// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef UT_NET #define UT_NET #include <nel/net/message.h> #include "ut_net_layer3.h" #include "ut_net_message.h" #include "ut_net_module.h" // Add a line here when adding a new test CLASS struct CUTNet : public Test::Suite { CUTNet() { add(auto_ptr<Test::Suite>(new CUTNetLayer3)); add(auto_ptr<Test::Suite>(new CUTNetMessage)); add(auto_ptr<Test::Suite>(new CUTNetModule)); // Add a line here when adding a new test CLASS } }; #endif