// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "nel/misc/sheet_id.h" #include "nel/misc/entity_id.h" #include "game_share/base_types.h" #ifndef SAB_ENTITY_BASE_H #define SAB_ENTITY_BASE_H class ISabrinaActor; class CEntityBase { public: CEntityBase(): _Target(NULL), _EntityRowId(0) {} virtual ISabrinaActor* getSabrinaActor() =0; NLMISC::CSheetId getSheetId() const { return NLMISC::CSheetId(); } const NLMISC::CEntityId getId() const { return NLMISC::CEntityId(); } TDataSetRow getEntityRowId() const { return TDataSetRow::createFromRawIndex(_EntityRowId); } void setEntityRowId(uint32 i) { _EntityRowId=i; } CEntityBase* getTarget() const { return _Target; } void setTarget(CEntityBase* t) { _Target=t; } private: CEntityBase* _Target; uint32 _EntityRowId; }; #endif