under NLGUI namespace. 2012-06-16 04:16:12 +02:00
dfighter1985
eed17cc4f4 CHANGED: #1471 CCtrlColPick is now in the NELGUI library and is under NLGUI namespace. 2012-06-16 03:39:23 +02:00
dfighter1985
3933bd73d3 CHANGED: #1471 CCtrlPolygon is now in the NELGUI library and is under NLGUI. 2012-06-16 02:55:19 +02:00
dfighter1985
3929588a04 CHANGED: #1471 CCtrlQuad is now in the NELGUI library under the NLGUI namespace. 2012-06-16 02:34:07 +02:00
dfighter1985
4bde602411 CHANGED: #1471 CCtrlScroll is now part of NELGUI, and is under the NLGUI namespace. Also added a new class CGroupSubMenuBase. 2012-06-16 02:06:53 +02:00
dfighter1985
892a8131ca CHANGED: #1471 CCtrlButton is now under the NLGUI namespace. 2012-06-16 00:49:40 +02:00
dfighter1985
84fe4773fb CHANGED: #1471 CCtrlButton is now part of the NEL GUI library. 2012-06-16 00:23:20 +02:00
dfighter1985
8226c2b897 CHANGED: #1471 CCtrlBaseButton is now part of the NLGUI namespace. 2012-06-15 23:30:27 +02:00
dfighter1985
c57c909ed7 CHANGED: #1471 CCtrlBaseButton is now part of the NELGUI Library. 2012-06-15 22:40:08 +02:00
dfighter1985
7b745058a8 CHANGED: #1471 Moved back some more static methods from CLuaIHMRyzom to CLuaIHM, as CLuaIHM can now handle these too. 2012-06-09 22:18:29 +02:00
dfighter1985
3db1f3cc48 CHANGED: #1471 The classes moved in the previous commit are now under the NLGUI namespace. 2012-06-09 03:57:40 +02:00
dfighter1985
529dd877fe CHANGED: #1471 Finally moved some of the basic widget classes and the widget manager, action handler manager to the GUI lib. Also moved some GUI related methods back to CLuaIHM. 2012-06-09 01:37:43 +02:00
kaetemi
2e01e8c4bf Changed: Different default type id for sound sheet id workaround 2012-06-05 19:11:43 +02:00
kaetemi
08e3f3c180 Changed: Reserve sheet id with short id 0 for unknown sheet for new sheet types 2012-06-05 15:13:13 +02:00
kaetemi
72fc210dd0 Changed: Small optimization for sheet id constructor with default type 2012-06-05 14:03:38 +02:00
kaetemi
cb1d9a9f73 Changed: Assign sane type id to temporary sound sheet ids 2012-06-04 13:27:12 +02:00
kaetemi
cb0cbdff89 Changed: Removed some debug messages 2012-06-04 12:35:34 +02:00
kaetemi
6cfb10a275 Fixed: Make build_soundbank tool work with latest changes 2012-06-03 16:00:43 +02:00
kaetemi
fb7689db88 Added: Temporary workaround for using sound sheet id without updated sheet id bin 2012-06-03 15:57:57 +02:00
kaetemi
41069c4582 Changed: Also handle distMax with negative alpha in new manual rolloff function 2012-06-03 15:56:47 +02:00
kaetemi
1eae7bc35b Changed: Avoid some more sqrt calculations 2012-06-03 02:00:32 +02:00
kaetemi
1709e7ed8a Added: Specific code for amplitude based rolloff to avoid unneccesary log10 and pow calls and improve performance 2012-06-03 01:50:53 +02:00
kaetemi
0d05d505f3 Changed: Debug messages 2012-06-02 23:06:48 +02:00
kaetemi
1a32d2691c Fixed: Sound CSheetId implementation 2012-06-02 18:12:38 +02:00
kaetemi
1ac3f3f170 Fixed: Sound CSheetID implementation (part 3) (partially tested) 2012-06-02 16:06:10 +02:00
kaetemi
c935b00119 Fixed: Sound CSheetID implementation (part 2) (not tested) 2012-06-02 15:24:21 +02:00
kaetemi
a2c2d78fe8 Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name 2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba Fixed: Sound CSheetId implementation (part 1) (not tested) 2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools 2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0 Merged: From default to sound_dev 2012-06-02 11:09:14 +02:00
dfighter1985
5ea64cb530 CHANGED: #1471 CViewRenderer no longer depends on CClientConfig, and is now part of NELGUI, under the NLGUI namespace. 2012-06-02 02:09:58 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
Fabien_HENON
67a05e8c28 Changed: #1469 StringId conversion to CSheetId for sounds 2012-05-26 23:40:27 +02:00
Fabien_HENON
ae78742ca6 Changed: #1469 Getting last version from default branch 2012-05-26 21:38:30 +02:00
Fabien_HENON
c2a054fe90 Changed: #1469 StringId conversion to SheetId for sounds V2 (DOES NOT COMPILE YET) 2012-05-26 19:21:19 +02:00
dfighter1985
42919dc86b CHANGED: #1471 CInterfaceExpr, CInterfaceExprNode and related classes are now in NELGUI and under NLGUI namespace. 2012-05-25 03:21:03 +02:00
kervala
c97a644050 Fixed: Compilation under Mac OS X without -DWITH_STATIC_DRIVERS=ON 2012-05-24 20:28:19 +02:00
dfighter1985
2fff0616a5 CHANGED: #1471 CInterfaceProperty is not part of the NELGUI library and is under NLGUI namespace. 2012-05-24 18:23:51 +02:00
dfighter1985
bb9101ae9f ADDED: #1471 added a global db manager for the GUI library, also added support for resizeing the CDB bank handler. 2012-05-24 00:55:50 +02:00
Fabien_HENON
efc409a319 Changed: #1469 StringId conversion to SheetId for sound (DOES NOT COMPILE YET) 2012-05-23 22:27:39 +02:00
dfighter1985
c817c68e83 CHANGED: #1471 Moved the stuff I moved to NELGUI library, under the NLGUI namespace. 2012-05-23 19:40:41 +02:00
dfighter1985
731d1ced46 CHANGED: #1471 Moved the previously refactored code to the NELGUI library. 2012-05-23 04:13:58 +02:00
kervala
4c0d138212 Fixed: Some Windows.h inclusions 2012-05-21 10:03:08 +02:00
kervala
bd1b1a3e2b Changed: #878 Fix typos in comments/code 2012-05-19 23:43:42 +02:00
dfighter1985
2af7e250b2 Moved some Lua stuff over to the NelGUI library. 2012-05-19 23:00:52 +02:00
dfighter1985
e1b6690e6f Moved some Lua related string formatting methods from CInterfaceManager to
LuaHelperStuff namespace.
2012-05-19 00:00:09 +02:00
kervala
844c22c16b Fixed: #1328 Map time and weather Issue (synced with SVN, thanks!) 2012-05-18 20:53:59 +02:00
dfighter1985
88cc7df755 Refactored the CEvent -> CEventDescriptor code in CInputHandlerManager. Extracted it as a new class CInputHandler, and moved some of it to CInterfaceManager. 2012-05-17 03:28:50 +02:00
kervala
c147b63082 Changed: #1275 Compilation under Mac OS X 2012-05-15 12:58:20 +02:00
kervala
9b2b51b6a5 Changed: #825 Remove all warnings when compiling Ryzom 2012-05-15 12:55:56 +02:00
kervala
7db67187ef Changed: #1275 Use of NLDRIVERGL or NLDRIVERGLES namespaces with NL_STATIC to avoid duplicated symbols 2012-05-14 13:21:00 +02:00
kervala
e9408a8a0f Changed: #1275 Create an OpenGL ES driver 2012-05-13 17:43:46 +02:00
kervala
41e103bc7a Changed: #1275 Added OpenGL ES CMake module 2012-05-13 16:23:48 +02:00
kervala
61d7295efa Changed: #1275 Create an OpenGL ES driver 2012-05-13 15:27:20 +02:00
kervala
a7d6082d49 Changed: Include OpenGL headers in "opengl" directory 2012-05-13 15:26:45 +02:00
kervala
798aec2e4f Changed: Update glext.h 2012-05-12 20:58:23 +02:00
kervala
bfa731e39b Changed: #1275 Create an OpenGL ES driver 2012-05-12 20:56:37 +02:00
kervala
3a40ef6d12 Changed: Include stdopengl.h in Objective-C files 2012-05-12 20:55:58 +02:00
kervala
b8794f814c Fixed: Renable PCH under for OpenGL driver under Mac OS X 2012-05-12 20:54:37 +02:00
kervala
b8dde56d41 Changed: #1275 Create an OpenGL ES driver 2012-05-12 19:21:52 +02:00
dfighter1985
e3d72333dd Moved event descriptors under the NLGUI namespace. 2012-05-10 23:31:39 +02:00
dfighter1985
c976419448 Created NELGUI library, moved the GUI event descriptors there. 2012-05-10 22:17:04 +02:00
dfighter1985
5f041538c8 Added new class CCDBManager, which encapsulates the separate CDB components into a easily (re)usable database solution. Also made CCDBSynchronized and CInterfaceManager use it. 2012-04-27 22:49:38 +02:00
dfighter1985
d2d4838252 Refactored the static branch observing code into a new class CCDBBranchObservingHandler. The CDB system *should* be fully reusable now! 2012-04-22 06:45:35 +02:00
dfighter1985
4e6e7d9a6e Extracted the CDB bank handling code into a new class CCDBBankHandler, the CDB system should be now totally independent of Ryzom. 2012-04-17 08:23:02 +02:00
dfighter1985
cf2305b1ce CDB is now part of NLMISC. However it still requires some work! 2012-04-16 06:08:12 +02:00
kaetemi
f815bb2549 Fixed: Crash on exit caused by incomplete music channel reset 2012-04-13 23:30:35 +02:00
kaetemi
0e5d7137d6 Fixed: Typo 2012-04-13 14:15:04 +02:00
kaetemi
45a857b564 Changed: #1459 Reserve functional group controller node names 2012-04-13 13:59:24 +02:00
kaetemi
c340881992 Merge 2012-04-13 11:59:56 +02:00
kaetemi
77c3ccb1e1 Changed: #1459 Simplify the sound group controller interface 2012-04-13 11:54:20 +02:00
kervala
291a956216 Changed: #825 Remove all warnings when compiling Ryzom 2012-04-13 10:07:06 +02:00
kaetemi
beae63c1a0 Changed: Provide a fake sound name for fake CSound created by music channel 2012-04-13 03:10:13 +02:00
kaetemi
616faf1c51 Fixed: #1298 Replace assert with warning when physical sound source fails to play 2012-04-12 21:38:28 +02:00
kaetemi
1926c56f64 Fixed: The default max distance for sources is now sqrt(numeric_limits<float>::max()) 2012-04-12 18:16:53 +02:00
kaetemi
4973e05183 Added: Log warnings when setting excessively high max distances on sound sources 2012-04-12 18:06:33 +02:00
kaetemi
e0369c701c Removed: Warning messages 2012-04-12 17:56:54 +02:00
kaetemi
dec156f728 Fixed: Relative positioning mode was not implemented in OpenAL library driver with manual rolloff enabled 2012-04-12 17:48:56 +02:00
kaetemi
a87afeb44b Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading 2012-04-12 17:24:06 +02:00
kaetemi
55a95afef0 Changed: #795 Handle safely when audio decoder fails to be created 2012-04-12 12:06:03 +02:00
kaetemi
68562243ec Merge 2012-04-12 00:28:10 +02:00
kaetemi
65096786e1 Changed: #795 #1460 Make sure the streaming thread safely stops in all cases 2012-04-12 00:25:26 +02:00
kaetemi
afb32cfe1a Fixed: Typos and warnings 2012-04-11 23:34:36 +02:00
kaetemi
83ce48e8dd Changed: Make CWinThread::start more sane, and fixed a typo 2012-04-11 22:05:18 +02:00
kaetemi
20e3ce42a3 Fixed: Implementation for CPThread::isRunning() 2012-04-11 21:55:33 +02:00
kaetemi
aa3472e9d1 Fixed: #795 Hang when stopping file stream source that is synchronously waiting for play 2012-04-11 21:51:01 +02:00
kaetemi
a0a03da71a Added: Some sort of implementation for CPThread::isRunning() 2012-04-11 20:20:02 +02:00
kaetemi
25cffcdd12 Added: #1460 Music channel on top of stream file source when driver does not have built-in music channels 2012-04-11 19:30:37 +02:00
kaetemi
d886df588b Added: #795 Synchronous loading of audio file streams 2012-04-11 18:07:16 +02:00
kaetemi
fe70efdc6c Added: #795 Streamed audio file sound source 2012-04-11 17:39:46 +02:00
kaetemi
30240f6e52 Fixed: #795 Removed unused include 2012-04-11 15:45:59 +02:00
kaetemi
0a4d8d06bd Changed: Allow changing looping parameter of audio decoder after init 2012-04-11 15:44:02 +02:00
kaetemi
3aff28aab4 Added: Function to set thread priority 2012-04-11 15:38:49 +02:00
kaetemi
392b224799 Fixed: Potential bug in CWinThread, someone using a mutex on the stack again 2012-04-11 13:24:03 +02:00
kaetemi
b02784f55f Moved: #795 CAudioDecoder from stream ogg vorbis sample to nlsound 2012-04-11 11:52:28 +02:00
kaetemi
4eeb06857c Removed: #795 CMusicBuffer from sound lowlevel 2012-04-11 11:40:42 +02:00
kaetemi
f5df001376 Changed: Improve performance of ryzom client CSoundManager. Strange code, though. 2012-04-11 00:48:47 +02:00
kaetemi
17ff9e9f68 Changed: #795 Move vorbis dependency to nlsound and group project files 2012-04-10 20:40:24 +02:00
kaetemi
2825b8b402 Fixed: #1459 Done 2012-04-10 18:18:58 +02:00
kaetemi
6b88c8dd69 Added: #1459 Load group controller from sound sheets 2012-04-10 16:32:04 +02:00
kaetemi
8a6b6e218c Added: #1459 Group controllers for sound sources 2012-04-10 15:24:35 +02:00
kaetemi
933c939509 Added: FormatNotSet value for TBufferFormat 2012-04-10 00:06:05 +02:00
kaetemi
385fdefbfc Removed: #795 XAudio2 music implementation 2012-04-09 21:46:07 +02:00
kaetemi
e0350b84c9 Removed: OpenAL music implementation 2012-04-09 21:12:48 +02:00
kaetemi
50fdf13ac5 Reverted: 3fdff8debe52 No comment 2012-04-09 20:28:14 +02:00
kaetemi
0a07e483f9 Reverted: a1603fc4efbf Only release internal resources in driver destructor, not the driver classes, otherwise there will be crashes on exit. The driver classes are deleted by the application. 2012-04-09 20:18:13 +02:00
kaetemi
dee18c2e72 Added: Log warnings when setting excessively high max distances on sound sources 2012-04-09 20:00:53 +02:00
kaetemi
2e47ab7fe4 Reverted: dc87ef1a34b6 Parameter distMax depends on fixed values in sheets and other code. Using this to switch between rolloff and minimum sound is likely causing the glitchy sound volumes of background sounds. Must be fixed in whatever code is using too large value of distMax instead, and not here. 2012-04-09 19:03:48 +02:00
kaetemi
51ac3a0e38 Reverted: 2424536ec6f9 The setAsyncLoading function is used for a different purpose. In our case, async means that the file is read on the fly, and otherwise it is fully loaded into memory before being encoded. Synchronous mode is used for example during loading when hard disk access is not guaranteed. 2012-04-09 18:42:31 +02:00
kervala
c441d086ce Changed: #825 Remove all warnings when compiling Ryzom 2012-04-07 15:04:26 +02:00
kervala
41551e3026 Fixed: #1441 Remove all remaining .vcproj, Makefiles, automake scripts, etc... 2012-03-03 10:49:42 +01:00